There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from September of the previous year through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2590, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from January through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2600, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Average rating of opponents throughout the season, using the August rating list of that season.

3. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

4. Total Match Points versus Divisional Teams. Thus if Team A went 4.0 - 2.0 in Divisional Matches while Team B went 3.5 - 2.5 then Team A would have the better tiebreaks.

5. Total Game Points versus Divisional Teams

6. Total Game Points from Board 1

7. Total Game Points from Board 2

8. Total Game Points from Board 3

9. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

10. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Strength of Schedule; the team whose opponents have the highest combined record wins the tiebreak.

3. Average rating of opponents throughout the season, using the August rating list of that season.

4. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

5. Total Match Points versus Divisional Teams. Thus if Team A went 5.0 - 3.0 in Divisional Matches while Team B went 4.5 - 3.5 then Team A would have the better tiebreaks.

6. Total Game Points versus Divisional Teams

7. Total Game Points from Board 1

8. Total Game Points from Board 2

9. Total Game Points from Board 3

10. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

11. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If the regulation match is tied 2 - 2, the following tiebreak procedures will be take place after a ten minute break:

1. The fourth boards from each team will play each other. The team that won on the highest board during the original match will choose their color for the first game. If all regulation games were drawn, the lower rated team gets to choose colors for the first tiebreak game. The time control will be three minutes with a three second increment. The loser of this game will be eliminated, and the winner then faces Board Three of the opposing team.

2. This process continues with the next higher board on each team continually replacing any player of their team who gets eliminated.

3. If a game ends in a draw, both players are eliminated, except if at least one team is using its Board One in which case there is no elimination on a draw, instead colors reverse, and the game is replayed until there is a decisive result.

4. Colors will switch every game for the teams in all circumstances.

5. This process repeats itself until all four players from one team have been eliminated. Thus in order for your opponents to win the match, every one of your team members must be eliminated.

Return to the 2006 Schedule

Week 4 Results, USCL 2006

Monday, September 18th

1. Miami Sharks vs Baltimore Kingfishers7:30 PM EST

Wednesday, September 20th

2. Carolina Cobras vs New York Knights7:00 PM EST
3. Boston Blitz vs Philadelphia Masterminds7:15 PM EST
4. Dallas Destiny vs San Francisco Mechanics8:30 PM EST
5. Seattle Sluggers vs Tennessee Tempo9:00 PM EST

• If you are wondering why some teams have an average rating of above 2401, click here

• All ratings listed below are August ratings - not always the ratings used for the league rating calculations!

• Team listed first gets White on Boards 1+3


team icon Miami Sharks (1.0 - 2.0)vsBaltimore Kingfishers (2.0 - 1.0) team icon

Starts at 7:30 PM EST

Time Control: Game in 90 with 30 second increment

Miami SharksBaltimore Kingfishers
GM Julio Becerra: 26051.00.0GM Pawel Blehm: 2589
IM Alejandro Moreno Roman: 24370.01.0IM Larry Kaufman: 2394
FM Marcel Martinez: 24150.50.5NM John Rouleau: 2295
Luis Barredo: 21601.00.0FM Ralph Zimmer: 2249
Average Rating: 2404Average Rating: 2382
Miami Total2.51.5Baltimore Total

team icon Carolina Cobras (1.0 – 2.0)vsNew York Knights (1.0 - 2.0) team icon

Starts at 7:00 PM EST

Time Control: Game in 90 with 30 second increment

Carolina CobrasNew York Knights
IM Lev Milman: 25040.01.0GM Pascal Charbonneau: 2530
IM Jonathan Schroer: 24510.01.0IM Jay Bonin: 2379
FM Oleg Zaikov: 23311.00.0NM Mackenzie Molner: 2366
NM John Kirby: 22180.50.5WGM Jennifer Shahade: 2318
Average Rating: 2376Average Rating: 2398
Carolina Total1.52.5New York Total

team icon Boston Blitz (3.0 – 0.0)vsPhiladelphia Masterminds (0.0 - 3.0) team icon

Starts at 7:15 PM EST

Time Control: Game in 90 with 30 second increment

Boston BlitzPhiladelphia Masterminds
GM Eugene Perelshteyn: 25981.00.0FM Bryan Smith: 2442
FM Steven Winer: 24210.01.0IM Richard Costigan: 2287
NM Charles Riordan: 23301.00.0FM Norman Rogers: 2270
NM Vadim Martirosov: 22700.50.5NM Elvin Wilson: 2240
Average Rating: 2405Average Rating: 2310
Boston Total2.51.5Philadelphia Total

team icon Dallas Destiny (0.5 – 2.5)vsSan Francisco Mechanics (3.0 - 0.0) team icon

Starts at 8:30 PM EST

Time Control: Game in 75 with 30 second increment

Dallas DestinySan Francisco Mechanics
GM Magesh Panchanathan: 25440.01.0IM Josh Friedel: 2528
IM Jacek Stopa: 24320.50.5IM David Pruess: 2435
IM Peter Vavrak: 24481.00.0IM Dmitry Zilberstein: 2435
Nelson Lopez: 21360.50.5Daniel Naroditsky: 2055
Average Rating: 2390Average Rating: 2368
Dallas Total2.02.0San Francisco Total

team icon Seattle Sluggers (3.0 - 0.0)vsTennessee Tempo (0.5 - 2.5) team icon

Starts at 9:00 PM EST

Time Control: Game in 75 with 30 second increment

Seattle SluggersTennessee Tempo
GM Gregory Serper: 25751.00.0IM Ron Burnett: 2423
FM Slava Mikhailuk: 24331.00.0FM Todd Andrews: 2350
FM John Readey: 23260.50.5FM Peter Bereolos: 2309
NM Nat Koons: 22581.00.0NM Jerry Wheeler: 2206
Average Rating: 2398Average Rating: 2322
Seattle Total3.50.5Tennessee Total