There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from September of the previous year through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2590, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from January through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2600, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Average rating of opponents throughout the season, using the August rating list of that season.

3. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

4. Total Match Points versus Divisional Teams. Thus if Team A went 4.0 - 2.0 in Divisional Matches while Team B went 3.5 - 2.5 then Team A would have the better tiebreaks.

5. Total Game Points versus Divisional Teams

6. Total Game Points from Board 1

7. Total Game Points from Board 2

8. Total Game Points from Board 3

9. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

10. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Strength of Schedule; the team whose opponents have the highest combined record wins the tiebreak.

3. Average rating of opponents throughout the season, using the August rating list of that season.

4. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

5. Total Match Points versus Divisional Teams. Thus if Team A went 5.0 - 3.0 in Divisional Matches while Team B went 4.5 - 3.5 then Team A would have the better tiebreaks.

6. Total Game Points versus Divisional Teams

7. Total Game Points from Board 1

8. Total Game Points from Board 2

9. Total Game Points from Board 3

10. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

11. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If the regulation match is tied 2 - 2, the following tiebreak procedures will be take place after a ten minute break:

1. The fourth boards from each team will play each other. The team that won on the highest board during the original match will choose their color for the first game. If all regulation games were drawn, the lower rated team gets to choose colors for the first tiebreak game. The time control will be three minutes with a three second increment. The loser of this game will be eliminated, and the winner then faces Board Three of the opposing team.

2. This process continues with the next higher board on each team continually replacing any player of their team who gets eliminated.

3. If a game ends in a draw, both players are eliminated, except if at least one team is using its Board One in which case there is no elimination on a draw, instead colors reverse, and the game is replayed until there is a decisive result.

4. Colors will switch every game for the teams in all circumstances.

5. This process repeats itself until all four players from one team have been eliminated. Thus in order for your opponents to win the match, every one of your team members must be eliminated.

Return to the 2009 Schedule

Week 10 Results, USCL 2009

Wednesday, November 4th

1. Boston Blitz vs New York Knights7:00 PM EST
2. Philadelphia Inventors vs Carolina Cobras8:00 PM EST
3. New Jersey Knockouts vs Queens Pioneers7:30 PM EST
4. Tennessee Tempo vs Baltimore Kingfishers8:00 PM EST
5. Dallas Destiny vs San Francisco Mechanics8:45 PM EST
6. Seattle Sluggers vs Chicago Blaze9:00 PM EST
7. Miami Sharks vs Arizona Scorpions9:15 PM EST

• If you are wondering why some teams have an average rating of above 2401, click here

• All ratings listed below are August ratings - not always the ratings used for the league rating calculations!

• Team listed first gets White on Boards 1+3


team icon Boston Blitz (6.5 – 2.5)vsNew York Knights (5.0 – 4.0) team icon

All Time Series Record: (New York leads 5.5 - 4.5)

Starts at 7:00 PM EST

Time Control: Game in 90 with 30 second increment

Boston BlitzNew York Knights
SM Jorge Sammour-Hasbun: 26030.01.0GM Giorgi Kacheishvili: 2666
SM Denys Shmelov: 24741.00.0IM Irina Krush: 2478
WGM Anya Corke: 23040.50.5NM Yaacov Norowitz: 2354
NM Vadim Martirosov: 22351.00.0NM Evan Rosenberg: 2185
Average Rating: 2404Average Rating: 2421
Boston Total2.51.5New York Total

team icon Philadelphia Inventors (3.0 - 6.0)vsCarolina Cobras (2.0 - 7.0) team icon

All Time Series Record: (Tied 2 - 2)

