There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:
1. Each team is allowed to use any rating list from September of the previous year through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.
2. When a team uses a player rated above 2590, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.
There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:
1. Each team is allowed to use any rating list from January through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.
2. When a team uses a player rated above 2600, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.
If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.
1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.
2. Average rating of opponents throughout the season, using the August rating list of that season.
3. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.
4. Total Match Points versus Divisional Teams. Thus if Team A went 4.0 - 2.0 in Divisional Matches while Team B went 3.5 - 2.5 then Team A would have the better tiebreaks.
5. Total Game Points versus Divisional Teams
6. Total Game Points from Board 1
7. Total Game Points from Board 2
8. Total Game Points from Board 3
9. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.
10. An Armageddon blitz game between chosen members of the teams
If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.
If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.
1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.
2. Strength of Schedule; the team whose opponents have the highest combined record wins the tiebreak.
3. Average rating of opponents throughout the season, using the August rating list of that season.
4. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.
5. Total Match Points versus Divisional Teams. Thus if Team A went 5.0 - 3.0 in Divisional Matches while Team B went 4.5 - 3.5 then Team A would have the better tiebreaks.
6. Total Game Points versus Divisional Teams
7. Total Game Points from Board 1
8. Total Game Points from Board 2
9. Total Game Points from Board 3
10. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.
11. An Armageddon blitz game between chosen members of the teams
If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.
If the regulation match is tied 2 - 2, the following tiebreak procedures will be take place after a ten minute break:
1. The fourth boards from each team will play each other. The team that won on the highest board during the original match will choose their color for the first game. If all regulation games were drawn, the lower rated team gets to choose colors for the first tiebreak game. The time control will be three minutes with a three second increment. The loser of this game will be eliminated, and the winner then faces Board Three of the opposing team.
2. This process continues with the next higher board on each team continually replacing any player of their team who gets eliminated.
3. If a game ends in a draw, both players are eliminated, except if at least one team is using its Board One in which case there is no elimination on a draw, instead colors reverse, and the game is replayed until there is a decisive result.
4. Colors will switch every game for the teams in all circumstances.
5. This process repeats itself until all four players from one team have been eliminated. Thus in order for your opponents to win the match, every one of your team members must be eliminated.
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2015 Roster (January Rating List)
• Manager: Ian Harris
• Assistant Manager: Carl Scovens
2015 Schedule
Week | Date | Color | Opponent | Result |
1 | 8/25 | W | Atlanta Kings | Loss 2.5-1.5 |
2 | 9/1 | B | Manhattan Applesauce | Tie 2-2 |
3 | 9/8 | W | Miami Sharks | Win 2.5-1.5 |
4 | 9/15 | W | Boston Blitz | Tie 2-2 |
5 | 9/22 | B | New England Nor'easters | Tie 2-2 |
6 | 9/29 | W | New York Knights | Win 2.5-1.5 |
7 | 10/6 | B | Philadelphia Inventors | Win 3-1 |
8 | 10/13 | W | New Jersey Knockouts | Loss 3-1 |
9 | 10/20 | B | Carolina Cobras | Loss 2.5-1.5 |
