There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from September of the previous year through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2590, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from January through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2600, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Average rating of opponents throughout the season, using the August rating list of that season.

3. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

4. Total Match Points versus Divisional Teams. Thus if Team A went 4.0 - 2.0 in Divisional Matches while Team B went 3.5 - 2.5 then Team A would have the better tiebreaks.

5. Total Game Points versus Divisional Teams

6. Total Game Points from Board 1

7. Total Game Points from Board 2

8. Total Game Points from Board 3

9. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

10. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Strength of Schedule; the team whose opponents have the highest combined record wins the tiebreak.

3. Average rating of opponents throughout the season, using the August rating list of that season.

4. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

5. Total Match Points versus Divisional Teams. Thus if Team A went 5.0 - 3.0 in Divisional Matches while Team B went 4.5 - 3.5 then Team A would have the better tiebreaks.

6. Total Game Points versus Divisional Teams

7. Total Game Points from Board 1

8. Total Game Points from Board 2

9. Total Game Points from Board 3

10. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

11. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If the regulation match is tied 2 - 2, the following tiebreak procedures will be take place after a ten minute break:

1. The fourth boards from each team will play each other. The team that won on the highest board during the original match will choose their color for the first game. If all regulation games were drawn, the lower rated team gets to choose colors for the first tiebreak game. The time control will be three minutes with a three second increment. The loser of this game will be eliminated, and the winner then faces Board Three of the opposing team.

2. This process continues with the next higher board on each team continually replacing any player of their team who gets eliminated.

3. If a game ends in a draw, both players are eliminated, except if at least one team is using its Board One in which case there is no elimination on a draw, instead colors reverse, and the game is replayed until there is a decisive result.

4. Colors will switch every game for the teams in all circumstances.

5. This process repeats itself until all four players from one team have been eliminated. Thus in order for your opponents to win the match, every one of your team members must be eliminated.

Return to the 2011 Schedule

Week 2 Results, USCL 2011

Tuesday, September 6th

1. New England Nor'easters vs New York Knights7:00 PM EST
2. Philadelphia Inventors vs Carolina Cobras7:15 PM EST
3. St. Louis Arch Bishops vs Los Angeles Vibe9:00 PM EST
4. Arizona Scorpions vs Seattle Sluggers9:00 PM EST

Wednesday, September 7th

5. Boston Blitz vs Manhattan Applesauce7:00 PM EST
6. Baltimore Kingfishers vs New Jersey Knockouts7:15 PM EST
7. Chicago Blaze vs Miami Sharks8:00 PM EST
8. San Francisco Mechanics vs Dallas Destiny8:30 PM EST

• If you are wondering why some teams have an average rating of above 2401, click here

• All ratings listed below are August ratings - not always the ratings used for the league rating calculations!

• Team listed first gets White on Boards 1+3


team icon New England Nor'easters (0.0 - 1.0)vsNew York Knights (1.0 - 0.0) team icon

All Time Series Record: (New England leads 2 - 0)

Starts at 7:00 PM EST

Time Control: Game in 90 with 30 second increment

New England Nor'eastersNew York Knights
IM David Vigorito: 25470.01.0GM Giorgi Kacheishvili: 2653
IM Jonathan Yedidia: 24280.01.0GM Pascal Charbonneau: 2565
FM Charles Riordan: 24430.50.5NM Leif Pressman: 2381
NM Ben Goldberg: 22301.00.0NM Justus Williams: 2239
Average Rating: 2412Average Rating: 2460
New England Total1.52.5New York Total

team icon Philadelphia Inventors (0.5 - 0.5)vsCarolina Cobras (1.0 - 0.0) team icon

All Time Series Record: (Philadelphia leads 4 - 2)

Starts at 7:15 PM EST

Time Control: Game in 90 with 30 second increment

Philadelphia InventorsCarolina Cobras
GM Sergey Erenburg: 26790.50.5IM Jonathan Schroer: 2435
FM Tom Bartell: 24050.50.5FM Kassa Korley: 2368
FM Karl Dehmelt: 23190.01.0FM Ron Simpson: 2317
FM Michael Shahade: 22410.50.5NM Craig Jones: 2305
Average Rating: 2411Average Rating: 2356
Philadelphia Total1.52.5Carolina Total
Due to late submission of their lineup, each Carolina player will begin with 79 minutes while each Philadelphia player will begin with 101.


team icon St. Louis Arch Bishops (0.0 - 1.0)vsLos Angeles Vibe (0.5 - 0.5) team icon

All Time Series Record: (Los Angeles leads 1 - 0)

