There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from September of the previous year through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2590, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from January through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2600, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Average rating of opponents throughout the season, using the August rating list of that season.

3. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

4. Total Match Points versus Divisional Teams. Thus if Team A went 4.0 - 2.0 in Divisional Matches while Team B went 3.5 - 2.5 then Team A would have the better tiebreaks.

5. Total Game Points versus Divisional Teams

6. Total Game Points from Board 1

7. Total Game Points from Board 2

8. Total Game Points from Board 3

9. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

10. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Strength of Schedule; the team whose opponents have the highest combined record wins the tiebreak.

3. Average rating of opponents throughout the season, using the August rating list of that season.

4. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

5. Total Match Points versus Divisional Teams. Thus if Team A went 5.0 - 3.0 in Divisional Matches while Team B went 4.5 - 3.5 then Team A would have the better tiebreaks.

6. Total Game Points versus Divisional Teams

7. Total Game Points from Board 1

8. Total Game Points from Board 2

9. Total Game Points from Board 3

10. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

11. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If the regulation match is tied 2 - 2, the following tiebreak procedures will be take place after a ten minute break:

1. The fourth boards from each team will play each other. The team that won on the highest board during the original match will choose their color for the first game. If all regulation games were drawn, the lower rated team gets to choose colors for the first tiebreak game. The time control will be three minutes with a three second increment. The loser of this game will be eliminated, and the winner then faces Board Three of the opposing team.

2. This process continues with the next higher board on each team continually replacing any player of their team who gets eliminated.

3. If a game ends in a draw, both players are eliminated, except if at least one team is using its Board One in which case there is no elimination on a draw, instead colors reverse, and the game is replayed until there is a decisive result.

4. Colors will switch every game for the teams in all circumstances.

5. This process repeats itself until all four players from one team have been eliminated. Thus in order for your opponents to win the match, every one of your team members must be eliminated.

Return to the 2009 Schedule

Week 7 Results, USCL 2009

Monday, October 12th

1. New York Knights vs Philadelphia Inventors7:00 PM EST
2. Carolina Cobras vs Dallas Destiny8:00 PM EST

Wednesday, October 14th

3. Boston Blitz vs Queens Pioneers7:00 PM EST
4. Baltimore Kingfishers vs New Jersey Knockouts7:15 PM EST
5. Chicago Blaze vs Tennessee Tempo8:00 PM EST
6. Seattle Sluggers vs Miami Sharks9:00 PM EST
7. Arizona Scorpions vs San Francisco Mechanics9:00 PM EST

• If you are wondering why some teams have an average rating of above 2401, click here

• All ratings listed below are August ratings - not always the ratings used for the league rating calculations!

• Team listed first gets White on Boards 1+3


team icon New York Knights (3.0 – 3.0)vsPhiladelphia Inventors (2.0 – 4.0) team icon

All Time Series Record: (New York leads 6.5 - 2.5)

Starts at 7:00 PM EST

Time Control: Game in 90 with 30 second increment

New York KnightsPhiladelphia Inventors
GM Giorgi Kacheishvili: 26660.01.0IM Bryan Smith: 2528
GM John Fedorowicz: 25440.50.5FM Tom Bartell: 2411
NM Yaacov Norowitz: 23540.50.5IM Richard Costigan: 2288
NM Evan Rosenberg: 21851.00.0Kavinayan Sivakumar: 2048
Average Rating: 2437Average Rating: 2319
New York Total2.02.0Philadelphia Total

team icon Carolina Cobras (0.0 – 6.0)vsDallas Destiny (2.5 – 3.5) team icon

All Time Series Record: (Dallas leads 2 - 1)

Starts at 8:00 PM EST

Time Control: Game in 75 with 30 second increment

Carolina CobrasDallas Destiny
IM Jonathan Schroer: 24290.50.5IM Jacek Stopa: 2565
FM Oleg Zaikov: 23881.00.0IM Daniel Fernandez: 2468
NM Craig Jones: 22750.50.5FM Keaton Kiewra: 2365
NM Carlito Agner: 22201.01.0NM Nelson Lopez: 2218
Average Rating: 2328Average Rating: 2404
Carolina Total3.01.0Dallas Total
Due to a lineup change, on Board Three Dallas will start with 93 minutes while Carolina starts with 50.


