There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from September of the previous year through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2590, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from January through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2600, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Average rating of opponents throughout the season, using the August rating list of that season.

3. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

4. Total Match Points versus Divisional Teams. Thus if Team A went 4.0 - 2.0 in Divisional Matches while Team B went 3.5 - 2.5 then Team A would have the better tiebreaks.

5. Total Game Points versus Divisional Teams

6. Total Game Points from Board 1

7. Total Game Points from Board 2

8. Total Game Points from Board 3

9. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

10. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Strength of Schedule; the team whose opponents have the highest combined record wins the tiebreak.

3. Average rating of opponents throughout the season, using the August rating list of that season.

4. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

5. Total Match Points versus Divisional Teams. Thus if Team A went 5.0 - 3.0 in Divisional Matches while Team B went 4.5 - 3.5 then Team A would have the better tiebreaks.

6. Total Game Points versus Divisional Teams

7. Total Game Points from Board 1

8. Total Game Points from Board 2

9. Total Game Points from Board 3

10. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

11. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If the regulation match is tied 2 - 2, the following tiebreak procedures will be take place after a ten minute break:

1. The fourth boards from each team will play each other. The team that won on the highest board during the original match will choose their color for the first game. If all regulation games were drawn, the lower rated team gets to choose colors for the first tiebreak game. The time control will be three minutes with a three second increment. The loser of this game will be eliminated, and the winner then faces Board Three of the opposing team.

2. This process continues with the next higher board on each team continually replacing any player of their team who gets eliminated.

3. If a game ends in a draw, both players are eliminated, except if at least one team is using its Board One in which case there is no elimination on a draw, instead colors reverse, and the game is replayed until there is a decisive result.

4. Colors will switch every game for the teams in all circumstances.

5. This process repeats itself until all four players from one team have been eliminated. Thus in order for your opponents to win the match, every one of your team members must be eliminated.

Return to the 2009 Schedule

Week 6 Results, USCL 2009

Monday, October 5th

1. New York Knights vs Baltimore Kingfishers7:15 PM EST
2. Chicago Blaze vs Philadelphia Inventors8:00 PM EST
3. Arizona Scorpions vs New Jersey Knockouts9:00 PM EST

Wednesday, October 7th

4. Carolina Cobras vs Boston Blitz7:00 PM EST
5. Tennessee Tempo vs Dallas Destiny8:00 PM EST
6. San Francisco Mechanics vs Miami Sharks8:30 PM EST
7. Queens Pioneers vs Seattle Sluggers9:00 PM EST

• If you are wondering why some teams have an average rating of above 2401, click here

• All ratings listed below are August ratings - not always the ratings used for the league rating calculations!

• Team listed first gets White on Boards 1+3


team icon New York Knights (2.5 - 2.5)vsBaltimore Kingfishers (2.5 - 2.5) team icon

All Time Series Record: (Baltimore leads 5 - 2)

Starts at 7:15 PM EST

Time Control: Game in 90 with 30 second increment

New York KnightsBaltimore Kingfishers
GM Giorgi Kacheishvili: 26661.00.0GM Leonid Kritz: 2654
GM Pascal Charbonneau: 25600.01.0GM Sergey Erenburg: 2616
NM Matt Herman: 22750.01.0FM Shinsaku Uesugi: 2354
NM Yaacov Norowitz: 23541.00.0Ian Harris: 2172
Average Rating: 2464Average Rating: 2449
New York Total2.02.0Baltimore Total

team icon Chicago Blaze (1.0 - 4.0)vsPhiladelphia Inventors (1.5 - 3.5) team icon

All Time Series Record: (This is their first match)

Starts at 8:00 PM EST

Time Control: Game in 75 with 30 second increment

Chicago BlazePhiladelphia Inventors
GM Nikola Mitkov: 25540.01.0IM Alex Lenderman: 2638
IM Jan van de Mortel: 24561.00.0IM Bryan Smith: 2528
FM Florin Felecan: 24300.50.5IM Richard Costigan: 2288
NM Eric Rosen: 21640.50.5Kavinayan Sivakumar: 2048
Average Rating: 2401Average Rating: 2376
Chicago Total1.52.5Philadelphia Total
Due to a lineup change, on Board Three Chicago will start with 86 minutes while Philadelphia will start with 46.