Starts at 9:00 PM EST

Time Control: Game in 75 with 30 second increment

St. Louis Arch BishopsLos Angeles Vibe
GM Hikaru Nakamura: 28630.01.0GM Melikset Khachiyan: 2563
GM Ben Finegold: 25681.00.0FM Michael Casella: 2334
NM Kevin Cao: 22150.50.5NM Konstantin Kavutskiy: 2277
NM Jialin Ding: 22440.01.0FM Eugene Yanayt: 2305
Average Rating: 2473Average Rating: 2370
St. Louis Total1.52.5Los Angeles Total
Due to a lineup change, on Boards One and Two each St. Louis player will begin with 63 minutes while each Los Angeles player will begin with 87.


team icon Arizona Scorpions (1.0 – 0.0)vsSeattle Sluggers (0.0 – 1.0) team icon

All Time Series Record: (Arizona leads 3.5 - 2.5)

Starts at 9:00 PM EST

Time Control: Game in 75 with 30 second increment

Arizona ScorpionsSeattle Sluggers
GM Rogelio Barcenilla: 25830.50.5FM Costin Cozianu: 2508
NM Nick Thompson: 22420.50.5FM Slava Mikhailuk: 2415
NM David Adelberg: 23540.01.0NM Joshua Sinanan: 2288
FM Pedram Atoufi: 23260.50.5Roland Feng: 2074
Average Rating: 2376Average Rating: 2321
Arizona Total1.52.5Seattle Total
Due to a last minute lineup change, on Board Two Seattle will begin with 93 minutes while Arizona will begin with 57.


team icon Boston Blitz (1.0 – 0.0)vsManhattan Applesauce (0.5 – 0.5) team icon

All Time Series Record: (Boston leads 6.5 - 0.5)

Starts at 7:00 PM EST

Time Control: Game in 90 with 30 second increment

Boston BlitzManhattan Applesauce
SM Jorge Sammour-Hasbun: 26041.00.0IM Lev Milman: 2490
IM Marc Esserman: 25540.50.5IM John Bartholomew: 2499
IM Jan van de Mortel: 24990.50.5FM Farai Mandizha: 2494
Daniil Mosiyenko: 21320.01.0NM James Black: 2184
Average Rating: 2447Average Rating: 2417
Boston Total2.02.0Manhattan Total

team icon Baltimore Kingfishers (0.0 – 1.0)vsNew Jersey Knockouts (0.0 – 1.0) team icon

All Time Series Record: (New Jersey leads 4.5 - 2.5)

Starts at 7:15 PM EST

Time Control: Game in 90 with 30 second increment

Baltimore KingfishersNew Jersey Knockouts
GM Larry Kaufman: 24670.50.5GM Boris Gulko: 2587
IM Tegshsuren Enkhbat: 24260.01.0IM Dean Ippolito: 2554
NM Jared Defibaugh: 23631.00.0FM Arthur Shen: 2291
NM Ian Schoch: 22961.00.0Christopher Wu: 2151
Average Rating: 2388Average Rating: 2396
Baltimore Total2.51.5New Jersey Total

team icon Chicago Blaze (1.0 – 0.0)vsMiami Sharks (0.0 – 1.0) team icon

All Time Series Record: (Miami leads 3 - 1)

Starts at 8:00 PM EST

Time Control: Game in 75 with 30 second increment

Chicago BlazeMiami Sharks
GM Yury Shulman: 26871.00.0FM Fabio La Rota: 2309
GM Josh Friedel: 26091.00.0FM Eric Rodriguez: 2397
GM Dmitry Gurevich: 25471.00.0NM Ernesto Alvarez: 2207
Todd Freitag: 17470.50.5Alejandro Allen: 1990
Average Rating: 2398Average Rating: 2226
Chicago Total3.50.5Miami Total
Due to lineup changes, on Board One Chicago will begin with 93 minutes while Miami will begin with 57 and on Board Four Chicago will begin with 63 minutes while Miami will begin with 87.


team icon San Francisco Mechanics (1.0 – 0.0)vsDallas Destiny (0.5 – 0.5) team icon

All Time Series Record: (San Francisco leads 7.5 - 4.5)

Starts at 8:30 PM EST

Time Control: Game in 75 with 30 second increment

San Francisco MechanicsDallas Destiny
GM Patrick Wolff: 26230.50.5IM Salvijus Bercys: 2576
GM Jesse Kraai: 25670.50.5IM Conrad Holt: 2520
IM Daniel Naroditsky: 25161.00.0FM Keaton Kiewra: 2436
Uyanga Byambaa: 20700.01.0WFM Bayaraa Zorigt: 2211
Average Rating: 2444Average Rating: 2436
San Francisco Total2.02.0Dallas Total