team icon Boston Blitz (5.0 – 1.0)vsQueens Pioneers (2.0 - 4.0) team icon

All Time Series Record: (Boston leads 4.5 - 0.5)

Starts at 7:00 PM EST

Time Control: Game in 90 with 30 second increment

Boston BlitzQueens Pioneers
GM Larry Christiansen: 26620.01.0IM Eli Vovsha: 2539
GM Eugene Perelshteyn: 25880.50.5IM Dmitry Schneider: 2510
SM Marc Esserman: 24611.00.0IM Yury Lapshun: 2504
Andrew Wang: 21361.00.0Jeff Kelleher: 2070
Average Rating: 2462Average Rating: 2406
Boston Total2.51.5Queens Total

team icon Baltimore Kingfishers (3.0 – 3.0)vsNew Jersey Knockouts (5.0 – 1.0) team icon

All Time Series Record: (New Jersey leads 2.5 - 1.5)

Starts at 7:15 PM EST

Time Control: Game in 90 with 30 second increment

Baltimore KingfishersNew Jersey Knockouts
IM Tegshsuren Enkhbat: 24300.50.5GM Joel Benjamin: 2641
GM Larry Kaufman: 24440.01.0GM Boris Gulko: 2609
FM Shinsaku Uesugi: 23540.01.0IM Albert Kapengut: 2379
Jared Defibaugh: 21550.01.0Anna Matlin: 2003
Average Rating: 2346Average Rating: 2408
Baltimore Total0.53.5New Jersey Total

team icon Chicago Blaze (1.5 - 4.5)vsTennessee Tempo (2.0 - 4.0) team icon

All Time Series Record: (Chicago leads 3 - 0)

Starts at 8:00 PM EST

Time Control: Game in 75 with 30 second increment

Chicago BlazeTennessee Tempo
IM Jan van de Mortel: 24561.00.0GM Jaan Ehlvest: 2697
FM Florin Felecan: 24300.01.0GM Alex Shabalov: 2624
IM Angelo Young: 23251.00.0FM John Bick: 2260
Trevor Magness: 21380.50.5Gerald Larson: 2140
Average Rating: 2337Average Rating: 2430
Chicago Total2.51.5Tennessee Total

team icon Seattle Sluggers (5.0 – 1.0)vsMiami Sharks (4.0 – 2.0) team icon

All Time Series Record: (Tied 3 - 3)

Starts at 9:00 PM EST

Time Control: Game in 60 with 30 second increment

Seattle SluggersMiami Sharks
GM Hikaru Nakamura: 27591.00.0GM Julio Becerra: 2615
FM Slava Mikhailuk: 24370.50.5FM Marcel Martinez: 2475
FM Marcel Milat: 23540.01.0NM Eric Rodriguez: 2290
NM Joshua Sinanan: 22841.00.0Miguel Recio: 2164
Average Rating: 2459Average Rating: 2386
Seattle Total1.03.0Miami Total
Due to a lineup change, on Board Two Miami will start with 68 minutes while Seattle starts with 53.


team icon Arizona Scorpions (3.0 - 3.0)vsSan Francisco Mechanics (4.0 - 2.0) team icon

All Time Series Record: (San Francisco leads 1 - 0)

Starts at 9:00 PM EST

Time Control: Game in 75 with 30 second increment

Arizona ScorpionsSan Francisco Mechanics
IM Rogelio Barcenilla: 25831.00.0GM Vinay Bhat: 2504
IM Dionisio Aldama: 24730.50.5IM John Donaldson: 2408
FM Daniel Rensch: 24341.00.0FM Daniel Naroditsky: 2371
David Adelberg: 21600.01.0NM Gregory Young: 2242
Average Rating: 2413Average Rating: 2381
Arizona Total2.51.5San Francisco Total