There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from September of the previous year through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2590, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from January through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2600, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Average rating of opponents throughout the season, using the August rating list of that season.

3. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

4. Total Match Points versus Divisional Teams. Thus if Team A went 4.0 - 2.0 in Divisional Matches while Team B went 3.5 - 2.5 then Team A would have the better tiebreaks.

5. Total Game Points versus Divisional Teams

6. Total Game Points from Board 1

7. Total Game Points from Board 2

8. Total Game Points from Board 3

9. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

10. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Strength of Schedule; the team whose opponents have the highest combined record wins the tiebreak.

3. Average rating of opponents throughout the season, using the August rating list of that season.

4. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

5. Total Match Points versus Divisional Teams. Thus if Team A went 5.0 - 3.0 in Divisional Matches while Team B went 4.5 - 3.5 then Team A would have the better tiebreaks.

6. Total Game Points versus Divisional Teams

7. Total Game Points from Board 1

8. Total Game Points from Board 2

9. Total Game Points from Board 3

10. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

11. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If the regulation match is tied 2 - 2, the following tiebreak procedures will be take place after a ten minute break:

1. The fourth boards from each team will play each other. The team that won on the highest board during the original match will choose their color for the first game. If all regulation games were drawn, the lower rated team gets to choose colors for the first tiebreak game. The time control will be three minutes with a three second increment. The loser of this game will be eliminated, and the winner then faces Board Three of the opposing team.

2. This process continues with the next higher board on each team continually replacing any player of their team who gets eliminated.

3. If a game ends in a draw, both players are eliminated, except if at least one team is using its Board One in which case there is no elimination on a draw, instead colors reverse, and the game is replayed until there is a decisive result.

4. Colors will switch every game for the teams in all circumstances.

5. This process repeats itself until all four players from one team have been eliminated. Thus in order for your opponents to win the match, every one of your team members must be eliminated.

2014 Player Register

(sorted by August 2014 rating)

SM Deepak Aaron — 2446
NM Damir Studen — 2372
NM Leo Martinez — 2266
Lawrence White — 2179
FM Alex Barnett — 2330
FM Ralph Zimmer — 2268
NM Andrew Zheng — 2208
NM Mark Ashland — 2068
IM Steven Zierk — 2543
NM Ilya Krasik — 2264
NM Jake Miller — 2213
William Collins — 2122
GM Mark Paragua — 2588
SM Joshua Colas — 2400
NM Ian Harris — 2308
FM Jason Shi — 2220
IM Eli Vovsha — 2510
IM Victor Shen — 2510
NM Levy Rozman — 2382
Shaun Smith — 2065
FM Steven Winer — 2419
NM Andrew Liu — 2284
NM Lawyer Times — 2239
NM Carey Theil — 2180
NM Greg Kaden — 2170
Carissa Yip — 2141
Harold Dondis — 1609
Aaron Jacobson — 2139
Ethan Klein — 2022
GM Gata Kamsky — 2785
SM Matt Herman — 2439
NM Gary Huang — 2358
FM Whee Ky Ma — 2339
NM Alex King — 2333
NM Qibiao Wang — 2320
GM Bryan Smith — 2560
IM Tom Bartell — 2448
FM Dov Gorman — 2400
NM Peter Minear — 2365
FM Karl Dehmelt — 2255
NM Todd Bryant — 2201
FM Joel Banawa — 2454
NM Bryan Hu — 2334
Matthew Noble — 2084
IM Kassa Korley — 2486
NM Kevin Mo — 2334
NM Chris Mabe — 2310
NM Joshua Mu — 2252
NM Craig Jones — 2232
Aaron Balleisen — 2105
GM Conrad Holt — 2664
FM Alec Getz — 2423
FM Ruifeng Li — 2398
Travis Guenther — 1962
NM Nicky Korba — 2261
Matthew Shuben — 2114
GM Ron Henley — 2466
Vlad Yanovsky — 2165
Carlos Hoyos — 2098
John Salisbury — 1998
IM Max Cornejo — 2467
Jeffrey Serna — 2074
GM Jesse Kraai — 2589
GM Vinay Bhat — 2555
FM Yian Liou — 2475
IM David Pruess — 2407
FM Andy Lee — 2361
Hans Niemann — 2136
IM Georgi Orlov — 2528
GM Emil Anka — 2497
FM Marcel Milat — 2357
FM Tian Sang — 2325
NM Roland Feng — 2305
FM Curt Collyer — 2302
NM Nat Koons — 2293
NM David Golub — 2270
NM Samuel He — 2207
GM Wesley So — 2751
GM Ben Finegold — 2591
NM Kevin Cao — 2309
FM Doug Eckert — 2281
Julian Proleiko — 1954
Jacob Wilkins — 1909

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