There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from September of the previous year through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2590, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from January through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2600, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Average rating of opponents throughout the season, using the August rating list of that season.

3. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

4. Total Match Points versus Divisional Teams. Thus if Team A went 4.0 - 2.0 in Divisional Matches while Team B went 3.5 - 2.5 then Team A would have the better tiebreaks.

5. Total Game Points versus Divisional Teams

6. Total Game Points from Board 1

7. Total Game Points from Board 2

8. Total Game Points from Board 3

9. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

10. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Strength of Schedule; the team whose opponents have the highest combined record wins the tiebreak.

3. Average rating of opponents throughout the season, using the August rating list of that season.

4. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

5. Total Match Points versus Divisional Teams. Thus if Team A went 5.0 - 3.0 in Divisional Matches while Team B went 4.5 - 3.5 then Team A would have the better tiebreaks.

6. Total Game Points versus Divisional Teams

7. Total Game Points from Board 1

8. Total Game Points from Board 2

9. Total Game Points from Board 3

10. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

11. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If the regulation match is tied 2 - 2, the following tiebreak procedures will be take place after a ten minute break:

1. The fourth boards from each team will play each other. The team that won on the highest board during the original match will choose their color for the first game. If all regulation games were drawn, the lower rated team gets to choose colors for the first tiebreak game. The time control will be three minutes with a three second increment. The loser of this game will be eliminated, and the winner then faces Board Three of the opposing team.

2. This process continues with the next higher board on each team continually replacing any player of their team who gets eliminated.

3. If a game ends in a draw, both players are eliminated, except if at least one team is using its Board One in which case there is no elimination on a draw, instead colors reverse, and the game is replayed until there is a decisive result.

4. Colors will switch every game for the teams in all circumstances.

5. This process repeats itself until all four players from one team have been eliminated. Thus in order for your opponents to win the match, every one of your team members must be eliminated.

Return to the 2007 Schedule

Week 4 Results, USCL 2007

Monday, September 17th

1. New York Knights vs Boston Blitz7:00 PM EST

Wednesday, September 19th

2. Queens Pioneers vs New Jersey Knockouts7:00 PM EST
3. Philadelphia Inventors vs Baltimore Kingfishers7:15 PM EST
4. Tennessee Tempo vs Miami Sharks8:00 PM EST
5. Dallas Destiny vs Carolina Cobras8:15 PM EST
6. Seattle Sluggers vs San Francisco Mechanics9:00 PM EST

• If you are wondering why some teams have an average rating of above 2401, click here

• All ratings listed below are August ratings - not always the ratings used for the league rating calculations!

• Team listed first gets White on Boards 1+3


team icon New York Knights (0.5 - 2.5)vsBoston Blitz (3.0 - 0.0) team icon

All Time Series Record: (New York leads 3 - 2)

Starts at 7:00 PM EST

Time Control: Game in 90 with 30 second increment

New York KnightsBoston Blitz
GM Hikaru Nakamura: 27420.50.5GM Larry Christiansen: 2669
GM Pascal Charbonneau: 25301.00.0GM Eugene Perelshteyn: 2615
IM Jay Bonin: 23600.50.5NM Denys Shmelov: 2391
WFM Elizabeth Vicary: 21570.01.0NM Chris Williams: 2241
Average Rating: 2447Average Rating: 2479
New York Total2.02.0Boston Total

team icon Queens Pioneers (0.5 - 2.5)vsNew Jersey Knockouts (1.5 – 1.5) team icon

All Time Series Record: (Tied 0.5 - 0.5)

Starts at 7:00 PM EST

Time Control: Game in 90 with 30 second increment

Queens PioneersNew Jersey Knockouts
GM Alex Stripunsky: 26861.00.0GM Joel Benjamin: 2644
IM Eli Vovsha: 24951.00.0IM Mikhail Zlotnikov: 2408
FM James Critelli: 23370.50.5NM Mackenzie Molner: 2335
NM Parker Zhao: 22270.01.0NM Evan Ju: 2303
Average Rating: 2436Average Rating: 2424
Queens Total2.51.5New Jersey Total

team icon Philadelphia Inventors (2.0 - 1.0)vsBaltimore Kingfishers (1.5 - 1.5) team icon

All Time Series Record: (Philadelphia leads 2.5 - 1.5)

Starts at 7:15 PM EST

Time Control: Game in 90 with 30 second increment

Philadelphia InventorsBaltimore Kingfishers
IM Bryan Smith: 24530.01.0GM Sergey Erenburg: 2605
IM Richard Costigan: 22870.01.0FM Tegshsuren Enkhbat: 2397
FM Matthew Bengtson: 22310.01.0FM Ralph Zimmer: 2243
NM Elvin Wilson: 22401.00.0WIM Tsagaan Battsetseg: 2251
Average Rating: 2303Average Rating: 2374
Philadelphia Total1.03.0Baltimore Total

team icon Tennessee Tempo (0.5 - 2.5)vsMiami Sharks (0.0 - 3.0) team icon

All Time Series Record: (Tied 1 - 1)

Starts at 8:00 PM EST

Time Control: Game in 75 with 30 second increment

Tennessee TempoMiami Sharks
IM Ron Burnett: 24070.01.0GM Julio Becerra: 2634
FM Todd Andrews: 23371.00.0IM Alejandro Moreno Roman: 2387
FM Jerry Wheeler: 22000.01.0NM Miguel Espino: 2307
James Wu: 20660.50.5NM Eric Rodriguez: 2242
Average Rating: 2253Average Rating: 2393
Tennessee Total1.52.5Miami Total
Due to a lineup change, on Boards Three and Four Tennessee will begin with 81 minutes while Miami will begin with 69.


team icon Dallas Destiny (2.5 – 0.5)vsCarolina Cobras (2.0 – 1.0) team icon

All Time Series Record: (Dallas leads 1.5 - 0.5)

Starts at 8:15 PM EST

Time Control: Game in 75 with 30 second increment

Dallas DestinyCarolina Cobras
IM Drasko Boskovic: 25200.01.0IM Lev Milman: 2531
IM John Bartholomew: 24880.50.5IM Jonathan Schroer: 2449
FM Keaton Kiewra: 23261.00.0FM Oleg Zaikov: 2369
NM Francisco Guadalupe II: 22180.50.5NM Craig Jones: 2323
Average Rating: 2388Average Rating: 2418
Dallas Total2.02.0Carolina Total

team icon Seattle Sluggers (2.0 – 1.0)vsSan Francisco Mechanics (2.0 – 1.0) team icon

All Time Series Record: (San Francisco leads 2.5 - 0.5)

Starts at 9:00 PM EST

Time Control: Game in 75 with 30 second increment

Seattle SluggersSan Francisco Mechanics
GM Gregory Serper: 25721.00.0IM Josh Friedel: 2543
IM Georgi Orlov: 25741.00.0IM David Pruess: 2448
FM John Readey: 23120.01.0IM John Donaldson: 2458
Joshua Sinanan: 21911.00.0Daniel Naroditsky: 2170
Average Rating: 2412Average Rating: 2405
Seattle Total3.01.0San Francisco Total