There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from September of the previous year through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2590, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from January through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2600, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Average rating of opponents throughout the season, using the August rating list of that season.

3. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

4. Total Match Points versus Divisional Teams. Thus if Team A went 4.0 - 2.0 in Divisional Matches while Team B went 3.5 - 2.5 then Team A would have the better tiebreaks.

5. Total Game Points versus Divisional Teams

6. Total Game Points from Board 1

7. Total Game Points from Board 2

8. Total Game Points from Board 3

9. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

10. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Strength of Schedule; the team whose opponents have the highest combined record wins the tiebreak.

3. Average rating of opponents throughout the season, using the August rating list of that season.

4. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

5. Total Match Points versus Divisional Teams. Thus if Team A went 5.0 - 3.0 in Divisional Matches while Team B went 4.5 - 3.5 then Team A would have the better tiebreaks.

6. Total Game Points versus Divisional Teams

7. Total Game Points from Board 1

8. Total Game Points from Board 2

9. Total Game Points from Board 3

10. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

11. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If the regulation match is tied 2 - 2, the following tiebreak procedures will be take place after a ten minute break:

1. The fourth boards from each team will play each other. The team that won on the highest board during the original match will choose their color for the first game. If all regulation games were drawn, the lower rated team gets to choose colors for the first tiebreak game. The time control will be three minutes with a three second increment. The loser of this game will be eliminated, and the winner then faces Board Three of the opposing team.

2. This process continues with the next higher board on each team continually replacing any player of their team who gets eliminated.

3. If a game ends in a draw, both players are eliminated, except if at least one team is using its Board One in which case there is no elimination on a draw, instead colors reverse, and the game is replayed until there is a decisive result.

4. Colors will switch every game for the teams in all circumstances.

5. This process repeats itself until all four players from one team have been eliminated. Thus in order for your opponents to win the match, every one of your team members must be eliminated.

Return to the 2008 Schedule

Week 5 Results, USCL 2008

Monday, September 22nd

1. Queens Pioneers vs New York Knights7:00 PM EST
2. Miami Sharks vs Tennessee Tempo8:00 PM EST

Wednesday, September 24th

3. Philadelphia Inventors vs New Jersey Knockouts7:00 PM EST
4. Baltimore Kingfishers vs Chicago Blaze7:30 PM EST
5. San Francisco Mechanics vs Boston Blitz8:30 PM EST
6. Seattle Sluggers vs Dallas Destiny9:00 PM EST
7. Arizona Scorpions vs Carolina Cobras9:00 PM EST

• If you are wondering why some teams have an average rating of above 2401, click here

• All ratings listed below are August ratings - not always the ratings used for the league rating calculations!

• Team listed first gets White on Boards 1+3


team icon Queens Pioneers (0.5 - 1.5)vsNew York Knights (0.5 - 1.5) team icon

All Time Series Record: (New York leads 1 - 0)

Starts at 7:00 PM EST

Time Control: Game in 90 with 30 second increment

Queens PioneersNew York Knights
GM Alex Stripunsky: 26011.00.0GM John Fedorowicz: 2540
IM Dmitry Schneider: 25081.00.0IM Irina Krush: 2534
IM Eli Vovsha: 25321.00.0IM Jay Bonin: 2370
Aleksandr Ostrovskiy: 20420.01.0WFM Iryna Zenyuk: 2249
Average Rating: 2421Average Rating: 2423
Queens Total3.01.0New York Total

team icon Miami Sharks (2.0 – 2.0)vsTennessee Tempo (0.5 – 3.5) team icon

All Time Series Record: (Miami leads 2.5 - 1.5)

Starts at 8:00 PM EST

Time Control: Game in 75 with 30 second increment

Miami SharksTennessee Tempo
FM Bruci Lopez: 24860.01.0GM Jaan Ehlvest: 2668
IM Blas Lugo: 23930.50.5IM Ron Burnett: 2412
FM Osmany Perea: 24530.50.5FM Peter Bereolos: 2304
NM Eric Rodriguez: 22901.00.0FM John Bick: 2249
Average Rating: 2394Average Rating: 2408
Miami Total2.02.0Tennessee Total
Due to a lineup change, on Board Three Tennessee will begin with 87 minutes while Miami will begin with 63.


