There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from September of the previous year through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2590, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from January through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2600, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Average rating of opponents throughout the season, using the August rating list of that season.

3. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

4. Total Match Points versus Divisional Teams. Thus if Team A went 4.0 - 2.0 in Divisional Matches while Team B went 3.5 - 2.5 then Team A would have the better tiebreaks.

5. Total Game Points versus Divisional Teams

6. Total Game Points from Board 1

7. Total Game Points from Board 2

8. Total Game Points from Board 3

9. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

10. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Strength of Schedule; the team whose opponents have the highest combined record wins the tiebreak.

3. Average rating of opponents throughout the season, using the August rating list of that season.

4. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

5. Total Match Points versus Divisional Teams. Thus if Team A went 5.0 - 3.0 in Divisional Matches while Team B went 4.5 - 3.5 then Team A would have the better tiebreaks.

6. Total Game Points versus Divisional Teams

7. Total Game Points from Board 1

8. Total Game Points from Board 2

9. Total Game Points from Board 3

10. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

11. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If the regulation match is tied 2 - 2, the following tiebreak procedures will be take place after a ten minute break:

1. The fourth boards from each team will play each other. The team that won on the highest board during the original match will choose their color for the first game. If all regulation games were drawn, the lower rated team gets to choose colors for the first tiebreak game. The time control will be three minutes with a three second increment. The loser of this game will be eliminated, and the winner then faces Board Three of the opposing team.

2. This process continues with the next higher board on each team continually replacing any player of their team who gets eliminated.

3. If a game ends in a draw, both players are eliminated, except if at least one team is using its Board One in which case there is no elimination on a draw, instead colors reverse, and the game is replayed until there is a decisive result.

4. Colors will switch every game for the teams in all circumstances.

5. This process repeats itself until all four players from one team have been eliminated. Thus in order for your opponents to win the match, every one of your team members must be eliminated.

Return to the 2008 Schedule

Week 6 Results, USCL 2008

Monday, September 29th

1. New York Knights vs Seattle Sluggers9:00 PM EST
2. Arizona Scorpions vs San Francisco Mechanics9:30 PM EST

Wednesday, October 1st

3. Carolina Cobras vs Queens Pioneers7:00 PM EST
4. New Jersey Knockouts vs Baltimore Kingfishers7:15 PM EST
5. Boston Blitz vs Philadelphia Inventors7:30 PM EST
6. Chicago Blaze vs Miami Sharks8:00 PM EST
7. Tennessee Tempo vs Dallas Destiny8:15 PM EST

• If you are wondering why some teams have an average rating of above 2401, click here

• All ratings listed below are August ratings - not always the ratings used for the league rating calculations!

• Team listed first gets White on Boards 1+3


team icon New York Knights (1.0 - 4.0)vsSeattle Sluggers (2.5 - 2.5) team icon

All Time Series Record: (New York leads 2 - 0)

Starts at 9:00 PM EST

Time Control: Game in 60 with 30 second increment

New York KnightsSeattle Sluggers
GM John Fedorowicz: 25400.01.0GM Hikaru Nakamura: 2742
IM Irina Krush: 25341.00.0GM Gregory Serper: 2592
IM Jay Bonin: 23700.50.5FM Marcel Milat: 2354
NM Evan Rosenberg: 22220.01.0Andy May: 2134
Average Rating: 2417Average Rating: 2456
New York Total1.52.5Seattle Total

team icon Arizona Scorpions (2.5 - 2.5)vsSan Francisco Mechanics (3.5 - 1.5) team icon

All Time Series Record: (This is their first match)

