There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from September of the previous year through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2590, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from January through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2600, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Average rating of opponents throughout the season, using the August rating list of that season.

3. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

4. Total Match Points versus Divisional Teams. Thus if Team A went 4.0 - 2.0 in Divisional Matches while Team B went 3.5 - 2.5 then Team A would have the better tiebreaks.

5. Total Game Points versus Divisional Teams

6. Total Game Points from Board 1

7. Total Game Points from Board 2

8. Total Game Points from Board 3

9. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

10. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Strength of Schedule; the team whose opponents have the highest combined record wins the tiebreak.

3. Average rating of opponents throughout the season, using the August rating list of that season.

4. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

5. Total Match Points versus Divisional Teams. Thus if Team A went 5.0 - 3.0 in Divisional Matches while Team B went 4.5 - 3.5 then Team A would have the better tiebreaks.

6. Total Game Points versus Divisional Teams

7. Total Game Points from Board 1

8. Total Game Points from Board 2

9. Total Game Points from Board 3

10. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

11. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If the regulation match is tied 2 - 2, the following tiebreak procedures will be take place after a ten minute break:

1. The fourth boards from each team will play each other. The team that won on the highest board during the original match will choose their color for the first game. If all regulation games were drawn, the lower rated team gets to choose colors for the first tiebreak game. The time control will be three minutes with a three second increment. The loser of this game will be eliminated, and the winner then faces Board Three of the opposing team.

2. This process continues with the next higher board on each team continually replacing any player of their team who gets eliminated.

3. If a game ends in a draw, both players are eliminated, except if at least one team is using its Board One in which case there is no elimination on a draw, instead colors reverse, and the game is replayed until there is a decisive result.

4. Colors will switch every game for the teams in all circumstances.

5. This process repeats itself until all four players from one team have been eliminated. Thus in order for your opponents to win the match, every one of your team members must be eliminated.

2008 Player Register

(sorted by August 2008 rating)

IM Jay Bonin — 2370
IM Irina Krush — 2534
NM Matt Herman — 2271
IM Bryan Smith — 2442
FM Tom Bartell — 2386
NM Elvin Wilson — 2240
IM Emory Tate — 2392
IM Angelo Young — 2356
Ilan Meerovich — 2131
Adam Strunk — 2113
IM Eli Vovsha — 2532
NM Parker Zhao — 2236
Benjamin Katz — 2108
FM John Readey — 2296
NM Michael Lee — 2314
Andy May — 2134
NM Ilya Krasik — 2144
FM Bruci Lopez — 2486
IM Blas Lugo — 2393
FM Osmany Perea — 2453
IM Josh Friedel — 2595
IM David Pruess — 2479
GM Vinay Bhat — 2481
GM Boris Gulko — 2618
Andrew Ng — 2175
NM Victor Shen — 2265
NM Evan Ju — 2292
Jayson Lian — 2142
FM Ken Larsen — 2322
NM Leo Martinez — 2209
GM Pawel Blehm — 2551
FM Ralph Zimmer — 2328
FM Ray Kaufman — 2348
NM Aaron Kahn — 2291
Jared Defibaugh — 2134
IM Lev Milman — 2502
NM Udayan Bapat — 2179
FM Ron Simpson — 2346
NM Maurice Dana — 2208
FM Oleg Zaikov — 2376
NM Craig Jones — 2320
Rory Wasiolek — 2068
GM Jaan Ehlvest — 2668
IM Ron Burnett — 2412
FM Todd Andrews — 2350
FM John Bick — 2249
Gerald Larson — 2120

Alternates

John Timmel — 2026
Adam Holmes — 1961
Ian Harris — 2076
Scott Low — 2198
NM Joel Johnson — 2211
NM Nicholas Nip — 2207
Robert Perez — 1960
Shaun Smith — 2054
FM Marcel Milat — 2354
NM Glenn Bady — 2215
NM Jon Burgess — 2263
FM Albert Chow — 2269
David Justice — 2027

Player Lists by Year

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