team icon Philadelphia Inventors (1.0 - 3.0)vsNew Jersey Knockouts (2.5 - 1.5) team icon

All Time Series Record: (Philadelphia leads 1 - 0)

Starts at 7:00 PM EST

Time Control: Game in 90 with 30 second increment

Philadelphia InventorsNew Jersey Knockouts
GM Sergey Kudrin: 26000.50.5GM Joel Benjamin: 2644
IM Bryan Smith: 24420.01.0GM Boris Gulko: 2618
IM Richard Costigan: 22880.50.5IM Dean Ippolito: 2500
NM Elvin Wilson: 22400.01.0Andrew Ng: 2175
Average Rating: 2393Average Rating: 2484
Philadelphia Total1.03.0New Jersey Total

team icon Baltimore Kingfishers (1.0 - 3.0)vsChicago Blaze (1.5 - 2.5) team icon

All Time Series Record: (This is their first match)

Starts at 7:30 PM EST

Time Control: Game in 90 with 30 second increment

Baltimore KingfishersChicago Blaze
FM Tegshsuren Enkhbat: 24460.50.5FM Florin Felecan: 2449
IM Larry Kaufman: 24240.01.0IM Emory Tate: 2392
FM Ray Kaufman: 23480.50.5FM Mehmed Pasalic: 2375
NM Aaron Kahn: 22910.50.5IM Angelo Young: 2356
Average Rating: 2377Average Rating: 2393
Baltimore Total1.52.5Chicago Total

team icon San Francisco Mechanics (3.5 - 0.5)vsBoston Blitz (2.0 - 2.0) team icon

All Time Series Record: (Boston leads 1.5 - 0.5)

Starts at 8:30 PM EST

Time Control: Game in 60 with 30 second increment

San Francisco MechanicsBoston Blitz
IM Vinay Bhat: 24810.01.0GM Larry Christiansen: 2670
IM David Pruess: 24790.01.0SM Jorge Sammour-Hasbun: 2576
NM Sam Shankland: 23640.50.5NM Marc Esserman: 2307
FM Daniel Naroditsky: 23210.50.5NM Ilya Krasik: 2144
Average Rating: 2411Average Rating: 2424
San Francisco Total1.03.0Boston Total

team icon Seattle Sluggers (2.0 – 2.0)vsDallas Destiny (3.0 – 1.0) team icon

All Time Series Record: (Seattle leads 3 - 2)

Starts at 9:00 PM EST

Time Control: Game in 60 with 30 second increment

Seattle SluggersDallas Destiny
GM Gregory Serper: 25920.50.5IM Marko Zivanic: 2552
FM Slava Mikhailuk: 24370.50.5IM Drasko Boskovic: 2504
FM John Readey: 22960.01.0IM John Bartholomew: 2488
NM Michael Lee: 23141.00.0WFM Karina Vazirova: 2108
Average Rating: 2410Average Rating: 2413
Seattle Total2.02.0Dallas Total

team icon Arizona Scorpions (2.0 - 2.0)vsCarolina Cobras (2.0 - 2.0) team icon

All Time Series Record: (This is their first match)

Starts at 9:00 PM EST

Time Control: Game in 60 with 30 second increment

Arizona ScorpionsCarolina Cobras
IM Levon Altounian: 25350.50.5IM Lev Milman: 2502
IM Mark Ginsburg: 24100.01.0FM Oleg Zaikov: 2376
FM Robby Adamson: 23770.50.5FM Ron Simpson: 2346
NM Warren Harper: 23511.00.0NM Craig Jones: 2320
Average Rating: 2418Average Rating: 2386
Arizona Total2.02.0Carolina Total