There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from September of the previous year through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2590, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from January through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2600, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Average rating of opponents throughout the season, using the August rating list of that season.

3. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

4. Total Match Points versus Divisional Teams. Thus if Team A went 4.0 - 2.0 in Divisional Matches while Team B went 3.5 - 2.5 then Team A would have the better tiebreaks.

5. Total Game Points versus Divisional Teams

6. Total Game Points from Board 1

7. Total Game Points from Board 2

8. Total Game Points from Board 3

9. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

10. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Strength of Schedule; the team whose opponents have the highest combined record wins the tiebreak.

3. Average rating of opponents throughout the season, using the August rating list of that season.

4. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

5. Total Match Points versus Divisional Teams. Thus if Team A went 5.0 - 3.0 in Divisional Matches while Team B went 4.5 - 3.5 then Team A would have the better tiebreaks.

6. Total Game Points versus Divisional Teams

7. Total Game Points from Board 1

8. Total Game Points from Board 2

9. Total Game Points from Board 3

10. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

11. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If the regulation match is tied 2 - 2, the following tiebreak procedures will be take place after a ten minute break:

1. The fourth boards from each team will play each other. The team that won on the highest board during the original match will choose their color for the first game. If all regulation games were drawn, the lower rated team gets to choose colors for the first tiebreak game. The time control will be three minutes with a three second increment. The loser of this game will be eliminated, and the winner then faces Board Three of the opposing team.

2. This process continues with the next higher board on each team continually replacing any player of their team who gets eliminated.

3. If a game ends in a draw, both players are eliminated, except if at least one team is using its Board One in which case there is no elimination on a draw, instead colors reverse, and the game is replayed until there is a decisive result.

4. Colors will switch every game for the teams in all circumstances.

5. This process repeats itself until all four players from one team have been eliminated. Thus in order for your opponents to win the match, every one of your team members must be eliminated.

Return to the 2007 Schedule

Week 8 Results, USCL 2007

Monday, October 15th

1. New York Knights vs Queens Pioneers7:00 PM EST

Wednesday, October 17th

2. New Jersey Knockouts vs Boston Blitz7:00 PM EST
3. Baltimore Kingfishers vs Philadelphia Inventors7:15 PM EST
4. Miami Sharks vs Tennessee Tempo8:00 PM EST
5. Carolina Cobras vs San Francisco Mechanics8:30 PM EST
6. Dallas Destiny vs Seattle Sluggers9:00 PM EST

• If you are wondering why some teams have an average rating of above 2401, click here

• All ratings listed below are August ratings - not always the ratings used for the league rating calculations!

• Team listed first gets White on Boards 1+3


team icon New York Knights (3.0 - 4.0)vsQueens Pioneers (3.0 - 4.0) team icon

All Time Series Record: (This is their first match)

Starts at 7:00 PM EST

Time Control: Game in 90 with 30 second increment

New York KnightsQueens Pioneers
GM Hikaru Nakamura: 27421.00.0IM Eli Vovsha: 2495
GM Pascal Charbonneau: 25300.01.0IM Dmitry Schneider: 2515
FM Marc Arnold: 23601.00.0FM Jake Kleiman: 2389
WFM Iryna Zenyuk: 21850.50.5NM Parker Zhao: 2227
Average Rating: 2454Average Rating: 2407
New York Total2.51.5Queens Total

team icon New Jersey Knockouts (3.5 – 3.5)vsBoston Blitz (5.0 - 2.0) team icon

All Time Series Record: (This is their first match)

Starts at 7:00 PM EST

Time Control: Game in 90 with 30 second increment

New Jersey KnockoutsBoston Blitz
GM Joel Benjamin: 26510.50.5GM Larry Christiansen: 2669
IM Dean Ippolito: 24330.01.0SM Jorge Sammour-Hasbun: 2576
NM Evan Ju: 23030.50.5NM Denys Shmelov: 2391
NM Victor Shen: 22501.00.0NM Chris Williams: 2241
Average Rating: 2409Average Rating: 2469
New Jersey Total2.02.0Boston Total

team icon Baltimore Kingfishers (3.5 – 3.5)vsPhiladelphia Inventors (4.0 – 3.0) team icon

All Time Series Record: (Tied 2.5 - 2.5)

Starts at 7:15 PM EST

Time Control: Game in 90 with 30 second increment

Baltimore KingfishersPhiladelphia Inventors
GM Sergey Erenburg: 26050.50.5GM Sergey Kudrin: 2605
FM Tegshsuren Enkhbat: 23970.01.0IM Bryan Smith: 2453
IM Larry Kaufman: 24060.50.5IM Richard Costigan: 2287
WIM Tsagaan Battsetseg: 22510.01.0NM Elvin Wilson: 2240
Average Rating: 2415Average Rating: 2396
Baltimore Total1.03.0Philadelphia Total

team icon Miami Sharks (2.5 – 4.5)vsTennessee Tempo (1.5 – 5.5) team icon

All Time Series Record: (Miami leads 2 - 1)

Starts at 8:00 PM EST

Time Control: Game in 75 with 30 second increment

Miami SharksTennessee Tempo
GM Julio Becerra: 26341.00.0IM Ron Burnett: 2407
FM Marcel Martinez: 24620.01.0FM Todd Andrews: 2337
NM Miguel Espino: 23070.01.0FM John Bick: 2266
Luis Barredo: 21601.00.0James Wu: 2066
Average Rating: 2391Average Rating: 2269
Miami Total2.02.0Tennessee Total
Due to a lineup change, on Board Three Tennessee will begin with 87 minutes while Miami will begin with 63.


team icon Carolina Cobras (3.5 - 3.5)vsSan Francisco Mechanics (3.0 - 4.0) team icon

All Time Series Record: (San Francisco leads 2.5 - 0.5)

Starts at 8:30 PM EST

Time Control: Game in 60 with 30 second increment

Carolina CobrasSan Francisco Mechanics
IM Lev Milman: 25310.01.0IM Vinay Bhat: 2465
IM Jonathan Schroer: 24490.50.5IM David Pruess: 2448
FM Oleg Zaikov: 23690.50.5IM John Donaldson: 2458
NM Craig Jones: 23230.01.0NM Sam Shankland: 2211
Average Rating: 2418Average Rating: 2396
Carolina Total1.03.0San Francisco Total

team icon Dallas Destiny (5.0 – 2.0)vsSeattle Sluggers (4.5 – 2.5) team icon

All Time Series Record: (Seattle leads 3 - 1)

Starts at 9:00 PM EST

Time Control: Game in 75 with 30 second increment

Dallas DestinySeattle Sluggers
IM Drasko Boskovic: 25200.01.0GM Gregory Serper: 2572
IM Davorin Kuljasevic: 24911.00.0IM Eric Tangborn: 2455
FM Keaton Kiewra: 23261.00.0FM Slava Mikhailuk: 2433
NM Francisco Guadalupe II: 22181.00.0Joshua Sinanan: 2191
Average Rating: 2389Average Rating: 2413
Dallas Total3.01.0Seattle Total