There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from September of the previous year through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2590, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from January through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2600, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Average rating of opponents throughout the season, using the August rating list of that season.

3. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

4. Total Match Points versus Divisional Teams. Thus if Team A went 4.0 - 2.0 in Divisional Matches while Team B went 3.5 - 2.5 then Team A would have the better tiebreaks.

5. Total Game Points versus Divisional Teams

6. Total Game Points from Board 1

7. Total Game Points from Board 2

8. Total Game Points from Board 3

9. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

10. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Strength of Schedule; the team whose opponents have the highest combined record wins the tiebreak.

3. Average rating of opponents throughout the season, using the August rating list of that season.

4. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

5. Total Match Points versus Divisional Teams. Thus if Team A went 5.0 - 3.0 in Divisional Matches while Team B went 4.5 - 3.5 then Team A would have the better tiebreaks.

6. Total Game Points versus Divisional Teams

7. Total Game Points from Board 1

8. Total Game Points from Board 2

9. Total Game Points from Board 3

10. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

11. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If the regulation match is tied 2 - 2, the following tiebreak procedures will be take place after a ten minute break:

1. The fourth boards from each team will play each other. The team that won on the highest board during the original match will choose their color for the first game. If all regulation games were drawn, the lower rated team gets to choose colors for the first tiebreak game. The time control will be three minutes with a three second increment. The loser of this game will be eliminated, and the winner then faces Board Three of the opposing team.

2. This process continues with the next higher board on each team continually replacing any player of their team who gets eliminated.

3. If a game ends in a draw, both players are eliminated, except if at least one team is using its Board One in which case there is no elimination on a draw, instead colors reverse, and the game is replayed until there is a decisive result.

4. Colors will switch every game for the teams in all circumstances.

5. This process repeats itself until all four players from one team have been eliminated. Thus in order for your opponents to win the match, every one of your team members must be eliminated.

2013 Player Register

(sorted by August 2013 rating)

NM Ben Krause — 2323
NM Ian Schoch — 2294
FM Ralph Zimmer — 2244
NM Andrew Zheng — 2159
Jeffrey Chang — 2116
IM Steven Zierk — 2543
NM Ilya Krasik — 2286
NM Jake Miller — 2222
Michael Mahoney — 2040
GM Robert Hess — 2636
IM Jay Bonin — 2436
SM Joshua Colas — 2405
Jason Shi — 2173
GM Zviad Izoria — 2624
IM Eli Vovsha — 2528
Tyrell Harriott — 2197
Frank Ashmun — 2105
Shaun Smith — 2061
FM Steven Winer — 2409
NM Andrew Liu — 2296
NM Lawyer Times — 2261
NM Ben Goldberg — 2229
NM Carey Theil — 2183
GM Boris Gulko — 2591
IM Irina Krush — 2531
SM Matt Herman — 2424
NM Alex King — 2297
FM Tom Bartell — 2496
NM Peter Minear — 2385
NM David Hua — 2373
FM Dov Gorman — 2362
FM Karl Dehmelt — 2260
NM Troy Daly — 2239
NM Bryan Hu — 2294
NM Ben Marmont — 2201
NM Kevin Mo — 2337
NM Chris Mabe — 2326
NM Joshua Mu — 2270
NM Diego Garcia — 2264
NM Craig Jones — 2251
GM Conrad Holt — 2639
FM Alec Getz — 2433
NM Ruifeng Li — 2348
NM Sarah Chiang — 2213
NM Ryan Moon — 2182
Travis Guenther — 1963
NM Craig Hilby — 2246
Nicky Korba — 2160
Vlad Yanovsky — 2130
Miguel Fonseca — 2105
Dennis Mederos — 2058
GM Jesse Kraai — 2567
GM Vinay Bhat — 2555
FM Yian Liou — 2491
IM David Pruess — 2431
FM Andy Lee — 2316
Siddharth Banik — 2192
IM Georgi Orlov — 2533
GM Emil Anka — 2497
FM Tian Sang — 2324
NM Roland Feng — 2268
FM Curt Collyer — 2266
Michael Omori — 2171
WIM Megan Lee — 2127
GM Ben Finegold — 2561
FM Tyler Hughes — 2319
Zach Stuart — 2057
Jacob Wilkins — 1909

Players who have played games in 2013 and are no longer on a roster

FM Doug Eckert — 2234
NM Daniel Gater — 2170
Joseph Garnier — 2017
Eddie Chang — 1824

Player Lists by Year

2015 | 2014 | 2013 | 2012 | 2011 | 2010 | 2009 | 2008 | 2007 | 2006 | 2005