There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from September of the previous year through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2590, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from January through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2600, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Average rating of opponents throughout the season, using the August rating list of that season.

3. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

4. Total Match Points versus Divisional Teams. Thus if Team A went 4.0 - 2.0 in Divisional Matches while Team B went 3.5 - 2.5 then Team A would have the better tiebreaks.

5. Total Game Points versus Divisional Teams

6. Total Game Points from Board 1

7. Total Game Points from Board 2

8. Total Game Points from Board 3

9. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

10. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Strength of Schedule; the team whose opponents have the highest combined record wins the tiebreak.

3. Average rating of opponents throughout the season, using the August rating list of that season.

4. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

5. Total Match Points versus Divisional Teams. Thus if Team A went 5.0 - 3.0 in Divisional Matches while Team B went 4.5 - 3.5 then Team A would have the better tiebreaks.

6. Total Game Points versus Divisional Teams

7. Total Game Points from Board 1

8. Total Game Points from Board 2

9. Total Game Points from Board 3

10. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

11. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If the regulation match is tied 2 - 2, the following tiebreak procedures will be take place after a ten minute break:

1. The fourth boards from each team will play each other. The team that won on the highest board during the original match will choose their color for the first game. If all regulation games were drawn, the lower rated team gets to choose colors for the first tiebreak game. The time control will be three minutes with a three second increment. The loser of this game will be eliminated, and the winner then faces Board Three of the opposing team.

2. This process continues with the next higher board on each team continually replacing any player of their team who gets eliminated.

3. If a game ends in a draw, both players are eliminated, except if at least one team is using its Board One in which case there is no elimination on a draw, instead colors reverse, and the game is replayed until there is a decisive result.

4. Colors will switch every game for the teams in all circumstances.

5. This process repeats itself until all four players from one team have been eliminated. Thus in order for your opponents to win the match, every one of your team members must be eliminated.

Return to the 2008 Schedule

Week 9 Results, USCL 2008

Monday, October 20th

1. Queens Pioneers vs Carolina Cobras7:00 PM EST

Wednesday, October 22nd

2. New York Knights vs Baltimore Kingfishers7:15 PM EST
3. Philadelphia Inventors vs Boston Blitz7:30 PM EST
4. New Jersey Knockouts vs Miami Sharks7:30 PM EST
5. Dallas Destiny vs San Francisco Mechanics8:30 PM EST
6. Seattle Sluggers vs Tennessee Tempo9:00 PM EST
7. Chicago Blaze vs Arizona Scorpions9:30 PM EST

• If you are wondering why some teams have an average rating of above 2401, click here

• All ratings listed below are August ratings - not always the ratings used for the league rating calculations!

• Team listed first gets White on Boards 1+3


team icon Queens Pioneers (6.5 - 1.5)vsCarolina Cobras (5.5 - 2.5) team icon

All Time Series Record: (Carolina leads 1 - 0)

Starts at 7:00 PM EST

Time Control: Game in 90 with 30 second increment

Queens PioneersCarolina Cobras
GM Alex Stripunsky: 26011.00.0IM Lev Milman: 2502
IM Eli Vovsha: 25321.00.0FM Oleg Zaikov: 2376
Benjamin Katz: 21080.01.0FM Ron Simpson: 2346
Shaun Smith: 20540.01.0NM Craig Jones: 2320
Average Rating: 2324Average Rating: 2386
Queens Total2.02.0Carolina Total

team icon New York Knights (3.0 - 5.0)vsBaltimore Kingfishers (1.5 - 6.5) team icon

All Time Series Record: (Baltimore leads 5 - 1)

