There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from September of the previous year through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2590, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from January through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2600, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Average rating of opponents throughout the season, using the August rating list of that season.

3. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

4. Total Match Points versus Divisional Teams. Thus if Team A went 4.0 - 2.0 in Divisional Matches while Team B went 3.5 - 2.5 then Team A would have the better tiebreaks.

5. Total Game Points versus Divisional Teams

6. Total Game Points from Board 1

7. Total Game Points from Board 2

8. Total Game Points from Board 3

9. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

10. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Strength of Schedule; the team whose opponents have the highest combined record wins the tiebreak.

3. Average rating of opponents throughout the season, using the August rating list of that season.

4. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

5. Total Match Points versus Divisional Teams. Thus if Team A went 5.0 - 3.0 in Divisional Matches while Team B went 4.5 - 3.5 then Team A would have the better tiebreaks.

6. Total Game Points versus Divisional Teams

7. Total Game Points from Board 1

8. Total Game Points from Board 2

9. Total Game Points from Board 3

10. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

11. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If the regulation match is tied 2 - 2, the following tiebreak procedures will be take place after a ten minute break:

1. The fourth boards from each team will play each other. The team that won on the highest board during the original match will choose their color for the first game. If all regulation games were drawn, the lower rated team gets to choose colors for the first tiebreak game. The time control will be three minutes with a three second increment. The loser of this game will be eliminated, and the winner then faces Board Three of the opposing team.

2. This process continues with the next higher board on each team continually replacing any player of their team who gets eliminated.

3. If a game ends in a draw, both players are eliminated, except if at least one team is using its Board One in which case there is no elimination on a draw, instead colors reverse, and the game is replayed until there is a decisive result.

4. Colors will switch every game for the teams in all circumstances.

5. This process repeats itself until all four players from one team have been eliminated. Thus in order for your opponents to win the match, every one of your team members must be eliminated.

Return to the 2006 Schedule

Week 8 Results, USCL 2006

Monday, October 16th

1. Philadelphia Masterminds vs Carolina Cobras7:15 PM EST

Wednesday, October 18th

2. New York Knights vs Boston Blitz7:00 PM EST
3. Baltimore Kingfishers vs Dallas Destiny8:15 PM EST
4. Tennessee Tempo vs San Francisco Mechanics8:30 PM EST
5. Miami Sharks vs Seattle Sluggers9:00 PM EST

• If you are wondering why some teams have an average rating of above 2401, click here

• All ratings listed below are August ratings - not always the ratings used for the league rating calculations!

• Team listed first gets White on Boards 1+3


team icon Philadelphia Masterminds (2.0 - 5.0)vsCarolina Cobras (2.5 - 4.5) team icon

Starts at 7:00 PM EST

Time Control: Game in 90 with 30 second increment

Philadelphia MastermindsCarolina Cobras
GM Jaan Ehlvest: 26651.00.0IM Lev Milman: 2504
FM Bryan Smith: 24420.50.5FM Matthew Hoekstra: 2391
IM Richard Costigan: 22870.50.5NM Craig Jones: 2294
FM Michael Shahade: 22420.50.5WFM Anna Levina: 2087
Average Rating: 2409Average Rating: 2319
Philadelphia Total2.51.5Carolina Total

team icon New York Knights (3.0 - 4.0)vsBoston Blitz (6.0 - 1.0) team icon

Starts at 7:00 PM EST

Time Control: Game in 90 with 30 second increment

New York KnightsBoston Blitz
GM Pascal Charbonneau: 25301.00.0GM Eugene Perelshteyn: 2615
IM Irina Krush: 24410.01.0IM Igor Foygel: 2541
IM Jay Bonin: 23790.01.0NM Charles Riordan: 2330
Matt Herman: 21721.00.0NM Ilya Krasik: 2202
Average Rating: 2381Average Rating: 2418
New York Total2.02.0Boston Total

team icon Baltimore Kingfishers (3.5 - 3.5)vsDallas Destiny (2.5 - 4.5) team icon

Starts at 8:15 PM EST

Time Control: Game in 75 with 30 second increment

Baltimore KingfishersDallas Destiny
GM Pawel Blehm: 25890.01.0GM Magesh Panchanathan: 2544
IM Larry Kaufman: 23940.01.0IM Jacek Stopa: 2432
NM Ray Kaufman: 22680.01.0IM Peter Vavrak: 2448
FM Ralph Zimmer: 22490.01.0Nelson Lopez: 2136
Average Rating: 2375Average Rating: 2390
Baltimore Total0.04.0Dallas Total

team icon Tennessee Tempo (0.5 - 6.5)vsSan Francisco Mechanics (6.0 - 1.0) team icon

Starts at 8:30 PM EST

Time Control: Game in 75 with 30 second increment

Tennessee TempoSan Francisco Mechanics
IM Ron Burnett: 24230.50.5IM Josh Friedel: 2528
FM Todd Andrews: 23500.01.0IM David Pruess: 2453
NM Jerry Wheeler: 22060.01.0IM Dmitry Zilberstein: 2435
Gainer Phay: 19830.01.0NM Sam Shankland: 2161
Average Rating: 2241Average Rating: 2394
Tennessee Total0.53.5San Francisco Total

team icon Miami Sharks (3.5 - 3.5)vsSeattle Sluggers (5.5 - 1.5) team icon

Starts at 9:00 PM EST

Time Control: Game in 60 with 30 second increment

Miami SharksSeattle Sluggers
GM Julio Becerra: 26050.50.5GM Gregory Serper: 2575
IM Blas Lugo: 24471.00.0FM Slava Mikhailuk: 2433
IM Alejandro Moreno Roman: 24370.01.0FM Marcel Milat: 2354
Jose Cabrera: 20770.01.0NM Nat Koons: 2258
Average Rating: 2392Average Rating: 2405
Miami Total1.52.5Seattle Total