There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from September of the previous year through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2590, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from January through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2600, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Average rating of opponents throughout the season, using the August rating list of that season.

3. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

4. Total Match Points versus Divisional Teams. Thus if Team A went 4.0 - 2.0 in Divisional Matches while Team B went 3.5 - 2.5 then Team A would have the better tiebreaks.

5. Total Game Points versus Divisional Teams

6. Total Game Points from Board 1

7. Total Game Points from Board 2

8. Total Game Points from Board 3

9. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

10. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Strength of Schedule; the team whose opponents have the highest combined record wins the tiebreak.

3. Average rating of opponents throughout the season, using the August rating list of that season.

4. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

5. Total Match Points versus Divisional Teams. Thus if Team A went 5.0 - 3.0 in Divisional Matches while Team B went 4.5 - 3.5 then Team A would have the better tiebreaks.

6. Total Game Points versus Divisional Teams

7. Total Game Points from Board 1

8. Total Game Points from Board 2

9. Total Game Points from Board 3

10. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

11. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If the regulation match is tied 2 - 2, the following tiebreak procedures will be take place after a ten minute break:

1. The fourth boards from each team will play each other. The team that won on the highest board during the original match will choose their color for the first game. If all regulation games were drawn, the lower rated team gets to choose colors for the first tiebreak game. The time control will be three minutes with a three second increment. The loser of this game will be eliminated, and the winner then faces Board Three of the opposing team.

2. This process continues with the next higher board on each team continually replacing any player of their team who gets eliminated.

3. If a game ends in a draw, both players are eliminated, except if at least one team is using its Board One in which case there is no elimination on a draw, instead colors reverse, and the game is replayed until there is a decisive result.

4. Colors will switch every game for the teams in all circumstances.

5. This process repeats itself until all four players from one team have been eliminated. Thus in order for your opponents to win the match, every one of your team members must be eliminated.

team logo

Chicago Blaze

2011 Roster (September 2010 Rating List)

1.GM Yury Shulman2715
2.GM Josh Friedel2575
3.GM Mesgen Amanov2518
4.GM Dmitry Gurevich2479
5.IM Angelo Young2418
6.IM Florin Felecan2415
7.FM Jim Dean2287
8.NM Eric Rosen2261
9.NM Gopal Menon2163
10.NM Sam Schmakel1920

• Manager: Daniel Parmet
• Assistant Managers: Jae Lim, Brad Rosen

2011 Schedule

WeekDateColorOpponentResult
18/31BSeattle SluggersWin 3.5-0.5
29/7WMiami SharksWin 3.5-0.5
39/12BArizona ScorpionsWin 2.5-1.5
49/21BLos Angeles VibeWin 3-1
59/28WSt. Louis Arch BishopsWin 3.5-0.5
610/5WBaltimore KingfishersWin 2.5-1.5
710/12WSan Francisco MechanicsWin 2.5-1.5
810/19BDallas DestinyWin 3.5-0.5
910/24BMiami SharksLoss 2.5-1.5
1010/31WArizona ScorpionsTie 2-2
Regular Season Record8.5 - 1.5
Quarterfinals11/7WDallas DestinyTie 2-2*
Semifinals11/14WLos Angeles VibeWin 2.5-1.5
Championship11/20WNew York KnightsLoss 2.5-1.5

*Chicago advanced due to draw odds

Click here to see the entire 2011 League Schedule


Rosters & Schedules by Year

2011 | 2010 | 2009 | 2008

Chicago's Historical Results

2011: 8.0 – 2.0, 1st Place in the Western Division. Lost 2.5 - 1.5 in Championship to New York

2010: 6.0 – 4.0, 2nd Place in the Western Division. Lost 3 - 1 in Quarterfinals to Miami

2009: 4.0 – 6.0, 5th Place in the Western Division. Failed to qualify for the Playoffs

2008: 4.0 – 6.0, 6th Place in the Western Division. Failed to qualify for the Playoffs

Stats at end of 2011 Season

Most All Time MVP Points
1.IM Angelo Young26.0
2.NM Sam Schmakel10.0
3.NM Eric Rosen10.0
Overall Record vs USCL TeamsMatch PointsGame Points
Arizona Scorpions2.5/8 (31%)13.0/32 (41%)
Atlanta KingsNever PlayedNever Played
Baltimore Kingfishers2.0/2 (100%)5.0/8 (63%)
Boston BlitzNever PlayedNever Played
Carolina CobrasNever PlayedNever Played
Connecticut DreadnoughtsNever PlayedNever Played
Dallas Destiny3.5/5 (70%)13.0/20 (65%)
Los Angeles Vibe2.0/3 (67%)6.5/12 (54%)
Manhattan Applesauce0.0/1 (0%)1.0/4 (25%)
Miami Sharks2.0/6 (33%)11.0/24 (46%)
New England Nor'eastersNever PlayedNever Played
New York Knights0.0/1 (0%)1.5/4 (38%)
New Jersey Knockouts0.0/1 (0%)1.5/4 (38%)
Philadelphia Inventors1.5/2 (75%)4.5/8 (56%)
Rio Grande OspreysNever PlayedNever Played
San Francisco Mechanics2.5/4 (63%)8.5/16 (53%)
Seattle Sluggers2.5/4 (63%)9.5/16 (59%)
St. Louis Arch Bishops1.5/3 (50%)7.0/12 (58%)
Tennessee Tempo4.0/4 (100%)11.5/16 (72%)