There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from September of the previous year through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2590, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from January through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2600, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Average rating of opponents throughout the season, using the August rating list of that season.

3. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

4. Total Match Points versus Divisional Teams. Thus if Team A went 4.0 - 2.0 in Divisional Matches while Team B went 3.5 - 2.5 then Team A would have the better tiebreaks.

5. Total Game Points versus Divisional Teams

6. Total Game Points from Board 1

7. Total Game Points from Board 2

8. Total Game Points from Board 3

9. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

10. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Strength of Schedule; the team whose opponents have the highest combined record wins the tiebreak.

3. Average rating of opponents throughout the season, using the August rating list of that season.

4. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

5. Total Match Points versus Divisional Teams. Thus if Team A went 5.0 - 3.0 in Divisional Matches while Team B went 4.5 - 3.5 then Team A would have the better tiebreaks.

6. Total Game Points versus Divisional Teams

7. Total Game Points from Board 1

8. Total Game Points from Board 2

9. Total Game Points from Board 3

10. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

11. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If the regulation match is tied 2 - 2, the following tiebreak procedures will be take place after a ten minute break:

1. The fourth boards from each team will play each other. The team that won on the highest board during the original match will choose their color for the first game. If all regulation games were drawn, the lower rated team gets to choose colors for the first tiebreak game. The time control will be three minutes with a three second increment. The loser of this game will be eliminated, and the winner then faces Board Three of the opposing team.

2. This process continues with the next higher board on each team continually replacing any player of their team who gets eliminated.

3. If a game ends in a draw, both players are eliminated, except if at least one team is using its Board One in which case there is no elimination on a draw, instead colors reverse, and the game is replayed until there is a decisive result.

4. Colors will switch every game for the teams in all circumstances.

5. This process repeats itself until all four players from one team have been eliminated. Thus in order for your opponents to win the match, every one of your team members must be eliminated.

Return to the 2007 Schedule

Week 3 Results, USCL 2007

Monday, September 10th

1. San Francisco Mechanics vs New York Knights8:30 PM EST

Wednesday, September 12th

2. Philadelphia Inventors vs Boston Blitz7:00 PM EST
3. Baltimore Kingfishers vs New Jersey Knockouts7:15 PM EST
4. Miami Sharks vs Carolina Cobras7:30 PM EST
5. Queens Pioneers vs Dallas Destiny8:00 PM EST
6. Seattle Sluggers vs Tennessee Tempo9:00 PM EST

• If you are wondering why some teams have an average rating of above 2401, click here

• All ratings listed below are August ratings - not always the ratings used for the league rating calculations!

• Team listed first gets White on Boards 1+3


team icon San Francisco Mechanics (1.5 - 0.5)vsNew York Knights (0.0 - 2.0) team icon

All Time Series Record: (Tied 1.5 - 1.5)

Starts at 8:30 PM EST

Time Control: Game in 75 with 30 second increment

San Francisco MechanicsNew York Knights
IM Vinay Bhat: 24651.00.0GM Hikaru Nakamura: 2742
IM Vince McCambridge: 25020.01.0IM Irina Krush: 2512
IM David Pruess: 24480.01.0IM Jay Bonin: 2360
Gregory Young: 21271.00.0Matt Herman: 2171
Average Rating: 2386Average Rating: 2446
San Francisco Total2.02.0New York Total

team icon Philadelphia Inventors (2.0 - 0.0)vsBoston Blitz (2.0 - 0.0) team icon

All Time Series Record: (Boston leads 3.5 - 0.5)

Starts at 7:00 PM EST

Time Control: Game in 90 with 30 second increment

Philadelphia InventorsBoston Blitz
GM Sergey Kudrin: 26050.50.5GM Eugene Perelshteyn: 2619
IM Bryan Smith: 24530.01.0SM Jorge Sammour-Hasbun: 2576
NM Daniel Yeager: 23130.01.0NM Denys Shmelov: 2391
NM Elvin Wilson: 22400.01.0NM Chris Williams: 2241
Average Rating: 2403Average Rating: 2456
Philadelphia Total0.53.5Boston Total

team icon Baltimore Kingfishers (1.0 - 1.0)vsNew Jersey Knockouts (1.0 - 1.0) team icon

All Time Series Record: (This is their first match)

Starts at 7:15 PM EST

Time Control: Game in 90 with 30 second increment

Baltimore KingfishersNew Jersey Knockouts
GM Pawel Blehm: 25800.50.5GM Joel Benjamin: 2651
FM Tegshsuren Enkhbat: 23970.01.0IM Dean Ippolito: 2433
WGM Katerina Rohonyan: 22911.00.0NM Victor Shen: 2250
NM John Rouleau: 23010.50.5NM Todd Lunna: 2240
Average Rating: 2392Average Rating: 2394
Baltimore Total2.02.0New Jersey Total

team icon Miami Sharks (0.0 - 2.0)vsCarolina Cobras (1.0 - 1.0) team icon

All Time Series Record: (Miami leads 1.5 - 0.5)

Starts at 7:30 PM EST

Time Control: Game in 90 with 30 second increment

Miami SharksCarolina Cobras
GM Julio Becerra: 26341.00.0IM Lev Milman: 2531
IM Blas Lugo: 24230.01.0IM Jonathan Schroer: 2449
FM Marcel Martinez: 24620.01.0FM Oleg Zaikov: 2369
Dennis Mederos: 20620.50.5NM Craig Jones: 2323
Average Rating: 2395Average Rating: 2418
Miami Total1.52.5Carolina Total

team icon Queens Pioneers (0.5 - 1.5)vsDallas Destiny (1.5 - 0.5) team icon

All Time Series Record: (This is their first match)

Starts at 8:00 PM EST

Time Control: Game in 75 with 30 second increment

Queens PioneersDallas Destiny
GM Alex Stripunsky: 26860.01.0IM Drasko Boskovic: 2520
IM Eli Vovsha: 24950.50.5IM Davorin Kuljasevic: 2491
NM Parker Zhao: 22270.50.5IM Jacek Stopa: 2433
Michael Thaler: 21120.01.0WFM Bayaraa Zorigt: 2207
Average Rating: 2380Average Rating: 2413
Queens Total1.03.0Dallas Total

team icon Seattle Sluggers (1.0 - 1.0)vsTennessee Tempo (0.5 - 1.5) team icon

All Time Series Record: (Seattle leads 2 - 0)

Starts at 9:00 PM EST

Time Control: Game in 75 with 30 second increment

Seattle SluggersTennessee Tempo
IM Eric Tangborn: 24551.00.0IM Ron Burnett: 2412
FM Loren Schmidt: 24300.50.5FM Todd Andrews: 2337
FM Marcel Milat: 23541.00.0NM Jerry Wheeler: 2200
FM John Readey: 23121.00.0Gerald Larson: 2120
Average Rating: 2388Average Rating: 2266
Seattle Total3.50.5Tennessee Total