There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from September of the previous year through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2590, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from January through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2600, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Average rating of opponents throughout the season, using the August rating list of that season.

3. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

4. Total Match Points versus Divisional Teams. Thus if Team A went 4.0 - 2.0 in Divisional Matches while Team B went 3.5 - 2.5 then Team A would have the better tiebreaks.

5. Total Game Points versus Divisional Teams

6. Total Game Points from Board 1

7. Total Game Points from Board 2

8. Total Game Points from Board 3

9. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

10. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Strength of Schedule; the team whose opponents have the highest combined record wins the tiebreak.

3. Average rating of opponents throughout the season, using the August rating list of that season.

4. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

5. Total Match Points versus Divisional Teams. Thus if Team A went 5.0 - 3.0 in Divisional Matches while Team B went 4.5 - 3.5 then Team A would have the better tiebreaks.

6. Total Game Points versus Divisional Teams

7. Total Game Points from Board 1

8. Total Game Points from Board 2

9. Total Game Points from Board 3

10. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

11. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If the regulation match is tied 2 - 2, the following tiebreak procedures will be take place after a ten minute break:

1. The fourth boards from each team will play each other. The team that won on the highest board during the original match will choose their color for the first game. If all regulation games were drawn, the lower rated team gets to choose colors for the first tiebreak game. The time control will be three minutes with a three second increment. The loser of this game will be eliminated, and the winner then faces Board Three of the opposing team.

2. This process continues with the next higher board on each team continually replacing any player of their team who gets eliminated.

3. If a game ends in a draw, both players are eliminated, except if at least one team is using its Board One in which case there is no elimination on a draw, instead colors reverse, and the game is replayed until there is a decisive result.

4. Colors will switch every game for the teams in all circumstances.

5. This process repeats itself until all four players from one team have been eliminated. Thus in order for your opponents to win the match, every one of your team members must be eliminated.

Return to the 2008 Schedule

Week 3 Results, USCL 2008

Monday, September 8th

1. Boston Blitz vs Dallas Destiny8:00 PM EST
2. San Francisco Mechanics vs Miami Sharks8:30 PM EST

Wednesday, September 10th

3. New York Knights vs Philadelphia Inventors7:00 PM EST
4. Carolina Cobras vs Baltimore Kingfishers7:15 PM EST
5. Chicago Blaze vs Tennessee Tempo8:00 PM EST
6. Seattle Sluggers vs New Jersey Knockouts8:45 PM EST
7. Queens Pioneers vs Arizona Scorpions9:00 PM EST

• If you are wondering why some teams have an average rating of above 2401, click here

• All ratings listed below are August ratings - not always the ratings used for the league rating calculations!

• Team listed first gets White on Boards 1+3


team icon Boston Blitz (2.0 - 0.0)vsDallas Destiny (1.0 - 1.0) team icon

All Time Series Record: (Dallas leads 1.5 - 0.5)

Starts at 8:00 PM EST

Time Control: Game in 90 with 30 second increment

Boston BlitzDallas Destiny
SM Jorge Sammour-Hasbun: 25760.50.5IM Davorin Kuljasevic: 2528
IM David Vigorito: 24310.50.5IM John Bartholomew: 2488
SM Denys Shmelov: 24460.50.5FM Igor Schneider: 2396
NM Ilya Krasik: 21440.01.0WFM Bayaraa Zorigt: 2217
Average Rating: 2402Average Rating: 2407
Boston Total1.52.5Dallas Total

team icon San Francisco Mechanics (1.5 – 0.5)vsMiami Sharks (2.0 – 0.0) team icon

All Time Series Record: (Tied 3.5 - 3.5)

