There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from September of the previous year through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2590, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from January through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2600, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Average rating of opponents throughout the season, using the August rating list of that season.

3. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

4. Total Match Points versus Divisional Teams. Thus if Team A went 4.0 - 2.0 in Divisional Matches while Team B went 3.5 - 2.5 then Team A would have the better tiebreaks.

5. Total Game Points versus Divisional Teams

6. Total Game Points from Board 1

7. Total Game Points from Board 2

8. Total Game Points from Board 3

9. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

10. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Strength of Schedule; the team whose opponents have the highest combined record wins the tiebreak.

3. Average rating of opponents throughout the season, using the August rating list of that season.

4. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

5. Total Match Points versus Divisional Teams. Thus if Team A went 5.0 - 3.0 in Divisional Matches while Team B went 4.5 - 3.5 then Team A would have the better tiebreaks.

6. Total Game Points versus Divisional Teams

7. Total Game Points from Board 1

8. Total Game Points from Board 2

9. Total Game Points from Board 3

10. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

11. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If the regulation match is tied 2 - 2, the following tiebreak procedures will be take place after a ten minute break:

1. The fourth boards from each team will play each other. The team that won on the highest board during the original match will choose their color for the first game. If all regulation games were drawn, the lower rated team gets to choose colors for the first tiebreak game. The time control will be three minutes with a three second increment. The loser of this game will be eliminated, and the winner then faces Board Three of the opposing team.

2. This process continues with the next higher board on each team continually replacing any player of their team who gets eliminated.

3. If a game ends in a draw, both players are eliminated, except if at least one team is using its Board One in which case there is no elimination on a draw, instead colors reverse, and the game is replayed until there is a decisive result.

4. Colors will switch every game for the teams in all circumstances.

5. This process repeats itself until all four players from one team have been eliminated. Thus in order for your opponents to win the match, every one of your team members must be eliminated.

Return to the 2009 Schedule

Week 3 Results, USCL 2009

Monday, September 14th

1. Carolina Cobras vs New Jersey Knockouts7:00 PM EST
2. Queens Pioneers vs New York Knights7:15 PM EST
3. Baltimore Kingfishers vs Philadelphia Inventors7:30 PM EST
4. Dallas Destiny vs Boston Blitz8:00 PM EST

Wednesday, September 16th

5. Tennessee Tempo vs Chicago Blaze8:00 PM EST
6. Miami Sharks vs San Francisco Mechanics8:30 PM EST
7. Arizona Scorpions vs Seattle Sluggers9:00 PM EST

• If you are wondering why some teams have an average rating of above 2401, click here

• All ratings listed below are August ratings - not always the ratings used for the league rating calculations!

• Team listed first gets White on Boards 1+3


team icon Carolina Cobras (0.0 - 2.0)vsNew Jersey Knockouts (2.0 - 0.0) team icon

All Time Series Record: (Tied 1 - 1)

Starts at 7:00 PM EST

Time Control: Game in 90 with 30 second increment

Carolina CobrasNew Jersey Knockouts
IM Jonathan Schroer: 24290.01.0GM Joel Benjamin: 2641
FM Oleg Zaikov: 23880.01.0GM Boris Gulko: 2609
FM Ron Simpson: 22900.01.0IM Dean Ippolito: 2535
NM Craig Jones: 22751.00.0Arthur Shen: 2107
Average Rating: 2346Average Rating: 2473
Carolina Total1.03.0New Jersey Total

team icon Queens Pioneers (0.5 - 1.5)vsNew York Knights (0.5 - 1.5) team icon

All Time Series Record: (Tied 1 - 1)

Starts at 7:15 PM EST

Time Control: Game in 90 with 30 second increment

Queens PioneersNew York Knights
GM Alex Stripunsky: 26280.50.5GM Giorgi Kacheishvili: 2666
IM Dmitry Schneider: 25100.01.0GM Pascal Charbonneau: 2560
FM Andrei Zaremba: 23980.01.0NM Matt Herman: 2275
WFM Elizabeth Vicary: 21060.01.0NM Yaacov Norowitz: 2354
Average Rating: 2411Average Rating: 2464
Queens Total0.53.5New York Total

team icon Baltimore Kingfishers (1.5 – 0.5)vsPhiladelphia Inventors (0.0 – 2.0) team icon