team icon Arizona Scorpions (2.0 - 3.0)vsNew Jersey Knockouts (5.0 - 0.0) team icon

All Time Series Record: (This is their first match)

Starts at 9:00 PM EST

Time Control: Game in 60 with 30 second increment

Arizona ScorpionsNew Jersey Knockouts
GM Alejandro Ramirez: 26011.00.0GM Joel Benjamin: 2641
IM Rogelio Barcenilla: 25831.00.0IM Dean Ippolito: 2535
FM Daniel Rensch: 24340.50.5SM Mackenzie Molner: 2446
David Adelberg: 21600.50.5Sean Finn: 2114
Average Rating: 2445Average Rating: 2434
Arizona Total3.01.0New Jersey Total

team icon Carolina Cobras (0.0 – 5.0)vsBoston Blitz (4.0 – 1.0) team icon

All Time Series Record: (Boston leads 5.5 - 0.5)

Starts at 7:00 PM EST

Time Control: Game in 90 with 30 second increment

Carolina CobrasBoston Blitz
IM Jonathan Schroer: 24290.01.0GM Eugene Perelshteyn: 2588
FM Oleg Zaikov: 23880.01.0SM Marc Esserman: 2461
FM Ron Simpson: 22900.01.0WGM Anya Corke: 2304
NM Udayan Bapat: 22140.01.0NM Ilya Krasik: 2252
Average Rating: 2330Average Rating: 2401
Carolina Total0.04.0Boston Total

team icon Tennessee Tempo (2.0 - 3.0)vsDallas Destiny (1.5 - 3.5) team icon

All Time Series Record: (Dallas leads 3.5 - 1.5)

Starts at 8:00 PM EST

Time Control: Game in 75 with 30 second increment

Tennessee TempoDallas Destiny
GM Jaan Ehlvest: 26970.50.5IM Daniel Ludwig: 2543
GM Alex Shabalov: 26240.01.0IM Salvijus Bercys: 2503
FM John Bick: 22601.00.0FM Keaton Kiewra: 2365
David Justice: 20870.01.0NM Chaitanya Vaidya: 2324
Average Rating: 2417Average Rating: 2434
Tennessee Total1.52.5Dallas Total

team icon San Francisco Mechanics (3.5 – 1.5)vsMiami Sharks (3.5 – 1.5) team icon

All Time Series Record: (San Francisco leads 5.5 - 4.5)

Starts at 8:30 PM EST

Time Control: Game in 60 with 30 second increment

San Francisco MechanicsMiami Sharks
GM Patrick Wolff: 26231.00.0GM Julio Becerra: 2615
GM Jesse Kraai: 25520.01.0FM Marcel Martinez: 2475
FM Daniel Naroditsky: 23710.50.5NM Eric Rodriguez: 2290
NM Yian Liou: 21490.50.5Miguel Recio: 2164
Average Rating: 2424Average Rating: 2386
San Francisco Total2.02.0Miami Total

team icon Queens Pioneers (2.0 - 3.0)vsSeattle Sluggers (4.0 - 1.0) team icon

All Time Series Record: (This is their first match)

Starts at 9:00 PM EST

Time Control: Game in 60 with 30 second increment

Queens PioneersSeattle Sluggers
IM Lev Milman: 25100.01.0GM Gregory Serper: 2592
IM Dmitry Schneider: 25100.50.5FM Slava Mikhailuk: 2437
FM Andrei Zaremba: 23981.00.0FM Michael Lee: 2384
Benjamin Katz: 21390.01.0NM Joshua Sinanan: 2284
Average Rating: 2389Average Rating: 2424
Queens Total1.52.5Seattle Total