Starts at 8:30 PM EST

Time Control: Game in 60 with 30 second increment

San Francisco MechanicsMiami Sharks
IM John Donaldson: 24220.01.0GM Julio Becerra: 2640
IM Josh Friedel: 25950.50.5FM Osmany Perea: 2453
FM Sam Shankland: 23641.00.0FM Charles Galofre: 2326
FM Daniel Naroditsky: 23211.00.0NM Eric Rodriguez: 2242
Average Rating: 2426Average Rating: 2415
San Francisco Total2.51.5Miami Total
Due to an emergency, San Francisco made a last minute lineup change on Board One. Miami waived the time penalty.


team icon New York Knights (0.0 – 2.0)vsPhiladelphia Inventors (1.0 – 1.0) team icon

All Time Series Record: (New York leads 4.5 - 2.5)

Starts at 7:00 PM EST

Time Control: Game in 90 with 30 second increment

New York KnightsPhiladelphia Inventors
GM Pascal Charbonneau: 25241.00.0GM Sergey Kudrin: 2600
GM John Fedorowicz: 25241.00.0IM Bryan Smith: 2442
IM Jay Bonin: 23700.50.5NM Daniel Yeager: 2349
NM Matt Herman: 22710.50.5WGM Jennifer Shahade: 2318
Average Rating: 2426Average Rating: 2427
New York Total3.01.0Philadelphia Total

team icon Carolina Cobras (1.0 - 1.0)vsBaltimore Kingfishers (0.0 - 2.0) team icon

All Time Series Record: (Carolina leads 3 - 1)

Starts at 7:15 PM EST

Time Control: Game in 90 with 30 second increment

Carolina CobrasBaltimore Kingfishers
IM Lev Milman: 25020.01.0GM Sergey Erenburg: 2592
IM Jonathan Schroer: 24410.50.5FM Tegshsuren Enkhbat: 2446
FM Oleg Zaikov: 23760.01.0FM Ralph Zimmer: 2328
Udayan Bapat: 21790.50.5NM Aaron Kahn: 2291
Average Rating: 2375Average Rating: 2414
Carolina Total1.03.0Baltimore Total

team icon Chicago Blaze (0.5 - 1.5)vsTennessee Tempo (0.5 - 1.5) team icon

All Time Series Record: (This is their first match)

Starts at 8:00 PM EST

Time Control: Game in 90 with 30 second increment

Chicago BlazeTennessee Tempo
GM Nikola Mitkov: 26011.00.0IM Ron Burnett: 2412
IM Jan van de Mortel: 24601.00.0FM Todd Andrews: 2350
IM Angelo Young: 23561.00.0FM Peter Bereolos: 2304
Adam Strunk: 21131.00.0FM John Bick: 2249
Average Rating: 2383Average Rating: 2329
Chicago Total4.00.0Tennessee Total

team icon Queens Pioneers (2.0 - 0.0)vsArizona Scorpions (1.0 - 1.0) team icon

All Time Series Record: (This is their first match)

Starts at 8:45 PM EST

Time Control: Game in 60 with 15 second increment

Queens PioneersArizona Scorpions
GM Alex Stripunsky: 26010.50.5IM Rogelio Barcenilla: 2560
IM Alex Lenderman: 25281.00.0IM Mark Ginsburg: 2410
NM Parker Zhao: 22361.00.0FM Daniel Rensch: 2411
Benjamin Katz: 21080.50.5NM Leo Martinez: 2209
Average Rating: 2368Average Rating: 2398
Queens Total3.01.0Arizona Total

team icon Seattle Sluggers (0.5 – 1.5)vsNew Jersey Knockouts (1.0 – 1.0) team icon

All Time Series Record: (This is their first match)

Starts at 9:00 PM EST

Time Control: Game in 60 with 30 second increment

Seattle SluggersNew Jersey Knockouts
GM Hikaru Nakamura: 27421.00.0GM Joel Benjamin: 2644
IM Eric Tangborn: 24550.01.0GM Boris Gulko: 2618
FM John Readey: 22960.50.5NM Mackenzie Molner: 2397
NM Joshua Sinanan: 21800.50.5Jayson Lian: 2142
Average Rating: 2418Average Rating: 2450
Seattle Total2.02.0New Jersey Total