There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from September of the previous year through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2590, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from January through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2600, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Average rating of opponents throughout the season, using the August rating list of that season.

3. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

4. Total Match Points versus Divisional Teams. Thus if Team A went 4.0 - 2.0 in Divisional Matches while Team B went 3.5 - 2.5 then Team A would have the better tiebreaks.

5. Total Game Points versus Divisional Teams

6. Total Game Points from Board 1

7. Total Game Points from Board 2

8. Total Game Points from Board 3

9. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

10. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Strength of Schedule; the team whose opponents have the highest combined record wins the tiebreak.

3. Average rating of opponents throughout the season, using the August rating list of that season.

4. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

5. Total Match Points versus Divisional Teams. Thus if Team A went 5.0 - 3.0 in Divisional Matches while Team B went 4.5 - 3.5 then Team A would have the better tiebreaks.

6. Total Game Points versus Divisional Teams

7. Total Game Points from Board 1

8. Total Game Points from Board 2

9. Total Game Points from Board 3

10. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

11. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If the regulation match is tied 2 - 2, the following tiebreak procedures will be take place after a ten minute break:

1. The fourth boards from each team will play each other. The team that won on the highest board during the original match will choose their color for the first game. If all regulation games were drawn, the lower rated team gets to choose colors for the first tiebreak game. The time control will be three minutes with a three second increment. The loser of this game will be eliminated, and the winner then faces Board Three of the opposing team.

2. This process continues with the next higher board on each team continually replacing any player of their team who gets eliminated.

3. If a game ends in a draw, both players are eliminated, except if at least one team is using its Board One in which case there is no elimination on a draw, instead colors reverse, and the game is replayed until there is a decisive result.

4. Colors will switch every game for the teams in all circumstances.

5. This process repeats itself until all four players from one team have been eliminated. Thus in order for your opponents to win the match, every one of your team members must be eliminated.

Return to the 2008 Schedule

Week 7 Results, USCL 2008

Monday, October 6th

1. Boston Blitz vs New York Knights7:00 PM EST
2. Queens Pioneers vs New Jersey Knockouts7:15 PM EST
3. Tennessee Tempo vs Chicago Blaze8:00 PM EST

Wednesday, October 8th

4. Baltimore Kingfishers vs Carolina Cobras7:15 PM EST
5. Dallas Destiny vs Philadelphia Inventors8:00 PM EST
6. Arizona Scorpions vs Miami Sharks9:00 PM EST
7. San Francisco Mechanics vs Seattle Sluggers9:00 PM EST

• If you are wondering why some teams have an average rating of above 2401, click here

• All ratings listed below are August ratings - not always the ratings used for the league rating calculations!

• Team listed first gets White on Boards 1+3


team icon Boston Blitz (3.0 – 3.0)vsNew York Knights (1.0 – 5.0) team icon

All Time Series Record: (Tied 4.5 - 4.5)

Starts at 7:00 PM EST

Time Control: Game in 90 with 30 second increment

Boston BlitzNew York Knights
GM Larry Christiansen: 26700.01.0GM Pascal Charbonneau: 2524
GM Eugene Perelshteyn: 26190.50.5GM John Fedorowicz: 2540
NM Marc Esserman: 23071.00.0IM Jay Bonin: 2370
NM Ilya Krasik: 21440.01.0NM Matt Herman: 2271
Average Rating: 2435Average Rating: 2426
Boston Total1.52.5New York Total

team icon Queens Pioneers (5.0 - 1.0)vsNew Jersey Knockouts (4.0 – 2.0) team icon

All Time Series Record: (Queens leads 2.5 - 0.5)

