There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from September of the previous year through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2590, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from January through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2600, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Average rating of opponents throughout the season, using the August rating list of that season.

3. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

4. Total Match Points versus Divisional Teams. Thus if Team A went 4.0 - 2.0 in Divisional Matches while Team B went 3.5 - 2.5 then Team A would have the better tiebreaks.

5. Total Game Points versus Divisional Teams

6. Total Game Points from Board 1

7. Total Game Points from Board 2

8. Total Game Points from Board 3

9. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

10. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Strength of Schedule; the team whose opponents have the highest combined record wins the tiebreak.

3. Average rating of opponents throughout the season, using the August rating list of that season.

4. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

5. Total Match Points versus Divisional Teams. Thus if Team A went 5.0 - 3.0 in Divisional Matches while Team B went 4.5 - 3.5 then Team A would have the better tiebreaks.

6. Total Game Points versus Divisional Teams

7. Total Game Points from Board 1

8. Total Game Points from Board 2

9. Total Game Points from Board 3

10. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

11. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If the regulation match is tied 2 - 2, the following tiebreak procedures will be take place after a ten minute break:

1. The fourth boards from each team will play each other. The team that won on the highest board during the original match will choose their color for the first game. If all regulation games were drawn, the lower rated team gets to choose colors for the first tiebreak game. The time control will be three minutes with a three second increment. The loser of this game will be eliminated, and the winner then faces Board Three of the opposing team.

2. This process continues with the next higher board on each team continually replacing any player of their team who gets eliminated.

3. If a game ends in a draw, both players are eliminated, except if at least one team is using its Board One in which case there is no elimination on a draw, instead colors reverse, and the game is replayed until there is a decisive result.

4. Colors will switch every game for the teams in all circumstances.

5. This process repeats itself until all four players from one team have been eliminated. Thus in order for your opponents to win the match, every one of your team members must be eliminated.

Return to the 2008 Schedule

Week 2 Results, USCL 2008

Wednesday, September 3rd

1. New Jersey Knockouts vs Queens Pioneers7:00 PM EST
2. Philadelphia Inventors vs Baltimore Kingfishers7:15 PM EST
3. Boston Blitz vs Carolina Cobras7:30 PM EST
4. Miami Sharks vs New York Knights7:45 PM EST
5. Chicago Blaze vs San Francisco Mechanics8:30 PM EST
6. Tennessee Tempo vs Seattle Sluggers9:00 PM EST
7. Dallas Destiny vs Arizona Scorpions9:00 PM EST

• If you are wondering why some teams have an average rating of above 2401, click here

• All ratings listed below are August ratings - not always the ratings used for the league rating calculations!

• Team listed first gets White on Boards 1+3


team icon New Jersey Knockouts (1.0 - 0.0)vsQueens Pioneers (1.0 - 0.0) team icon

All Time Series Record: (Queens leads 1.5 - 0.5)

Starts at 7:00 PM EST

Time Control: Game in 90 with 30 second increment

New Jersey KnockoutsQueens Pioneers
GM Joel Benjamin: 26441.00.0IM Dmitry Schneider: 2508
NM Mackenzie Molner: 23970.01.0IM Eli Vovsha: 2532
NM Evan Ju: 22920.01.0IM Alex Lenderman: 2528
NM Victor Shen: 22650.01.0Benjamin Katz: 2108
Average Rating: 2400Average Rating: 2419
New Jersey Total1.03.0Queens Total

team icon Philadelphia Inventors (0.0 – 1.0)vsBaltimore Kingfishers (0.0 - 1.0) team icon

All Time Series Record: (Philadelphia leads 3.5 - 2.5)

