There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from September of the previous year through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2590, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from January through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2600, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Average rating of opponents throughout the season, using the August rating list of that season.

3. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

4. Total Match Points versus Divisional Teams. Thus if Team A went 4.0 - 2.0 in Divisional Matches while Team B went 3.5 - 2.5 then Team A would have the better tiebreaks.

5. Total Game Points versus Divisional Teams

6. Total Game Points from Board 1

7. Total Game Points from Board 2

8. Total Game Points from Board 3

9. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

10. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Strength of Schedule; the team whose opponents have the highest combined record wins the tiebreak.

3. Average rating of opponents throughout the season, using the August rating list of that season.

4. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

5. Total Match Points versus Divisional Teams. Thus if Team A went 5.0 - 3.0 in Divisional Matches while Team B went 4.5 - 3.5 then Team A would have the better tiebreaks.

6. Total Game Points versus Divisional Teams

7. Total Game Points from Board 1

8. Total Game Points from Board 2

9. Total Game Points from Board 3

10. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

11. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If the regulation match is tied 2 - 2, the following tiebreak procedures will be take place after a ten minute break:

1. The fourth boards from each team will play each other. The team that won on the highest board during the original match will choose their color for the first game. If all regulation games were drawn, the lower rated team gets to choose colors for the first tiebreak game. The time control will be three minutes with a three second increment. The loser of this game will be eliminated, and the winner then faces Board Three of the opposing team.

2. This process continues with the next higher board on each team continually replacing any player of their team who gets eliminated.

3. If a game ends in a draw, both players are eliminated, except if at least one team is using its Board One in which case there is no elimination on a draw, instead colors reverse, and the game is replayed until there is a decisive result.

4. Colors will switch every game for the teams in all circumstances.

5. This process repeats itself until all four players from one team have been eliminated. Thus in order for your opponents to win the match, every one of your team members must be eliminated.

Return to the 2006 Schedule

Week 6 Results, USCL 2006

Monday, October 2nd

1. San Francisco Mechanics vs New York Knights8:30 PM EST

Wednesday, October 4th

2. Carolina Cobras vs Philadelphia Masterminds7:00 PM EST
3. Boston Blitz vs Baltimore Kingfishers7:15 PM EST
4. Tennessee Tempo vs Dallas Destiny8:15 PM EST
5. Seattle Sluggers vs Miami Sharks9:00 PM EST

• If you are wondering why some teams have an average rating of above 2401, click here

• All ratings listed below are August ratings - not always the ratings used for the league rating calculations!

• Team listed first gets White on Boards 1+3


team icon San Francisco Mechanics (4.5 - 0.5)vsNew York Knights (3.0 - 2.0) team icon

Starts at 8:30 PM EST

Time Control: Game in 60 with 30 second increment

San Francisco MechanicsNew York Knights
IM Josh Friedel: 25280.50.5GM Pascal Charbonneau: 2530
IM Vinay Bhat: 24630.50.5IM Irina Krush: 2541
IM David Pruess: 24530.50.5NM Mackenzie Molner: 2366
NM Mark Pinto: 22171.00.0FM Boris Privman: 2315
Average Rating: 2415Average Rating: 2413
San Francisco Total2.51.5New York Total
The teams reached a pre-match agreement to allow both to go slightly over the 2400 allowed average.


team icon Carolina Cobras (1.0 – 4.0)vsPhiladelphia Masterminds (1.0 – 4.0) team icon

Starts at 7:00 PM EST

Time Control: Game in 90 with 30 second increment

Carolina CobrasPhiladelphia Masterminds
IM Lev Milman: 25040.01.0GM Jaan Ehlvest: 2665
FM Matthew Hoekstra: 23911.00.0FM Bryan Smith: 2442
FM Oleg Zaikov: 23310.01.0IM Richard Costigan: 2287
NM Craig Jones: 22941.00.0FM Norman Rogers: 2270
Average Rating: 2380Average Rating: 2416
Carolina Total2.02.0Philadelphia Total

team icon Boston Blitz (5.0 – 0.0)vsBaltimore Kingfishers (2.0 – 3.0) team icon

Starts at 7:15 PM EST

Time Control: Game in 90 with 30 second increment

Boston BlitzBaltimore Kingfishers
GM Larry Christiansen: 26630.01.0GM Pawel Blehm: 2589
FM Steven Winer: 24210.01.0FM Bruci Lopez: 2428
FM William Kelleher: 23871.00.0IM Larry Kaufman: 2394
NM Ilya Krasik: 22020.50.5WGM Katerina Rohonyan: 2292
Average Rating: 2418Average Rating: 2426
Boston Total1.52.5Baltimore Total

team icon Tennessee Tempo (0.5 - 4.5)vsDallas Destiny (1.5 - 3.5) team icon

Starts at 8:15 PM EST

Time Control: Game in 75 with 30 second increment

Tennessee TempoDallas Destiny
IM Ron Burnett: 24230.50.5IM Jacek Stopa: 2432
FM Todd Andrews: 23500.01.0IM Davorin Kuljasevic: 2477
FM Peter Bereolos: 23090.50.5FM Igor Schneider: 2435
Gerald Larson: 21100.01.0Nelson Lopez: 2136
Average Rating: 2298Average Rating: 2370
Tennessee Total1.03.0Dallas Total

team icon Seattle Sluggers (4.0 – 1.0)vsMiami Sharks (2.5 – 2.5) team icon

Starts at 9:00 PM EST

Time Control: Game in 60 with 30 second increment

Seattle SluggersMiami Sharks
GM Gregory Serper: 25751.00.0GM Julio Becerra: 2605
IM Georgi Orlov: 25741.00.0IM Blas Lugo: 2447
FM John Readey: 23260.50.5IM Alejandro Moreno Roman: 2437
Michael Lee: 21241.00.0Jose Cabrera: 2077
Average Rating: 2400Average Rating: 2392
Seattle Total3.50.5Miami Total