There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from September of the previous year through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2590, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from January through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2600, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Average rating of opponents throughout the season, using the August rating list of that season.

3. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

4. Total Match Points versus Divisional Teams. Thus if Team A went 4.0 - 2.0 in Divisional Matches while Team B went 3.5 - 2.5 then Team A would have the better tiebreaks.

5. Total Game Points versus Divisional Teams

6. Total Game Points from Board 1

7. Total Game Points from Board 2

8. Total Game Points from Board 3

9. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

10. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Strength of Schedule; the team whose opponents have the highest combined record wins the tiebreak.

3. Average rating of opponents throughout the season, using the August rating list of that season.

4. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

5. Total Match Points versus Divisional Teams. Thus if Team A went 5.0 - 3.0 in Divisional Matches while Team B went 4.5 - 3.5 then Team A would have the better tiebreaks.

6. Total Game Points versus Divisional Teams

7. Total Game Points from Board 1

8. Total Game Points from Board 2

9. Total Game Points from Board 3

10. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

11. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If the regulation match is tied 2 - 2, the following tiebreak procedures will be take place after a ten minute break:

1. The fourth boards from each team will play each other. The team that won on the highest board during the original match will choose their color for the first game. If all regulation games were drawn, the lower rated team gets to choose colors for the first tiebreak game. The time control will be three minutes with a three second increment. The loser of this game will be eliminated, and the winner then faces Board Three of the opposing team.

2. This process continues with the next higher board on each team continually replacing any player of their team who gets eliminated.

3. If a game ends in a draw, both players are eliminated, except if at least one team is using its Board One in which case there is no elimination on a draw, instead colors reverse, and the game is replayed until there is a decisive result.

4. Colors will switch every game for the teams in all circumstances.

5. This process repeats itself until all four players from one team have been eliminated. Thus in order for your opponents to win the match, every one of your team members must be eliminated.

Return to the 2009 Schedule

Week 4 Results, USCL 2009

Monday, September 21st

1. Miami Sharks vs Tennessee Tempo8:00 PM EST
2. Chicago Blaze vs San Francisco Mechanics8:30 PM EST
3. Baltimore Kingfishers vs Arizona Scorpions9:00 PM EST

Wednesday, September 23rd

4. New Jersey Knockouts vs New York Knights7:00 PM EST
5. Carolina Cobras vs Queens Pioneers7:15 PM EST
6. Boston Blitz vs Philadelphia Inventors7:30 PM EST
7. Dallas Destiny vs Seattle Sluggers9:00 PM EST

• If you are wondering why some teams have an average rating of above 2401, click here

• All ratings listed below are August ratings - not always the ratings used for the league rating calculations!

• Team listed first gets White on Boards 1+3


team icon Miami Sharks (2.0 – 1.0)vsTennessee Tempo (1.5 – 1.5) team icon

All Time Series Record: (Miami leads 3 - 2)

Starts at 8:00 PM EST

Time Control: Game in 75 with 30 second increment

Miami SharksTennessee Tempo
GM Julio Becerra: 26150.50.5GM Jaan Ehlvest: 2697
IM Blas Lugo: 23511.00.0IM Ron Burnett: 2380
IM Alejandro Moreno Roman: 23310.01.0FM John Bick: 2260
NM Eric Rodriguez: 22900.50.5David Justice: 2087
Average Rating: 2406Average Rating: 2356
Miami Total2.02.0Tennessee Total

team icon Chicago Blaze (1.0 – 2.0)vsSan Francisco Mechanics (2.5 - 0.5) team icon

All Time Series Record: (Tied 0.5 - 0.5)

Starts at 8:30 PM EST

Time Control: Game in 75 with 30 second increment

Chicago BlazeSan Francisco Mechanics
IM Jan van de Mortel: 24560.50.5GM Josh Friedel: 2612
FM Florin Felecan: 24300.01.0GM Jesse Kraai: 2552
IM Angelo Young: 23251.00.0IM Sam Shankland: 2564
IM Mehmed Pasalic: 23460.01.0NM Yian Liou: 2149
Average Rating: 2389Average Rating: 2469
Chicago Total1.52.5San Francisco Total

team icon Baltimore Kingfishers (1.5 – 1.5)vsArizona Scorpions (1.5 - 1.5) team icon