Starts at 7:30 PM EST

Time Control: Game in 90 with 30 second increment

Philadelphia InventorsCarolina Cobras
IM Bryan Smith: 25281.00.0IM Jonathan Schroer: 2429
FM Tom Bartell: 24110.01.0FM Oleg Zaikov: 2388
IM Richard Costigan: 22881.00.0NM Carlito Agner: 2220
NM Elvin Wilson: 22401.00.0John Timmel: 2121
Average Rating: 2367Average Rating: 2290
Philadelphia Total3.01.0Carolina Total

team icon New Jersey Knockouts (8.0 - 1.0)vsQueens Pioneers (2.5 - 6.5) team icon

All Time Series Record: (Queens leads 3 - 1)

Starts at 8:00 PM EST

Time Control: Game in 75 with 30 second increment

New Jersey KnockoutsQueens Pioneers
GM Joel Benjamin: 26410.01.0GM Alex Stripunsky: 2628
SM Mackenzie Molner: 24460.01.0IM Lev Milman: 2510
NM Andrew Ng: 21820.01.0WFM Elizabeth Vicary: 2106
Arthur Shen: 21071.00.0Fritz Gaspard: 2113
Average Rating: 2344Average Rating: 2339
New Jersey Total1.03.0Queens Total

team icon Tennessee Tempo (2.0 - 7.0)vsBaltimore Kingfishers (3.5 - 5.5) team icon

All Time Series Record: (Tennessee leads 1.5 - 0.5)

Starts at 8:00 PM EST

Time Control: Game in 75 with 30 second increment

Tennessee TempoBaltimore Kingfishers
IM Ron Burnett: 23800.50.5GM Sergey Erenburg: 2616
FM Todd Andrews: 23600.50.5IM Tegshsuren Enkhbat: 2430
FM Peter Bereolos: 23290.01.0FM Ralph Zimmer: 2282
David Justice: 20870.50.5Jared Defibaugh: 2155
Average Rating: 2289Average Rating: 2371
Tennessee Total1.52.5Baltimore Total

team icon Dallas Destiny (3.0 – 6.0)vsSan Francisco Mechanics (6.0 - 3.0) team icon

All Time Series Record: (San Francisco leads 5 - 4)

Starts at 8:45 PM EST

Time Control: Game in 75 with 30 second increment

Dallas DestinySan Francisco Mechanics
IM Daniel Ludwig: 25431.00.0GM Patrick Wolff: 2623
IM Salvijus Bercys: 25030.50.5GM Vinay Bhat: 2504
FM Keaton Kiewra: 23650.50.5FM Daniel Naroditsky: 2371
WFM Bayaraa Zorigt: 22700.01.0NM Yian Liou: 2149
Average Rating: 2421Average Rating: 2412
Dallas Total2.02.0San Francisco Total

team icon Seattle Sluggers (7.0 - 2.0)vsChicago Blaze (3.5 - 5.5) team icon

All Time Series Record: (Seattle leads 1 - 0)

Starts at 9:00 PM EST

Time Control: Game in 75 with 30 second increment

Seattle SluggersChicago Blaze
GM Gregory Serper: 25921.00.0IM Jan van de Mortel: 2456
FM Slava Mikhailuk: 24370.01.0IM Florin Felecan: 2430
FM Marcel Milat: 23541.00.0IM Mehmed Pasalic: 2346
NM Joshua Sinanan: 22840.01.0NM Eric Rosen: 2164
Average Rating: 2417Average Rating: 2349
Seattle Total2.02.0Chicago Total

team icon Miami Sharks (5.0 - 4.0)vsArizona Scorpions (6.0 - 3.0) team icon

All Time Series Record: (Miami leads 1 - 0)

Starts at 9:15 PM EST

Time Control: Game in 60 with 30 second increment

Miami SharksArizona Scorpions
GM Julio Becerra: 26150.50.5GM Alejandro Ramirez: 2601
IM Blas Lugo: 23510.50.5IM Levon Altounian: 2538
IM Alejandro Moreno Roman: 23311.00.0FM Robby Adamson: 2350
NM Eric Rodriguez: 22901.00.0Amanda Mateer: 1986
Average Rating: 2397Average Rating: 2366
Miami Total3.01.0Arizona Total