10 | 10/27 | B | Miami Sharks | Win 3-1 |
| | | Regular Season Record | 5.5 - 4.5 |
Wildcard | 11/4 | W | Manhattan Applesauce | Tie 2-2* |
*Connecticut eliminated due to draw odds
2014 Roster (January Rating List)
• Manager: Ian Harris
• Assistant Manager: Carl Scovens
2014 Schedule
Week | Date | Color | Opponent | Result |
1 | 8/26 | W | Miami Sharks | Win 3-1 |
2 | 9/3 | B | Atlanta Kings | Tie 2-2 |
3 | 9/10 | B | Dallas Destiny | Loss 3-1 |
4 | 9/16 | B | St. Louis Arch Bishops | Win 2.5-1.5 |
5 | 9/23 | W | New York Knights | Loss 2.5-1.5 |
6 | 10/1 | B | Miami Sharks | Loss 2.5-1.5 |
7 | 10/8 | W | San Francisco Mechanics | Loss 2.5-1.5 |
8 | 10/14 | W | Carolina Cobras | Tie 2-2 |
9 | 10/22 | B | New England Nor'easters | Win 3.5-0.5 |
10 | 10/28 | W | Baltimore Kingfishers | Tie 2-2 |
| | | Regular Season Record | 4.5 - 5.5 |
Wildcard | 11/5 | B | San Francisco Mechanics | Loss 2.5-1.5 |
• Click here to see the entire 2014 League Schedule
2013 Schedule
Week | Date | Color | Opponent | Result |
1 | 8/28 | W | Baltimore Kingfishers | Win 4-0 |
2 | 9/3 | B | Boston Blitz | Tie 2-2 |
3 | 9/11 | B | Philadelphia Inventors | Win 3-1 |
4 | 9/18 | W | St. Louis Arch Bishops | Loss 3-1 |
5 | 9/25 | B | New England Nor'easters | Tie 2-2 |
6 | 10/1 | W | Manhattan Applesauce | Loss 3-1 |
7 | 10/8 | B | Arizona Scorpions | Win 2.5-1.5 |
8 | 10/15 | W | Boston Blitz | Win 2.5-1.5 |
9 | 10/23 | B | Baltimore Kingfishers | Win 3.5-0.5 |
10 | 10/29 | W | New England Nor'easters | Tie 2-2 |
| | | Regular Season Record | 6.5 - 3.5 |
Quarterfinals | 11/5 | W | New England Nor'easters | Tie 2-2* |
*Connecticut eliminated due to draw odds
• Click here to see the entire 2013 League Schedule
2012 Schedule
Week | Date | Color | Opponent | Result |
1 | 9/4 | B | Boston Blitz | Win 2.5-1.5 |
2 | 9/12 | B | Carolina Cobras | Tie 2-2 |
3 | 9/19 | W | Baltimore Kingfishers | Tie 2-2 |
4 | 9/26 | W | St. Louis Arch Bishops | Win 2.5-1.5 |
5 | 10/1 | B | New York Knights | Tie 2-2 |
6 | 10/9 | W | Miami Sharks | Loss 2.5-1.5 |
7 | 10/17 | B | New England Nor'easters | Loss 2.5-1.5 |
8 | 10/22 | W | Philadelphia Inventors | Loss 2.5-1.5 |
9 | 10/30 | B | New Jersey Knockouts | Win 2.5-1.5 |
10 | 11/7 | W | Manhattan Applesauce | Loss 3-1 |
| | | Regular Season Record | 4.5 - 5.5 |
• Click here to see the entire 2012 League Schedule
Rosters & Schedules by Year
2015 |
2014 |
2013 |
2012
Connecticut's Historical Results
2015: 5.5 – 4.5, 5th Place in the Eastern Division. Tied Manhattan in Wildcard Round but were eliminated due to draw odds
2014: 4.5 – 5.5, 3rd Place in the Southern Division. Lost 2.5 - 1.5 in Wildcard Round to San Francisco
2013: 6.5 – 3.5, 2nd Place in the Northeast Division. Tied New England in Quarterfinals but were eliminated due to draw odds
2012: 4.5 – 5.5, 6th Place in the Eastern Division. Failed to qualify for the Playoffs
Stats
Overall Record vs USCL Teams | Match Points | Game Points |
Arizona Scorpions | 1.0/1 (100%) | 2.5/4 (63%) |
Atlanta Kings | 0.5/2 (25%) | 3.5/8 (44%) |
Baltimore Kingfishers | 3.0/4 (75%) | 11.5/16 (72%) |
Boston Blitz | 3.0/4 (75%) | 9.0/16 (56%) |
Carolina Cobras | 1.0/3 (33%) | 5.5/12 (46%) |
Chicago Blaze | Never Played | Never Played |
Dallas Destiny | 0.0/1 (0%) | 1.0/4 (25%) |
Las Vegas Desert Rats | Never Played | Never Played |
Lubbock Tornadoes | Never Played | Never Played |
Los Angeles Vibe | Never Played | Never Played |
Manhattan Applesauce | 1.0/4 (25%) | 6.0/16 (38%) |
Miami Sharks | 3.0/5 (60%) | 11.5/20 (58%) |
Minnesota Blizzard | Never Played | Never Played |
New England Nor'easters | 3.0/6 (50%) | 13.0/24 (54%) |
New York Knights | 1.5/3 (50%) | 6.0/12 (50%) |
New Jersey Knockouts | 1.0/2 (50%) | 3.5/8 (44%) |
Philadelphia Inventors | 2.0/3 (67%) | 7.5/12 (63%) |
Rio Grande Ospreys | Never Played | Never Played |
San Diego Surfers | Never Played | Never Played |
San Francisco Mechanics | 0.0/2 (0%) | 3.0/8 (38%) |
Seattle Sluggers | Never Played | Never Played |
St. Louis Arch Bishops | 2.0/3 (67%) | 6.0/12 (50%) |
Tennessee Tempo | Never Played | Never Played |