There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from September of the previous year through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2590, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from January through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2600, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Average rating of opponents throughout the season, using the August rating list of that season.

3. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

4. Total Match Points versus Divisional Teams. Thus if Team A went 4.0 - 2.0 in Divisional Matches while Team B went 3.5 - 2.5 then Team A would have the better tiebreaks.

5. Total Game Points versus Divisional Teams

6. Total Game Points from Board 1

7. Total Game Points from Board 2

8. Total Game Points from Board 3

9. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

10. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Strength of Schedule; the team whose opponents have the highest combined record wins the tiebreak.

3. Average rating of opponents throughout the season, using the August rating list of that season.

4. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

5. Total Match Points versus Divisional Teams. Thus if Team A went 5.0 - 3.0 in Divisional Matches while Team B went 4.5 - 3.5 then Team A would have the better tiebreaks.

6. Total Game Points versus Divisional Teams

7. Total Game Points from Board 1

8. Total Game Points from Board 2

9. Total Game Points from Board 3

10. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

11. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If the regulation match is tied 2 - 2, the following tiebreak procedures will be take place after a ten minute break:

1. The fourth boards from each team will play each other. The team that won on the highest board during the original match will choose their color for the first game. If all regulation games were drawn, the lower rated team gets to choose colors for the first tiebreak game. The time control will be three minutes with a three second increment. The loser of this game will be eliminated, and the winner then faces Board Three of the opposing team.

2. This process continues with the next higher board on each team continually replacing any player of their team who gets eliminated.

3. If a game ends in a draw, both players are eliminated, except if at least one team is using its Board One in which case there is no elimination on a draw, instead colors reverse, and the game is replayed until there is a decisive result.

4. Colors will switch every game for the teams in all circumstances.

5. This process repeats itself until all four players from one team have been eliminated. Thus in order for your opponents to win the match, every one of your team members must be eliminated.

2007 Player Register

(sorted by August 2007 rating)

IM Jay Bonin — 2360
IM Robert Hess — 2486
IM Irina Krush — 2512
FM Marc Arnold — 2360
Matt Herman — 2171
IM Bryan Smith — 2442
NM Elvin Wilson — 2240
IM Eli Vovsha — 2495
NM Parker Zhao — 2227
Michael Thaler — 2112
FM Jake Kleiman — 2389
IM Georgi Orlov — 2574
FM John Readey — 2312
Joshua Sinanan — 2191
NM Michael Lee — 2240
NM Ilya Krasik — 2137
Luis Barredo — 2160
IM Blas Lugo — 2430
Dennis Mederos — 2062
IM Josh Friedel — 2543
IM David Pruess — 2448
IM Vinay Bhat — 2465
Gregory Young — 2127
NM Victor Shen — 2250
NM Evan Ju — 2303
Jayson Lian — 2109
IM Jacek Stopa — 2433
GM Pawel Blehm — 2580
NM John Rouleau — 2301
FM Bruci Lopez — 2468
IM Lev Milman — 2531
Udayan Bapat — 2126
John Timmel — 2049
NM Timur Aliyev — 2286
FM Oleg Zaikov — 2369
NM Craig Jones — 2323
James Wu — 2066
Gainer Phay — 1998
IM Ron Burnett — 2407
FM Todd Andrews — 2337
FM John Bick — 2266
Gerald Larson — 2120

Alternates

Satyajit Malugu — 2192
Adam Holmes — 1961
FM Ray Kaufman — 2327
FM Ralph Zimmer — 2243
NM Mark Pinto — 2228
NM Todd Lunna — 2240
IM Igor Foygel — 2520
FM Marcel Milat — 2354
Ricky Selzler — 2138
Ben Johnson — 2089
IM Yury Lapshun — 2542
Bill Hall — 2112
Paul Smith — 1818

Players who have played games in 2007 and are no longer on a roster

FM Tom Bartell — 2427
Gil Luna — 2015

Player Lists by Year

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