There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from September of the previous year through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2590, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from January through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2600, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Average rating of opponents throughout the season, using the August rating list of that season.

3. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

4. Total Match Points versus Divisional Teams. Thus if Team A went 4.0 - 2.0 in Divisional Matches while Team B went 3.5 - 2.5 then Team A would have the better tiebreaks.

5. Total Game Points versus Divisional Teams

6. Total Game Points from Board 1

7. Total Game Points from Board 2

8. Total Game Points from Board 3

9. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

10. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Strength of Schedule; the team whose opponents have the highest combined record wins the tiebreak.

3. Average rating of opponents throughout the season, using the August rating list of that season.

4. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

5. Total Match Points versus Divisional Teams. Thus if Team A went 5.0 - 3.0 in Divisional Matches while Team B went 4.5 - 3.5 then Team A would have the better tiebreaks.

6. Total Game Points versus Divisional Teams

7. Total Game Points from Board 1

8. Total Game Points from Board 2

9. Total Game Points from Board 3

10. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

11. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If the regulation match is tied 2 - 2, the following tiebreak procedures will be take place after a ten minute break:

1. The fourth boards from each team will play each other. The team that won on the highest board during the original match will choose their color for the first game. If all regulation games were drawn, the lower rated team gets to choose colors for the first tiebreak game. The time control will be three minutes with a three second increment. The loser of this game will be eliminated, and the winner then faces Board Three of the opposing team.

2. This process continues with the next higher board on each team continually replacing any player of their team who gets eliminated.

3. If a game ends in a draw, both players are eliminated, except if at least one team is using its Board One in which case there is no elimination on a draw, instead colors reverse, and the game is replayed until there is a decisive result.

4. Colors will switch every game for the teams in all circumstances.

5. This process repeats itself until all four players from one team have been eliminated. Thus in order for your opponents to win the match, every one of your team members must be eliminated.

Return to the 2009 Schedule

Week 5 Results, USCL 2009

Monday, September 28th

1. Baltimore Kingfishers vs Boston Blitz7:15 PM EST
2. Miami Sharks vs Carolina Cobras7:30 PM EST

Wednesday, September 30th

3. Philadelphia Inventors vs Queens Pioneers7:00 PM EST
4. New Jersey Knockouts vs Chicago Blaze8:00 PM EST
5. New York Knights vs San Francisco Mechanics8:30 PM EST
6. Arizona Scorpions vs Dallas Destiny9:00 PM EST
7. Seattle Sluggers vs Tennessee Tempo9:00 PM EST

• If you are wondering why some teams have an average rating of above 2401, click here

• All ratings listed below are August ratings - not always the ratings used for the league rating calculations!

• Team listed first gets White on Boards 1+3


team icon Baltimore Kingfishers (2.5 – 1.5)vsBoston Blitz (3.0 – 1.0) team icon

All Time Series Record: (Baltimore leads 3.5 - 2.5)

Starts at 7:15 PM EST

Time Control: Game in 90 with 30 second increment

Baltimore KingfishersBoston Blitz
GM Leonid Kritz: 26540.01.0GM Larry Christiansen: 2662
GM Sergey Erenburg: 26161.00.0SM Denys Shmelov: 2474
FM Shinsaku Uesugi: 23540.50.5SM Marc Esserman: 2461
Ian Harris: 21720.01.0NM Ilya Krasik: 2252
Average Rating: 2449Average Rating: 2462
Baltimore Total1.52.5Boston Total

team icon Miami Sharks (2.5 - 1.5)vsCarolina Cobras (0.0 - 4.0) team icon

All Time Series Record: (Miami leads 2.5 - 1.5)

