There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from September of the previous year through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2590, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from January through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2600, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Average rating of opponents throughout the season, using the August rating list of that season.

3. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

4. Total Match Points versus Divisional Teams. Thus if Team A went 4.0 - 2.0 in Divisional Matches while Team B went 3.5 - 2.5 then Team A would have the better tiebreaks.

5. Total Game Points versus Divisional Teams

6. Total Game Points from Board 1

7. Total Game Points from Board 2

8. Total Game Points from Board 3

9. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

10. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Strength of Schedule; the team whose opponents have the highest combined record wins the tiebreak.

3. Average rating of opponents throughout the season, using the August rating list of that season.

4. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

5. Total Match Points versus Divisional Teams. Thus if Team A went 5.0 - 3.0 in Divisional Matches while Team B went 4.5 - 3.5 then Team A would have the better tiebreaks.

6. Total Game Points versus Divisional Teams

7. Total Game Points from Board 1

8. Total Game Points from Board 2

9. Total Game Points from Board 3

10. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

11. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If the regulation match is tied 2 - 2, the following tiebreak procedures will be take place after a ten minute break:

1. The fourth boards from each team will play each other. The team that won on the highest board during the original match will choose their color for the first game. If all regulation games were drawn, the lower rated team gets to choose colors for the first tiebreak game. The time control will be three minutes with a three second increment. The loser of this game will be eliminated, and the winner then faces Board Three of the opposing team.

2. This process continues with the next higher board on each team continually replacing any player of their team who gets eliminated.

3. If a game ends in a draw, both players are eliminated, except if at least one team is using its Board One in which case there is no elimination on a draw, instead colors reverse, and the game is replayed until there is a decisive result.

4. Colors will switch every game for the teams in all circumstances.

5. This process repeats itself until all four players from one team have been eliminated. Thus in order for your opponents to win the match, every one of your team members must be eliminated.

Return to the 2006 Schedule

Week 9 Results, USCL 2006

Monday, October 23rd

1. Seattle Sluggers vs San Francisco Mechanics9:00 PM EST

Wednesday, October 25th

2. Boston Blitz vs Carolina Cobras7:00 PM EST
3. New York Knights vs Baltimore Kingfishers7:15 PM EST
4. Miami Sharks vs Tennessee Tempo9:00 PM EST
5. Dallas Destiny vs Philadelphia Masterminds8:15 PM EST

• If you are wondering why some teams have an average rating of above 2401, click here

• All ratings listed below are August ratings - not always the ratings used for the league rating calculations!

• Team listed first gets White on Boards 1+3


team icon Seattle Sluggers (6.5 – 1.5)vsSan Francisco Mechanics (7.0 – 1.0) team icon

Starts at 9:00 PM EST

Time Control: Game in 75 with 30 second increment

Seattle SluggersSan Francisco Mechanics
GM Gregory Serper: 25751.00.0IM Josh Friedel: 2528
IM Georgi Orlov: 25740.01.0IM Vinay Bhat: 2463
FM John Readey: 23260.50.5IM Dmitry Zilberstein: 2435
Michael Lee: 21240.01.0NM Sam Shankland: 2161
Average Rating: 2400Average Rating: 2397
Seattle Total1.52.5San Francisco Total

team icon Boston Blitz (6.5 - 1.5)vsCarolina Cobras (2.5 - 5.5) team icon

Starts at 7:00 PM EST

Time Control: Game in 90 with 30 second increment

Boston BlitzCarolina Cobras
GM Larry Christiansen: 26631.00.0IM Lev Milman: 2504
FM William Kelleher: 23871.00.0FM Matthew Hoekstra: 2391
NM Charles Riordan: 23300.01.0FM Oleg Zaikov: 2331
NM Vadim Martirosov: 22700.01.0NM Craig Jones: 2294
Average Rating: 2413Average Rating: 2380
Boston Total2.02.0Carolina Total

team icon New York Knights (3.5 - 4.5)vsBaltimore Kingfishers (3.5 - 4.5) team icon

Starts at 7:15 PM EST

Time Control: Game in 90 with 30 second increment

New York KnightsBaltimore Kingfishers
IM Irina Krush: 24410.50.5FM Bruci Lopez: 2428
FM Robert Hess: 24221.00.0IM Larry Kaufman: 2394
IM Jay Bonin: 23790.50.5NM Ray Kaufman: 2269
NM Mackenzie Molner: 23660.01.0FM Ralph Zimmer: 2249
Average Rating: 2402Average Rating: 2335
New York Total2.02.0Baltimore Total

team icon Miami Sharks (3.5 – 4.5)vsTennessee Tempo (0.5 – 7.5) team icon

Starts at 8:00 PM EST

Time Control: Game in 75 with 30 second increment

Miami SharksTennessee Tempo
IM Alejandro Moreno Roman: 24370.01.0IM Ron Burnett: 2423
NM Miguel Espino: 22791.00.0FM Todd Andrews: 2350
FM Javier Torres: 22150.01.0NM Jerry Wheeler: 2206
Luis Barredo: 21600.50.5Gerald Larson: 2110
Average Rating: 2273Average Rating: 2272
Miami Total1.52.5Tennessee Total

team icon Dallas Destiny (3.5 - 4.5)vsPhiladelphia Masterminds (3.0 - 5.0) team icon

Starts at 8:15 PM EST

Time Control: Game in 75 with 30 second increment

Dallas DestinyPhiladelphia Masterminds
GM Magesh Panchanathan: 25440.01.0GM Jaan Ehlvest: 2665
IM Jacek Stopa: 24321.00.0FM Bryan Smith: 2442
FM Andrei Zaremba: 23671.00.0IM Richard Costigan: 2287
Nelson Lopez: 21360.01.0NM Elvin Wilson: 2240
Average Rating: 2370Average Rating: 2409
Dallas Total2.02.0Philadelphia Total