There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from September of the previous year through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2590, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from January through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2600, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Average rating of opponents throughout the season, using the August rating list of that season.

3. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

4. Total Match Points versus Divisional Teams. Thus if Team A went 4.0 - 2.0 in Divisional Matches while Team B went 3.5 - 2.5 then Team A would have the better tiebreaks.

5. Total Game Points versus Divisional Teams

6. Total Game Points from Board 1

7. Total Game Points from Board 2

8. Total Game Points from Board 3

9. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

10. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Strength of Schedule; the team whose opponents have the highest combined record wins the tiebreak.

3. Average rating of opponents throughout the season, using the August rating list of that season.

4. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

5. Total Match Points versus Divisional Teams. Thus if Team A went 5.0 - 3.0 in Divisional Matches while Team B went 4.5 - 3.5 then Team A would have the better tiebreaks.

6. Total Game Points versus Divisional Teams

7. Total Game Points from Board 1

8. Total Game Points from Board 2

9. Total Game Points from Board 3

10. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

11. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If the regulation match is tied 2 - 2, the following tiebreak procedures will be take place after a ten minute break:

1. The fourth boards from each team will play each other. The team that won on the highest board during the original match will choose their color for the first game. If all regulation games were drawn, the lower rated team gets to choose colors for the first tiebreak game. The time control will be three minutes with a three second increment. The loser of this game will be eliminated, and the winner then faces Board Three of the opposing team.

2. This process continues with the next higher board on each team continually replacing any player of their team who gets eliminated.

3. If a game ends in a draw, both players are eliminated, except if at least one team is using its Board One in which case there is no elimination on a draw, instead colors reverse, and the game is replayed until there is a decisive result.

4. Colors will switch every game for the teams in all circumstances.

5. This process repeats itself until all four players from one team have been eliminated. Thus in order for your opponents to win the match, every one of your team members must be eliminated.

Return to the 2007 Schedule

Week 10 Results, USCL 2007

Wednesday, October 31st

1. Boston Blitz vs Philadelphia Inventors7:00 PM EST
2. Queens Pioneers vs Baltimore Kingfishers7:15 PM EST
3. New York Knights vs New Jersey Knockouts7:30 PM EST
4. Tennessee Tempo vs Carolina Cobras8:15 PM EST
5. San Francisco Mechanics vs Dallas Destiny8:30 PM EST
6. Seattle Sluggers vs Miami Sharks9:00 PM EST

• If you are wondering why some teams have an average rating of above 2401, click here

• All ratings listed below are August ratings - not always the ratings used for the league rating calculations!

• Team listed first gets White on Boards 1+3


team icon Boston Blitz (6.0 – 3.0)vsPhiladelphia Inventors (6.0 - 3.0) team icon

All Time Series Record: (Boston leads 4.5 - 0.5)

Starts at 7:00 PM EST

Time Control: Game in 90 with 30 second increment

Boston BlitzPhiladelphia Inventors
GM Larry Christiansen: 26690.50.5GM Sergey Kudrin: 2605
GM Eugene Perelshteyn: 26150.01.0IM Bryan Smith: 2453
NM Denys Shmelov: 23911.00.0IM Richard Costigan: 2287
NM Chris Williams: 22411.00.0NM Daniel Yeager: 2313
Average Rating: 2479Average Rating: 2415
Boston Total2.51.5Philadelphia Total

team icon Queens Pioneers (3.5 - 5.5)vsBaltimore Kingfishers (4.0 - 5.0) team icon

All Time Series Record: (Queens leads 1 - 0)

Starts at 7:15 PM EST

Time Control: Game in 90 with 30 second increment

Queens PioneersBaltimore Kingfishers
GM Alex Stripunsky: 26860.50.5GM Pawel Blehm: 2580
IM Eli Vovsha: 24950.50.5FM Tegshsuren Enkhbat: 2397
NM Parker Zhao: 22271.00.0WGM Katerina Rohonyan: 2291
NM Peter Bierkens: 22001.00.0WIM Tsagaan Battsetseg: 2251
Average Rating: 2402Average Rating: 2380
Queens Total3.01.0Baltimore Total

team icon New York Knights (4.0 - 5.0)vsNew Jersey Knockouts (4.5 - 4.5) team icon

All Time Series Record: (New Jersey leads 1 - 0)

Starts at 7:30 PM EST

Time Control: Game in 90 with 30 second increment

New York KnightsNew Jersey Knockouts
GM Pascal Charbonneau: 25300.01.0GM Joel Benjamin: 2651
IM Irina Krush: 25121.00.0IM Mikhail Zlotnikov: 2408
IM Jay Bonin: 23601.00.0NM Mackenzie Molner: 2335
WFM Iryna Zenyuk: 21850.50.5NM Evan Ju: 2303
Average Rating: 2397Average Rating: 2424
New York Total2.51.5New Jersey Total

team icon Tennessee Tempo (2.0 - 7.0)vsCarolina Cobras (3.5 - 5.5) team icon

All Time Series Record: (Carolina leads 1.5 - 0.5)

Starts at 8:15 PM EST

Time Control: Game in 75 with 30 second increment

Tennessee TempoCarolina Cobras
IM Ron Burnett: 24070.50.5NM Craig Jones: 2323
NM Jerry Wheeler: 22000.50.5Udayan Bapat: 2126
Gerald Larson: 21200.01.0John Timmel: 2049
Gainer Phay: 19980.50.5Adam Holmes: 1960
Average Rating: 2181Average Rating: 2115
Tennessee Total1.52.5Carolina Total

team icon San Francisco Mechanics (5.0 - 4.0)vsDallas Destiny (7.0 - 2.0) team icon

All Time Series Record: (San Francisco leads 3 - 2)

Starts at 8:30 PM EST

Time Control: Game in 75 with 30 second increment

San Francisco MechanicsDallas Destiny
GM Patrick Wolff: 26231.00.0IM Drasko Boskovic: 2520
IM Vinay Bhat: 24650.01.0IM Davorin Kuljasevic: 2528
IM Dmitry Zilberstein: 24531.00.0IM John Bartholomew: 2488
Gregory Young: 21270.50.5WFM Lilia Doibani: 2074
Average Rating: 2417Average Rating: 2393
San Francisco Total2.51.5Dallas Total

team icon Seattle Sluggers (4.5 – 4.5)vsMiami Sharks (4.0 – 5.0) team icon

All Time Series Record: (Seattle leads 3 - 0)

Starts at 9:00 PM EST

Time Control: Game in 60 with 30 second increment

Seattle SluggersMiami Sharks
GM Gregory Serper: 25720.50.5GM Julio Becerra: 2634
FM Slava Mikhailuk: 24331.00.0IM Blas Lugo: 2423
FM Loren Schmidt: 24300.01.0FM Marcel Martinez: 2462
NM Michael Lee: 22401.00.0Luis Barredo: 2160
Average Rating: 2419Average Rating: 2420
Seattle Total1.52.5Miami Total