There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from September of the previous year through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2590, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from January through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2600, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Average rating of opponents throughout the season, using the August rating list of that season.

3. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

4. Total Match Points versus Divisional Teams. Thus if Team A went 4.0 - 2.0 in Divisional Matches while Team B went 3.5 - 2.5 then Team A would have the better tiebreaks.

5. Total Game Points versus Divisional Teams

6. Total Game Points from Board 1

7. Total Game Points from Board 2

8. Total Game Points from Board 3

9. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

10. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Strength of Schedule; the team whose opponents have the highest combined record wins the tiebreak.

3. Average rating of opponents throughout the season, using the August rating list of that season.

4. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

5. Total Match Points versus Divisional Teams. Thus if Team A went 5.0 - 3.0 in Divisional Matches while Team B went 4.5 - 3.5 then Team A would have the better tiebreaks.

6. Total Game Points versus Divisional Teams

7. Total Game Points from Board 1

8. Total Game Points from Board 2

9. Total Game Points from Board 3

10. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

11. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If the regulation match is tied 2 - 2, the following tiebreak procedures will be take place after a ten minute break:

1. The fourth boards from each team will play each other. The team that won on the highest board during the original match will choose their color for the first game. If all regulation games were drawn, the lower rated team gets to choose colors for the first tiebreak game. The time control will be three minutes with a three second increment. The loser of this game will be eliminated, and the winner then faces Board Three of the opposing team.

2. This process continues with the next higher board on each team continually replacing any player of their team who gets eliminated.

3. If a game ends in a draw, both players are eliminated, except if at least one team is using its Board One in which case there is no elimination on a draw, instead colors reverse, and the game is replayed until there is a decisive result.

4. Colors will switch every game for the teams in all circumstances.

5. This process repeats itself until all four players from one team have been eliminated. Thus in order for your opponents to win the match, every one of your team members must be eliminated.

Return to the 2012 Schedule

Quarterfinals Results, USCL 2012

Monday, November 12th

1. Manhattan Applesauce vs New York Knights7:00 PM EST (Manhattan advances on a draw)
2. Philadelphia Inventors vs Baltimore Kingfishers7:15 PM EST (Philadelphia advances on a draw)

Wednesday, November 14th

3. Dallas Destiny vs Seattle Sluggers9:00 PM EST (Dallas advances on a draw)
4. Arizona Scorpions vs St. Louis Arch Bishops9:00 PM EST (St. Louis advances on a draw)

• If you are wondering why some teams have an average rating of above 2401, click here

• All ratings listed below are August ratings - not always the ratings used for the league rating calculations!

• Team listed first gets White on Boards 1+3


team icon Manhattan Applesauce (6.5 – 3.5)vsNew York Knights (5.5 – 4.5) team icon

Manhattan receives Draw Odds

All Time Series Record: (New York leads 5 - 2)

Starts at 7:00 PM EST

Time Control: Game in 90 with 30 second increment

Manhattan ApplesauceNew York Knights
GM Vladimir Romanenko: 25131.00.0GM Tamaz Gelashvili: 2694
IM Eli Vovsha: 25140.01.0SM Matt Herman: 2425
NM Andrew Shvartsman: 23430.50.5FM Michael Bodek: 2409
NM Alex King: 23031.00.0NM Alexander Katz: 2250
Average Rating: 2424Average Rating: 2445
Manhattan Total2.51.5New York Total

team icon Philadelphia Inventors (7.5 – 2.5)vsBaltimore Kingfishers (5.5 – 4.5) team icon

Philadelphia receives Draw Odds

All Time Series Record: (Philadelphia leads 8 - 5)

Starts at 7:15 PM EST

Time Control: Game in 90 with 30 second increment

Philadelphia InventorsBaltimore Kingfishers
GM Sergey Erenburg: 27001.00.0IM Tegshsuren Enkhbat: 2509
FM Tom Bartell: 24891.00.0GM Larry Kaufman: 2445
FM Dov Gorman: 23270.50.5NM Kevin Wang: 2366
IM Richard Costigan: 22881.00.0FM Ralph Zimmer: 2304
Average Rating: 2451Average Rating: 2406
Philadelphia Total3.50.5Baltimore Total

team icon Dallas Destiny (7.0 - 3.0)vsSeattle Sluggers (5.5 - 4.5) team icon

Dallas receives Draw Odds

All Time Series Record: (Tied 5 - 5)

Starts at 9:00 PM EST

Time Control: Game in 75 with 30 second increment

Dallas DestinySeattle Sluggers
GM Julio Sadorra: 25981.00.0GM Varuzhan Akobian: 2697
GM Conrad Holt: 25690.01.0IM Georgi Orlov: 2523
NM Artur Safin: 23330.50.5NM Joshua Sinanan: 2263
Travis Guenther: 19690.01.0NM Peter Lessler: 2177
Average Rating: 2367Average Rating: 2415
Dallas Total1.52.5Seattle Total

team icon Arizona Scorpions (5.5 – 4.5)vsSt. Louis Arch Bishops (6.5 – 3.5) team icon

St. Louis receives Draw Odds

All Time Series Record: (Tied 1.5 - 1.5)

Starts at 9:00 PM EST

Time Control: Game in 75 with 30 second increment

Arizona ScorpionsSt. Louis Arch Bishops
IM Mackenzie Molner: 25110.50.5GM Andre Diamant: 2527
IM Levon Altounian: 24931.00.0IM Priyadharshan Kannappan: 2457
IM Shahin Mohandesi: 23991.00.0IM Levan Bregadze: 2416
NM Dipro Chakraborty: 23060.01.0NM Nolan Hendrickson: 2202
Average Rating: 2401Average Rating: 2401
Arizona Total2.51.5St. Louis Total