There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from September of the previous year through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2590, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from January through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2600, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Average rating of opponents throughout the season, using the August rating list of that season.

3. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

4. Total Match Points versus Divisional Teams. Thus if Team A went 4.0 - 2.0 in Divisional Matches while Team B went 3.5 - 2.5 then Team A would have the better tiebreaks.

5. Total Game Points versus Divisional Teams

6. Total Game Points from Board 1

7. Total Game Points from Board 2

8. Total Game Points from Board 3

9. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

10. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Strength of Schedule; the team whose opponents have the highest combined record wins the tiebreak.

3. Average rating of opponents throughout the season, using the August rating list of that season.

4. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

5. Total Match Points versus Divisional Teams. Thus if Team A went 5.0 - 3.0 in Divisional Matches while Team B went 4.5 - 3.5 then Team A would have the better tiebreaks.

6. Total Game Points versus Divisional Teams

7. Total Game Points from Board 1

8. Total Game Points from Board 2

9. Total Game Points from Board 3

10. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

11. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If the regulation match is tied 2 - 2, the following tiebreak procedures will be take place after a ten minute break:

1. The fourth boards from each team will play each other. The team that won on the highest board during the original match will choose their color for the first game. If all regulation games were drawn, the lower rated team gets to choose colors for the first tiebreak game. The time control will be three minutes with a three second increment. The loser of this game will be eliminated, and the winner then faces Board Three of the opposing team.

2. This process continues with the next higher board on each team continually replacing any player of their team who gets eliminated.

3. If a game ends in a draw, both players are eliminated, except if at least one team is using its Board One in which case there is no elimination on a draw, instead colors reverse, and the game is replayed until there is a decisive result.

4. Colors will switch every game for the teams in all circumstances.

5. This process repeats itself until all four players from one team have been eliminated. Thus in order for your opponents to win the match, every one of your team members must be eliminated.

Return to the 2008 Schedule

Week 4 Results, USCL 2008

Monday, September 15th

1. Baltimore Kingfishers vs Queens Pioneers7:15 PM EST
2. Seattle Sluggers vs Chicago Blaze9:00 PM EST

Wednesday, September 17th

3. New Jersey Knockouts vs Boston Blitz7:00 PM EST
4. Carolina Cobras vs New York Knights7:30 PM EST
5. Dallas Destiny vs Miami Sharks8:00 PM EST
6. Philadelphia Inventors vs San Francisco Mechanics8:30 PM EST
7. Tennessee Tempo vs Arizona Scorpions9:00 PM EST

• If you are wondering why some teams have an average rating of above 2401, click here

• All ratings listed below are August ratings - not always the ratings used for the league rating calculations!

• Team listed first gets White on Boards 1+3


team icon Baltimore Kingfishers (1.0 – 2.0)vsQueens Pioneers (3.0 - 0.0) team icon

All Time Series Record: (Queens leads 2 - 0)

Starts at 7:15 PM EST

Time Control: Game in 90 with 30 second increment

Baltimore KingfishersQueens Pioneers
GM Pawel Blehm: 25511.00.0IM Eli Vovsha: 2532
FM Tegshsuren Enkhbat: 24460.01.0IM Alex Lenderman: 2528
FM Ralph Zimmer: 23280.01.0NM Parker Zhao: 2236
Ian Harris: 20760.01.0NM Michael Thaler: 2210
Average Rating: 2350Average Rating: 2377
Baltimore Total1.03.0Queens Total

team icon Seattle Sluggers (1.0 - 2.0)vsChicago Blaze (1.5 - 1.5) team icon

All Time Series Record: (This is their first match)

