There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from September of the previous year through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2590, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from January through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2600, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Average rating of opponents throughout the season, using the August rating list of that season.

3. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

4. Total Match Points versus Divisional Teams. Thus if Team A went 4.0 - 2.0 in Divisional Matches while Team B went 3.5 - 2.5 then Team A would have the better tiebreaks.

5. Total Game Points versus Divisional Teams

6. Total Game Points from Board 1

7. Total Game Points from Board 2

8. Total Game Points from Board 3

9. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

10. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Strength of Schedule; the team whose opponents have the highest combined record wins the tiebreak.

3. Average rating of opponents throughout the season, using the August rating list of that season.

4. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

5. Total Match Points versus Divisional Teams. Thus if Team A went 5.0 - 3.0 in Divisional Matches while Team B went 4.5 - 3.5 then Team A would have the better tiebreaks.

6. Total Game Points versus Divisional Teams

7. Total Game Points from Board 1

8. Total Game Points from Board 2

9. Total Game Points from Board 3

10. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

11. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If the regulation match is tied 2 - 2, the following tiebreak procedures will be take place after a ten minute break:

1. The fourth boards from each team will play each other. The team that won on the highest board during the original match will choose their color for the first game. If all regulation games were drawn, the lower rated team gets to choose colors for the first tiebreak game. The time control will be three minutes with a three second increment. The loser of this game will be eliminated, and the winner then faces Board Three of the opposing team.

2. This process continues with the next higher board on each team continually replacing any player of their team who gets eliminated.

3. If a game ends in a draw, both players are eliminated, except if at least one team is using its Board One in which case there is no elimination on a draw, instead colors reverse, and the game is replayed until there is a decisive result.

4. Colors will switch every game for the teams in all circumstances.

5. This process repeats itself until all four players from one team have been eliminated. Thus in order for your opponents to win the match, every one of your team members must be eliminated.

2009 Player Register

(sorted by August 2009 rating)

IM Jay Bonin — 2358
IM Irina Krush — 2478
NM Matt Herman — 2275
NM Raven Sturt — 2201
IM Bryan Smith — 2528
FM Tom Bartell — 2411
NM Michael Katz — 2183
GM Yury Shulman — 2712
IM Angelo Young — 2325
NM Eric Rosen — 2164
Trevor Magness — 2138
IM Eli Vovsha — 2539
IM Lev Milman — 2510
IM Yury Lapshun — 2504
Benjamin Katz — 2139
Shaun Smith — 2038
FM John Readey — 2273
FM Marcel Milat — 2354
FM Michael Lee — 2384
NM Howard Chen — 2195
WGM Anya Corke — 2304
NM Ilya Krasik — 2252
Andrew Wang — 2136
FM Bruci Lopez — 2480
IM Blas Lugo — 2351
Miguel Recio — 2164
GM Josh Friedel — 2612
GM Jesse Kraai — 2552
GM Vinay Bhat — 2504
NM Yian Liou — 2149
GM Boris Gulko — 2609
NM Andrew Ng — 2182
NM Victor Shen — 2305
Arthur Shen — 2107
Sean Finn — 2114
Anna Matlin — 2003
David Adelberg — 2160
NM Leo Martinez — 2230
Amanda Mateer — 1986
IM Jacek Stopa — 2565
FM Darwin Yang — 2348
FM Ralph Zimmer — 2282
GM Leonid Kritz — 2654
Jared Defibaugh — 2155
NM Udayan Bapat — 2214
FM Ron Simpson — 2290
FM Mike Klein — 2304
FM Oleg Zaikov — 2388
NM Craig Jones — 2275
NM Chris Mabe — 2265
GM Jaan Ehlvest — 2697
IM Ron Burnett — 2380
FM Todd Andrews — 2360
FM John Bick — 2260
Gerald Larson — 2140
David Justice — 2087

Alternates

John Timmel — 2121
David High — 1902
Ian Harris — 2172
IM Ray Kaufman — 2297
NM Nelson Lopez — 2218
NM Joel Johnson — 2202
IM David Pruess — 2418
Stuart Finney — 2100
Alejandro Allen — 1922
Fritz Gaspard — 2113
Jeff Kelleher — 2070
NM Curt Collyer — 2304
NM Elvin Wilson — 2240
NM Jon Burgess — 2237
Jeremy Kane — 2168
SM Igor Sorkin — 2426
Frank Ashmun — 1990

Players who have played games in 2009 and are no longer on a roster

Gerald Roberts — 1885

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