All Time Series Record: (Philadelphia leads 4.5 - 2.5)

Starts at 7:30 PM EST

Time Control: Game in 90 with 30 second increment

Baltimore KingfishersPhiladelphia Inventors
GM Leonid Kritz: 26541.00.0GM Sergey Kudrin: 2602
GM Larry Kaufman: 24440.01.0IM Alex Lenderman: 2638
FM Shinsaku Uesugi: 23540.50.5FM Tom Bartell: 2411
WIM Tsagaan Battsetseg: 22650.01.0Kavinayan Sivakumar: 2048
Average Rating: 2429Average Rating: 2425
Baltimore Total1.52.5Philadelphia Total

team icon Dallas Destiny (0.0 - 2.0)vsBoston Blitz (2.0 - 0.0) team icon

All Time Series Record: (Dallas leads 3.5 - 0.5)

Starts at 8:00 PM EST

Time Control: Game in 75 with 30 second increment

Dallas DestinyBoston Blitz
IM Jacek Stopa: 25651.00.0GM Larry Christiansen: 2662
IM Daniel Ludwig: 25431.00.0SM Jorge Sammour-Hasbun: 2603
FM Keaton Kiewra: 23651.00.0NM Vadim Martirosov: 2235
FM Darwin Yang: 23481.00.0NM Ilya Krasik: 2252
Average Rating: 2455Average Rating: 2438
Dallas Total4.00.0Boston Total

team icon Tennessee Tempo (1.5 - 0.5)vsChicago Blaze (0.0 - 2.0) team icon

All Time Series Record: (Chicago leads 2 - 0)

Starts at 8:00 PM EST

Time Control: Game in 75 with 30 second increment

Tennessee TempoChicago Blaze
GM Jaan Ehlvest: 26971.00.0FM Florin Felecan: 2430
FM Todd Andrews: 23600.01.0IM Angelo Young: 2325
FM Peter Bereolos: 23290.01.0IM Mehmed Pasalic: 2346
FM John Bick: 22600.50.5NM Jon Burgess: 2237
Average Rating: 2412Average Rating: 2335
Tennessee Total1.52.5Chicago Total

team icon Miami Sharks (2.0 – 0.0)vsSan Francisco Mechanics (1.5 – 0.5) team icon

All Time Series Record: (Tied 4.5 - 4.5)

Starts at 8:30 PM EST

Time Control: Game in 75 with 30 second increment

Miami SharksSan Francisco Mechanics
GM Julio Becerra: 26151.00.0GM Josh Friedel: 2612
FM Bruci Lopez: 24800.01.0GM Jesse Kraai: 2552
IM Blas Lugo: 23510.01.0IM Sam Shankland: 2564
NM Ernesto Alvarez: 22000.01.0NM Yian Liou: 2149
Average Rating: 2412Average Rating: 2469
Miami Total1.03.0San Francisco Total

team icon Arizona Scorpions (1.5 – 0.5)vsSeattle Sluggers (1.0 – 1.0) team icon

All Time Series Record: (Tied 1 - 1)

Starts at 9:00 PM EST

Time Control: Game in 75 with 30 second increment

Arizona ScorpionsSeattle Sluggers
IM Rogelio Barcenilla: 25830.01.0GM Hikaru Nakamura: 2759
IM Mark Ginsburg: 24271.00.0FM Slava Mikhailuk: 2437
FM Daniel Rensch: 24340.01.0FM Michael Lee: 2384
NM Leo Martinez: 22300.50.5NM Joshua Sinanan: 2284
Average Rating: 2419Average Rating: 2466
Arizona Total1.52.5Seattle Total