Starts at 7:15 PM EST

Time Control: Game in 90 with 30 second increment

New York KnightsBaltimore Kingfishers
GM Pascal Charbonneau: 25241.00.0GM Sergey Erenburg: 2492
IM Irina Krush: 25340.50.5FM Tegshsuren Enkhbat: 2446
SM Gregory Braylovsky: 24451.00.0FM Ralph Zimmer: 2328
NM Matt Herman: 22710.50.5NM Aaron Kahn: 2291
Average Rating: 2444Average Rating: 2414
New York Total3.01.0Baltimore Total

team icon Philadelphia Inventors (2.0 - 6.0)vsBoston Blitz (4.0 - 4.0) team icon

All Time Series Record: (Boston leads 5.5 - 1.5)

Starts at 7:30 PM EST

Time Control: Game in 90 with 30 second increment

Philadelphia InventorsBoston Blitz
GM Sergey Kudrin: 26000.50.5GM Larry Christiansen: 2670
FM Tom Bartell: 23860.50.5GM Eugene Perelshteyn: 2619
IM Richard Costigan: 22880.01.0SM Marc Esserman: 2307
FM Matthew Bengtson: 22320.01.0NM Ilya Krasik: 2144
Average Rating: 2377Average Rating: 2435
Philadelphia Total1.03.0Boston Total

team icon New Jersey Knockouts (4.5 - 3.5)vsMiami Sharks (5.0 - 3.0) team icon

All Time Series Record: (This is their first match)

Starts at 7:30 PM EST

Time Control: Game in 90 with 30 second increment

New Jersey KnockoutsMiami Sharks
GM Joel Benjamin: 26440.01.0GM Julio Becerra: 2640
IM Dean Ippolito: 25000.01.0FM Bruci Lopez: 2486
NM Mackenzie Molner: 23971.00.0FM Osmany Perea: 2453
Jayson Lian: 21420.01.0Matan Prilleltensky: 2116
Average Rating: 2421Average Rating: 2424
New Jersey Total1.03.0Miami Total

team icon Dallas Destiny (4.5 – 3.5)vsSan Francisco Mechanics (6.5 - 1.5) team icon

All Time Series Record: (San Francisco leads 5 - 2)

Starts at 8:30 PM EST

Time Control: Game in 75 with 30 second increment

Dallas DestinySan Francisco Mechanics
IM Marko Zivanic: 25520.50.5IM Josh Friedel: 2595
IM Davorin Kuljasevic: 25280.50.5GM Vinay Bhat: 2481
FM Igor Schneider: 23961.00.0IM David Pruess: 2479
WFM Bayaraa Zorigt: 22170.50.5NM Nicholas Nip: 2207
Average Rating: 2423Average Rating: 2441
Dallas Total2.51.5San Francisco Total

team icon Seattle Sluggers (4.5 - 3.5)vsTennessee Tempo (2.0 - 6.0) team icon

All Time Series Record: (Seattle leads 3.5 - 0.5)

Starts at 9:00 PM EST

Time Control: Game in 75 with 30 second increment

Seattle SluggersTennessee Tempo
GM Gregory Serper: 25920.50.5GM Jaan Ehlvest: 2668
FM Slava Mikhailuk: 24371.00.0IM Ron Burnett: 2412
NM Joshua Sinanan: 21800.01.0FM Todd Andrews: 2350
FM John Readey: 22960.01.0FM John Bick: 2249
Average Rating: 2376Average Rating: 2420
Seattle Total1.52.5Tennessee Total
Due to a lineup change, on Board Three Tennessee will begin with 90 minutes while Seattle will begin with 50.


team icon Chicago Blaze (4.0 - 4.0)vsArizona Scorpions (2.5 - 5.5) team icon

All Time Series Record: (Arizona leads 1 - 0)

Starts at 9:30 PM EST

Time Control: Game in 60 with 30 second increment

Chicago BlazeArizona Scorpions
GM Nikola Mitkov: 26010.01.0IM Rogelio Barcenilla: 2560
IM Jan van de Mortel: 24600.01.0IM Mark Ginsburg: 2410
IM Emory Tate: 23921.00.0FM Daniel Rensch: 2411
Ilan Meerovich: 21310.01.0NM Joel Johnson: 2211
Average Rating: 2396Average Rating: 2398
Chicago Total1.03.0Arizona Total