There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from September of the previous year through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2590, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from January through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2600, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Average rating of opponents throughout the season, using the August rating list of that season.

3. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

4. Total Match Points versus Divisional Teams. Thus if Team A went 4.0 - 2.0 in Divisional Matches while Team B went 3.5 - 2.5 then Team A would have the better tiebreaks.

5. Total Game Points versus Divisional Teams

6. Total Game Points from Board 1

7. Total Game Points from Board 2

8. Total Game Points from Board 3

9. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

10. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Strength of Schedule; the team whose opponents have the highest combined record wins the tiebreak.

3. Average rating of opponents throughout the season, using the August rating list of that season.

4. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

5. Total Match Points versus Divisional Teams. Thus if Team A went 5.0 - 3.0 in Divisional Matches while Team B went 4.5 - 3.5 then Team A would have the better tiebreaks.

6. Total Game Points versus Divisional Teams

7. Total Game Points from Board 1

8. Total Game Points from Board 2

9. Total Game Points from Board 3

10. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

11. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If the regulation match is tied 2 - 2, the following tiebreak procedures will be take place after a ten minute break:

1. The fourth boards from each team will play each other. The team that won on the highest board during the original match will choose their color for the first game. If all regulation games were drawn, the lower rated team gets to choose colors for the first tiebreak game. The time control will be three minutes with a three second increment. The loser of this game will be eliminated, and the winner then faces Board Three of the opposing team.

2. This process continues with the next higher board on each team continually replacing any player of their team who gets eliminated.

3. If a game ends in a draw, both players are eliminated, except if at least one team is using its Board One in which case there is no elimination on a draw, instead colors reverse, and the game is replayed until there is a decisive result.

4. Colors will switch every game for the teams in all circumstances.

5. This process repeats itself until all four players from one team have been eliminated. Thus in order for your opponents to win the match, every one of your team members must be eliminated.

Return to the 2005 Schedule

Week 5 Results, USCL 2005

Wednesday, September 28th

1. Carolina Cobras vs New York Knights7:00 PM EST
2. Philadelphia Masterminds vs Miami Sharks7:30 PM EST
3. Baltimore Kingfishers vs Dallas Destiny8:00 PM EST
4. Boston Blitz vs San Francisco Mechanics8:30 PM EST

• If you are wondering why some teams have an average rating of above 2401, click here

• All ratings listed below are August ratings - not always the ratings used for the league rating calculations!

• Team listed first gets White on Boards 1+3


team icon Carolina Cobras (1.0 – 3.0)vsNew York Knights (3.0 - 1.0) team icon

Starts at 7:00 PM EST

Time Control: Game in 90 with 30 second increment

Carolina CobrasNew York Knights
GM Marcin Kaminski: 24741.00.0IM Jay Bonin: 2421
FM Lev Milman: 25380.50.5NM Gregory Braylovsky: 2386
FM Matthew Hoekstra: 23950.01.0WGM Jennifer Shahade: 2318
NM Greg Samsa: 22000.01.0FM Lewis Eisen: 2327
Average Rating: 2402Average Rating: 2363
Carolina Total1.52.5New York Total

team icon Philadelphia Masterminds (1.5 - 2.5)vsMiami Sharks (2.5 - 1.5) team icon

Starts at 7:30 PM EST

Time Control: Game in 90 with 30 second increment

Philadelphia MastermindsMiami Sharks
FM Norman Rogers: 23190.01.0GM Julio Becerra: 2613
IM Richard Costigan: 22840.50.5IM Blas Lugo: 2429
NM Matthew Bengtson: 22710.50.5NM Miguel Espino: 2271
NM Elvin Wilson: 22401.00.0FM Javier Torres: 2218
Average Rating: 2279Average Rating: 2383
Philadelphia Total2.02.0Miami Total

team icon Baltimore Kingfishers (2.5 - 1.5)vsDallas Destiny (2.0 - 2.0) team icon

Starts at 8:00 PM EST

Time Control: Game in 60 with 30 second increment

Baltimore KingfishersDallas Destiny
IM Pascal Charbonneau: 25081.00.0GM Alejandro Ramirez: 2565
FM Tegshsuren Enkhbat: 24200.50.5GM Magesh Panchanathan: 2499
IM Larry Kaufman: 23680.50.5FM Andrei Zaremba: 2354
WGM Katerina Rohonyan: 21750.50.5Andres Suarez: 2106
Average Rating: 2368Average Rating: 2381
Baltimore Total2.51.5Dallas Total

team icon Boston Blitz (2.0 - 2.0)vsSan Francisco Mechanics (1.5 - 2.5) team icon

Starts at 8:30 PM EST

Time Control: Game in 60 with 30 second increment

Boston BlitzSan Francisco Mechanics
IM Eugene Perelshteyn: 25761.00.0IM John Donaldson: 2461
IM Josh Friedel: 25080.50.5FM Dmitry Zilberstein: 2425
NM Charles Riordan: 22830.50.5FM David Pruess: 2429
Ilya Krasik: 21530.01.0NM Andy Lee: 2270
Average Rating: 2380Average Rating: 2396
Boston Total2.02.0San Francisco Total