Starts at 7:15 PM EST

Time Control: Game in 90 with 30 second increment

Philadelphia InventorsBaltimore Kingfishers
GM Sergey Kudrin: 26000.50.5GM Sergey Erenburg: 2616
FM Tom Bartell: 23861.00.0IM Larry Kaufman: 2424
NM Daniel Yeager: 23491.00.0FM Ray Kaufman: 2348
NM Elvin Wilson: 22400.01.0FM Ralph Zimmer: 2328
Average Rating: 2394Average Rating: 2423
Philadelphia Total2.51.5Baltimore Total

team icon Boston Blitz (1.0 - 0.0)vsCarolina Cobras (0.0 - 1.0) team icon

All Time Series Record: (Boston leads 2.5 - 0.5)

Starts at 7:30 PM EST

Time Control: Game in 90 with 30 second increment

Boston BlitzCarolina Cobras
GM Larry Christiansen: 26700.50.5IM Lev Milman: 2502
SM Denys Shmelov: 24460.50.5FM Oleg Zaikov: 2376
NM Charles Riordan: 23261.00.0FM Ron Simpson: 2346
NM Marc Esserman: 23071.00.0NM Craig Jones: 2320
Average Rating: 2437Average Rating: 2386
Boston Total3.01.0Carolina Total

team icon Miami Sharks (1.0 - 0.0)vsNew York Knights (0.0 - 1.0) team icon

All Time Series Record: (New York leads 1 - 0)

Starts at 7:45 PM EST

Time Control: Game in 75 with 30 second increment

Miami SharksNew York Knights
GM Julio Becerra: 26401.00.0GM Pascal Charbonneau: 2524
FM Osmany Perea: 24531.00.0IM Irina Krush: 2534
FM Charles Galofre: 23260.50.5SM Gregory Braylovsky: 2445
NM Eric Rodriguez: 22421.00.0NM Matt Herman: 2271
Average Rating: 2415Average Rating: 2444
Miami Total3.50.5New York Total

team icon Chicago Blaze (0.0 – 1.0)vsSan Francisco Mechanics (1.0 - 0.0) team icon

All Time Series Record: (This is their first match)

Starts at 8:30 PM EST

Time Control: Game in 75 with 30 second increment

Chicago BlazeSan Francisco Mechanics
FM Florin Felecan: 24490.01.0IM Josh Friedel: 2595
IM Emory Tate: 23920.01.0IM Vinay Bhat: 2481
FM Mehmed Pasalic: 23751.00.0FM Sam Shankland: 2364
IM Angelo Young: 23561.00.0FM Daniel Naroditsky: 2321
Average Rating: 2393Average Rating: 2440
Chicago Total2.02.0San Francisco Total

team icon Tennessee Tempo (0.0 - 1.0)vsSeattle Sluggers (0.0 - 1.0) team icon

All Time Series Record: (Seattle leads 3 - 0)

Starts at 9:00 PM EST

Time Control: Game in 75 with 30 second increment

Tennessee TempoSeattle Sluggers
FM Todd Andrews: 23500.01.0GM Gregory Serper: 2592
FM Peter Bereolos: 23041.00.0FM Slava Mikhailuk: 2437
FM John Bick: 22491.00.0FM John Readey: 2296
FM Jerry Wheeler: 22040.01.0NM Michael Lee: 2314
Average Rating: 2277Average Rating: 2410
Tennessee Total2.02.0Seattle Total

team icon Dallas Destiny (0.0 – 1.0)vsArizona Scorpions (1.0 – 0.0) team icon

All Time Series Record: (This is their first match)

Starts at 9:00 PM EST

Time Control: Game in 60 with 30 second increment

Dallas DestinyArizona Scorpions
IM Drasko Boskovic: 25040.50.5IM Levon Altounian: 2535
IM John Bartholomew: 24881.00.0FM Daniel Rensch: 2411
FM Igor Schneider: 23960.50.5FM Robby Adamson: 2377
WFM Bayaraa Zorigt: 22171.00.0NM Warren Harper: 2351
Average Rating: 2401Average Rating: 2419
Dallas Total3.01.0Arizona Total