Starts at 7:15 PM EST

Time Control: Game in 90 with 30 second increment

Queens PioneersNew Jersey Knockouts
GM Alex Stripunsky: 26010.50.5GM Joel Benjamin: 2644
IM Eli Vovsha: 25320.01.0GM Boris Gulko: 2618
IM Alex Lenderman: 25281.00.0IM Dean Ippolito: 2500
Aleksandr Ostrovskiy: 20420.50.5Andrew Ng: 2175
Average Rating: 2426Average Rating: 2484
Queens Total2.02.0New Jersey Total

team icon Tennessee Tempo (2.0 - 4.0)vsChicago Blaze (3.0 - 3.0) team icon

All Time Series Record: (Chicago leads 1 - 0)

Starts at 8:00 PM EST

Time Control: Game in 90 with 30 second increment

Tennessee TempoChicago Blaze
IM Ron Burnett: 24121.00.0GM Nikola Mitkov: 2601
FM Todd Andrews: 23500.01.0IM Jan van de Mortel: 2460
FM Peter Bereolos: 23040.50.5FM Mehmed Pasalic: 2375
FM Jerry Wheeler: 22040.01.0Ilan Meerovich: 2131
Average Rating: 2318Average Rating: 2392
Tennessee Total1.52.5Chicago Total

team icon Baltimore Kingfishers (1.5 – 4.5)vsCarolina Cobras (3.5 – 2.5) team icon

All Time Series Record: (Carolina leads 3 - 2)

Starts at 7:15 PM EST

Time Control: Game in 90 with 30 second increment

Baltimore KingfishersCarolina Cobras
GM Sergey Erenburg: 25920.50.5IM Lev Milman: 2502
FM Tegshsuren Enkhbat: 24460.01.0IM Jonathan Schroer: 2441
FM Ralph Zimmer: 23280.01.0FM Oleg Zaikov: 2376
NM Aaron Kahn: 22910.01.0Udayan Bapat: 2179
Average Rating: 2414Average Rating: 2375
Baltimore Total0.53.5Carolina Total

team icon Dallas Destiny (3.5 - 2.5)vsPhiladelphia Inventors (2.0 - 4.0) team icon

All Time Series Record: (Tied 1.5 - 1.5)

Starts at 8:00 PM EST

Time Control: Game in 75 with 30 second increment

Dallas DestinyPhiladelphia Inventors
IM Marko Zivanic: 25521.00.0GM Sergey Kudrin: 2600
IM John Bartholomew: 24880.01.0FM Tom Bartell: 2386
FM Igor Schneider: 23961.00.0FM Daniel Yeager: 2349
WFM Bayaraa Zorigt: 22170.50.5IM Richard Costigan: 2288
Average Rating: 2413Average Rating: 2405
Dallas Total2.51.5Philadelphia Total

team icon Arizona Scorpions (2.5 – 3.5)vsMiami Sharks (3.0 – 3.0) team icon

All Time Series Record: (This is their first match)

Starts at 9:00 PM EST

Time Control: Game in 60 with 30 second increment

Arizona ScorpionsMiami Sharks
IM Rogelio Barcenilla: 25600.50.5GM Julio Becerra: 2640
FM Daniel Rensch: 24110.01.0FM Osmany Perea: 2453
FM Robby Adamson: 23770.01.0FM Charles Galofre: 2326
NM Leo Martinez: 22090.01.0NM Eric Rodriguez: 2242
Average Rating: 2389Average Rating: 2415
Arizona Total0.53.5Miami Total

team icon San Francisco Mechanics (4.5 - 1.5)vsSeattle Sluggers (3.5 - 2.5) team icon

All Time Series Record: (San Francisco leads 3.5 - 1.5)

Starts at 9:00 PM EST

Time Control: Game in 75 with 30 second increment

San Francisco MechanicsSeattle Sluggers
GM Vinay Bhat: 24811.00.0GM Gregory Serper: 2592
IM John Donaldson: 24220.01.0FM Slava Mikhailuk: 2437
FM Sam Shankland: 23641.00.0FM John Readey: 2296
FM Daniel Naroditsky: 23211.00.0Andy May: 2134
Average Rating: 2397Average Rating: 2402
San Francisco Total3.01.0Seattle Total
For many reasons the date and lineups for this match were changed. There are no time penalties.