Starts at 9:30 PM EST

Time Control: Game in 75 with 30 second increment

Arizona ScorpionsSan Francisco Mechanics
IM Rogelio Barcenilla: 25600.50.5IM Vinay Bhat: 2481
IM Mark Ginsburg: 24100.01.0IM David Pruess: 2479
FM Daniel Rensch: 24110.01.0FM Sam Shankland: 2364
NM Leo Martinez: 22090.50.5FM Daniel Naroditsky: 2321
Average Rating: 2398Average Rating: 2411
Arizona Total1.03.0San Francisco Total

team icon Carolina Cobras (2.5 - 2.5)vsQueens Pioneers (5.0 - 0.0) team icon

All Time Series Record: (This is their first match)

Starts at 7:00 PM EST

Time Control: Game in 90 with 30 second increment

Carolina CobrasQueens Pioneers
IM Lev Milman: 2502 0.50.5IM Dmitry Schneider: 2508
FM Oleg Zaikov: 23760.01.0IM Alex Lenderman: 2528
FM Ron Simpson: 23461.00.0NM Michael Thaler: 2210
Udayan Bapat: 21791.00.0Benjamin Katz: 2108
Average Rating: 2351Average Rating: 2339
Carolina Total2.51.5Queens Total

team icon New Jersey Knockouts (3.5 – 1.5)vsBaltimore Kingfishers (1.0 – 4.0) team icon

All Time Series Record: (New Jersey leads 2 - 1)

Starts at 7:15 PM EST

Time Control: Game in 90 with 30 second increment

New Jersey KnockoutsBaltimore Kingfishers
GM Joel Benjamin: 26440.01.0GM Sergey Erenburg: 2592
IM Dean Ippolito: 25001.00.0FM Tegshsuren Enkhbat: 2446
SM Mackenzie Molner: 23971.00.0FM Ray Kaufman: 2348
NM Victor Shen: 22650.01.0NM Aaron Kahn: 2291
Average Rating: 2452Average Rating: 2419
New Jersey Total2.02.0Baltimore Total

team icon Boston Blitz (3.0 – 2.0)vsPhiladelphia Inventors (1.0 - 4.0) team icon

All Time Series Record: (Boston leads 5.5 - 0.5)

Starts at 7:30 PM EST

Time Control: Game in 90 with 30 second increment

Boston BlitzPhiladelphia Inventors
SM Jorge Sammour-Hasbun: 25760.01.0GM Sergey Kudrin: 2602
IM David Vigorito: 24310.01.0FM Tom Bartell: 2386
SM Denys Shmelov: 24460.50.5IM Richard Costigan: 2288
NM Ilya Krasik: 21440.01.0FM Matthew Bengtson: 2232
Average Rating: 2399Average Rating: 2377
Boston Total0.53.5Philadelphia Total

team icon Chicago Blaze (2.5 – 2.5)vsMiami Sharks (2.5 – 2.5) team icon

All Time Series Record: (This is their first match)

Starts at 8:00 PM EST

Time Control: Game in 75 with 30 second increment

Chicago BlazeMiami Sharks
GM Nikola Mitkov: 26010.01.0GM Julio Becerra: 2640
IM Emory Tate: 23921.00.0IM Blas Lugo: 2393
IM Angelo Young: 23561.00.0FM Charles Galofre: 2326
NM Jon Burgess: 22630.01.0NM Eric Rodriguez: 2242
Average Rating: 2403Average Rating: 2400
Chicago Total2.02.0Miami Total

team icon Tennessee Tempo (1.0 - 4.0)vsDallas Destiny (3.5 - 1.5) team icon

All Time Series Record: (Dallas leads 3.5 - 0.5)

Starts at 8:15 PM EST

Time Control: Game in 75 with 30 second increment

Tennessee TempoDallas Destiny
GM Jaan Ehlvest: 26680.50.5IM Marko Zivanic: 2552
FM Todd Andrews: 23501.00.0IM John Bartholomew: 2488
FM Peter Bereolos: 23040.50.5FM Igor Schneider: 2396
NM Brian McCarthy: 22070.50.5WFM Bayaraa Zorigt: 2217
Average Rating: 2382Average Rating: 2413
Tennessee Total2.51.5Dallas Total