All Time Series Record: (This is their first match)

Starts at 9:00 PM EST

Time Control: Game in 60 with 30 second increment

Baltimore KingfishersArizona Scorpions
IM Tegshsuren Enkhbat: 24300.50.5IM Levon Altounian: 2538
GM Larry Kaufman: 24440.50.5IM Mark Ginsburg: 2427
IM Ray Kaufman: 22970.50.5FM Robby Adamson: 2340
FM Shinsaku Uesugi: 23541.00.0NM Leo Martinez: 2230
Average Rating: 2381Average Rating: 2384
Baltimore Total2.51.5Arizona Total

team icon New Jersey Knockouts (3.0 – 0.0)vsNew York Knights (1.5 – 1.5) team icon

All Time Series Record: (Tied 2 - 2)

Starts at 7:00 PM EST

Time Control: Game in 90 with 30 second increment

New Jersey KnockoutsNew York Knights
GM Joel Benjamin: 26410.50.5GM Giorgi Kacheishvili: 2666
GM Boris Gulko: 26091.00.0GM Pascal Charbonneau: 2560
SM Mackenzie Molner: 24461.00.0NM Matt Herman: 2275
Anna Matlin: 20030.01.0NM Yaacov Norowitz: 2354
Average Rating: 2425Average Rating: 2464
New Jersey Total2.51.5New York Total

team icon Carolina Cobras (0.0 - 3.0)vsQueens Pioneers (0.5 - 2.5) team icon

All Time Series Record: (Carolina leads 1.5 - 0.5)

Starts at 7:15 PM EST

Time Control: Game in 90 with 30 second increment

Carolina CobrasQueens Pioneers
IM Jonathan Schroer: 2429 0.50.5IM Eli Vovsha: 2539
FM Oleg Zaikov: 23881.00.0IM Dmitry Schneider: 2510
FM Ron Simpson: 22900.01.0IM Yury Lapshun: 2504
NM Craig Jones: 22750.01.0Jeff Kelleher: 2070
Average Rating: 2346Average Rating: 2406
Carolina Total1.52.5Queens Total

team icon Boston Blitz (2.0 – 1.0)vsPhiladelphia Inventors (1.0 - 2.0) team icon

All Time Series Record: (Boston leads 6.5 - 1.5)

Starts at 7:30 PM EST

Time Control: Game in 90 with 30 second increment

Boston BlitzPhiladelphia Inventors
SM Jorge Sammour-Hasbun: 26031.00.0GM Sergey Kudrin: 2602
SM Denys Shmelov: 24740.50.5IM Bryan Smith: 2528
SM Marc Esserman: 24611.00.0FM Tom Bartell: 2411
NM Vadim Martirosov: 22351.00.0Kavinayan Sivakumar: 2048
Average Rating: 2443Average Rating: 2397
Boston Total3.50.5Philadelphia Total

team icon Dallas Destiny (1.0 – 2.0)vsSeattle Sluggers (2.0 – 1.0) team icon

All Time Series Record: (Seattle leads 3.5 - 2.5)

Starts at 9:00 PM EST

Time Control: Game in 75 with 30 second increment

Dallas DestinySeattle Sluggers
IM John Bartholomew: 24990.01.0GM Hikaru Nakamura: 2759
IM Daniel Ludwig: 25430.01.0FM Slava Mikhailuk: 2437
FM Keaton Kiewra: 23651.00.0FM Michael Lee: 2384
WFM Bayaraa Zorigt: 22700.01.0NM Joshua Sinanan: 2284
Average Rating: 2419Average Rating: 2466
Dallas Total1.03.0Seattle Total