Starts at 9:00 PM EST

Time Control: Game in 75 with 30 second increment

Seattle SluggersChicago Blaze
GM Hikaru Nakamura: 27421.00.0GM Nikola Mitkov: 2601
GM Gregory Serper: 25920.50.5IM Jan van de Mortel: 2460
NM Michael Lee: 23140.01.0IM Emory Tate: 2392
Andy May: 21341.00.0Adam Strunk: 2113
Average Rating: 2446Average Rating: 2392
Seattle Total2.51.5Chicago Total

team icon New Jersey Knockouts (1.5 – 1.5)vsBoston Blitz (2.0 - 1.0) team icon

All Time Series Record: (Tied 0.5 - 0.5)

Starts at 7:00 PM EST

Time Control: Game in 90 with 30 second increment

New Jersey KnockoutsBoston Blitz
GM Joel Benjamin: 26441.00.0GM Larry Christiansen: 2670
IM Dean Ippolito: 25001.00.0SM Denys Shmelov: 2446
NM Mackenzie Molner: 23971.00.0NM Charles Riordan: 2326
Jayson Lian: 21420.01.0NM Marc Esserman: 2307
Average Rating: 2421Average Rating: 2437
New Jersey Total3.01.0Boston Total

team icon Carolina Cobras (1.0 – 2.0)vsNew York Knights (1.0 - 2.0) team icon

All Time Series Record: (New York leads 3 - 1)

Starts at 7:30 PM EST

Time Control: Game in 90 with 30 second increment

Carolina CobrasNew York Knights
IM Lev Milman: 25021.00.0GM Alex Shabalov: 2622
FM Oleg Zaikov: 23761.00.0IM Justin Sarkar: 2473
FM Ron Simpson: 23461.00.0IM Jay Bonin: 2370
NM Craig Jones: 23201.00.0WFM Iryna Zenyuk: 2249
Average Rating: 2386Average Rating: 2429
Carolina Total4.00.0New York Total

team icon Dallas Destiny (2.0 – 1.0)vsMiami Sharks (2.0 – 1.0) team icon

All Time Series Record: (Tied 3 - 3)

Starts at 8:00 PM EST

Time Control: Game in 75 with 30 second increment

Dallas DestinyMiami Sharks
IM Davorin Kuljasevic: 25281.00.0GM Julio Becerra: 2640
IM John Bartholomew: 24880.50.5FM Marcel Martinez: 2469
FM Igor Schneider: 23960.50.5FM Osmany Perea: 2453
WFM Karina Vazirova: 21080.50.5Matan Prilleltensky: 2116
Average Rating: 2380Average Rating: 2420
Dallas Total2.51.5Miami Total
Due to a lineup change, on Board Four Miami will begin with 87 minutes while Dallas will begin with 63.


team icon Philadelphia Inventors (1.0 - 2.0)vsSan Francisco Mechanics (2.5 - 0.5) team icon

All Time Series Record: (San Francisco leads 2 - 0)

Starts at 8:30 PM EST

Time Control: Game in 75 with 30 second increment

Philadelphia InventorsSan Francisco Mechanics
GM Sergey Kudrin: 26000.50.5GM Patrick Wolff: 2623
IM Bryan Smith: 24420.01.0IM Josh Friedel: 2595
IM Richard Costigan: 22880.01.0NM Sam Shankland: 2364
NM Elvin Wilson: 22400.01.0FM Daniel Naroditsky: 2321
Average Rating: 2393Average Rating: 2476
Philadelphia Total0.53.5San Francisco Total

team icon Tennessee Tempo (0.5 - 2.5)vsArizona Scorpions (1.0 - 2.0) team icon

All Time Series Record: (This is their first match)

Starts at 9:00 PM EST

Time Control: Game in 75 with 30 second increment

Tennessee TempoArizona Scorpions
GM Jaan Ehlvest: 26681.00.0IM Rogelio Barcenilla: 2560
IM Ron Burnett: 24120.50.5IM Mark Ginsburg: 2410
FM Todd Andrews: 23500.01.0FM Robby Adamson: 2340
FM John Bick: 22490.01.0NM Joel Johnson: 2211
Average Rating: 2420Average Rating: 2390
Tennessee Total1.52.5Arizona Total