Starts at 7:30 PM EST

Time Control: Game in 90 with 30 second increment

Miami SharksCarolina Cobras
GM Julio Becerra: 26150.50.5IM Jonathan Schroer: 2429
IM Blas Lugo: 23511.00.0FM Oleg Zaikov: 2388
IM Alejandro Moreno Roman: 23310.01.0FM Mike Klein: 2304
NM Eric Rodriguez: 22901.00.0NM Chris Mabe: 2265
Average Rating: 2406Average Rating: 2347
Miami Total2.51.5Carolina Total

team icon Philadelphia Inventors (1.0 - 3.0)vsQueens Pioneers (1.5 - 2.5) team icon

All Time Series Record: (Tied 1 - 1)

Starts at 7:00 PM EST

Time Control: Game in 90 with 30 second increment

Philadelphia InventorsQueens Pioneers
GM Sergey Kudrin: 26020.01.0GM Alex Stripunsky: 2628
IM Bryan Smith: 25281.00.0IM Eli Vovsha: 2539
FM Tom Bartell: 24110.01.0FM Andrei Zaremba: 2398
Kavinayan Sivakumar: 20481.00.0Shaun Smith: 2038
Average Rating: 2397Average Rating: 2401
Philadelphia Total2.02.0Queens Total

team icon New Jersey Knockouts (4.0 - 0.0)vsChicago Blaze (1.0 - 3.0) team icon

All Time Series Record: (This is their first match)

Starts at 8:00 PM EST

Time Control: Game in 75 with 30 second increment

New Jersey KnockoutsChicago Blaze
GM Joel Benjamin: 26411.00.0IM Jan van de Mortel: 2456
SM Mackenzie Molner: 24460.50.5IM Angelo Young: 2325
IM Albert Kapengut: 23791.00.0IM Mehmed Pasalic: 2346
NM Andrew Ng: 21820.01.0NM Eric Rosen: 2164
Average Rating: 2412Average Rating: 2323
New Jersey Total2.51.5Chicago Total

team icon New York Knights (1.5 - 2.5)vsSan Francisco Mechanics (3.5 - 0.5) team icon

All Time Series Record: (San Francisco leads 2.5 - 1.5)

Starts at 8:30 PM EST

Time Control: Game in 75 with 30 second increment

New York KnightsSan Francisco Mechanics
GM Giorgi Kacheishvili: 26661.00.0GM Josh Friedel: 2612
IM Irina Krush: 24780.50.5GM Jesse Kraai: 2552
NM Matt Herman: 22751.00.0FM Daniel Naroditsky: 2371
NM Yaacov Norowitz: 23540.50.5NM Yian Liou: 2149
Average Rating: 2443Average Rating: 2421
New York Total3.01.0San Francisco Total

team icon Arizona Scorpions (1.5 – 2.5)vsDallas Destiny (1.0 – 3.0) team icon

All Time Series Record: (Dallas leads 1 - 0)

Starts at 9:00 PM EST

Time Control: Game in 75 with 30 second increment

Arizona ScorpionsDallas Destiny
GM Alejandro Ramirez: 26011.00.0IM John Bartholomew: 2499
IM Rogelio Barcenilla: 25830.01.0IM Salvijus Bercys: 2503
FM Robby Adamson: 23400.01.0FM Keaton Kiewra: 2365
David Adelberg: 21601.00.0WFM Bayaraa Zorigt: 2270
Average Rating: 2421Average Rating: 2409
Arizona Total2.02.0Dallas Total

team icon Seattle Sluggers (3.0 - 1.0)vsTennessee Tempo (2.0 - 2.0) team icon

All Time Series Record: (Seattle leads 3.5 - 1.5)

Starts at 9:00 PM EST

Time Control: Game in 75 with 30 second increment

Seattle SluggersTennessee Tempo
GM Gregory Serper: 25920.50.5GM Jaan Ehlvest: 2697
FM Slava Mikhailuk: 24371.00.0GM Alex Shabalov: 2624
WGM Katerina Rohonyan: 23310.01.0FM John Bick: 2260
NM Joshua Sinanan: 22841.00.0David Justice: 2087
Average Rating: 2411Average Rating: 2417
Seattle Total2.51.5Tennessee Total