There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from September of the previous year through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2590, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from January through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2600, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Average rating of opponents throughout the season, using the August rating list of that season.

3. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

4. Total Match Points versus Divisional Teams. Thus if Team A went 4.0 - 2.0 in Divisional Matches while Team B went 3.5 - 2.5 then Team A would have the better tiebreaks.

5. Total Game Points versus Divisional Teams

6. Total Game Points from Board 1

7. Total Game Points from Board 2

8. Total Game Points from Board 3

9. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

10. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Strength of Schedule; the team whose opponents have the highest combined record wins the tiebreak.

3. Average rating of opponents throughout the season, using the August rating list of that season.

4. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

5. Total Match Points versus Divisional Teams. Thus if Team A went 5.0 - 3.0 in Divisional Matches while Team B went 4.5 - 3.5 then Team A would have the better tiebreaks.

6. Total Game Points versus Divisional Teams

7. Total Game Points from Board 1

8. Total Game Points from Board 2

9. Total Game Points from Board 3

10. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

11. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If the regulation match is tied 2 - 2, the following tiebreak procedures will be take place after a ten minute break:

1. The fourth boards from each team will play each other. The team that won on the highest board during the original match will choose their color for the first game. If all regulation games were drawn, the lower rated team gets to choose colors for the first tiebreak game. The time control will be three minutes with a three second increment. The loser of this game will be eliminated, and the winner then faces Board Three of the opposing team.

2. This process continues with the next higher board on each team continually replacing any player of their team who gets eliminated.

3. If a game ends in a draw, both players are eliminated, except if at least one team is using its Board One in which case there is no elimination on a draw, instead colors reverse, and the game is replayed until there is a decisive result.

4. Colors will switch every game for the teams in all circumstances.

5. This process repeats itself until all four players from one team have been eliminated. Thus in order for your opponents to win the match, every one of your team members must be eliminated.

Return to the 2006 Schedule

Week 7 Results, USCL 2006

Monday, October 9th

1. Miami Sharks vs Dallas Destiny8:15 PM EST

Wednesday, October 11th

2. New York Knights vs Carolina Cobras7:00 PM EST
3. Baltimore Kingfishers vs Philadelphia Masterminds7:15 PM EST
4. Tennessee Tempo vs Boston Blitz8:00 PM EST
5. San Francisco Mechanics vs Seattle Sluggers9:00 PM EST

• If you are wondering why some teams have an average rating of above 2401, click here

• All ratings listed below are August ratings - not always the ratings used for the league rating calculations!

• Team listed first gets White on Boards 1+3


team icon Miami Sharks (2.5 - 3.5)vsDallas Destiny (2.5 - 3.5) team icon

Starts at 8:15 PM EST

Time Control: Game in 75 with 30 second increment

Miami SharksDallas Destiny
GM Julio Becerra: 26051.00.0GM Magesh Panchanathan: 2544
IM Alejandro Moreno Roman: 24370.50.5IM Jacek Stopa: 2432
FM Marcel Martinez: 24150.01.0IM Peter Vavrak: 2448
Luis Barredo: 21601.00.0Nelson Lopez: 2136
Average Rating: 2404Average Rating: 2390
Miami Total2.51.5Dallas Total

team icon New York Knights (3.0 - 3.0)vsCarolina Cobras (1.5 - 4.5) team icon

Starts at 7:00 PM EST

Time Control: Game in 90 with 30 second increment

New York KnightsCarolina Cobras
GM Pascal Charbonneau: 25300.01.0IM Lev Milman: 2504
IM Irina Krush: 24411.00.0FM Matthew Hoekstra: 2391
IM Jay Bonin: 23790.50.5FM Oleg Zaikov: 2331
WGM Jennifer Shahade: 23180.01.0NM Craig Jones: 2294
Average Rating: 2417Average Rating: 2380
New York Total1.52.5Carolina Total

team icon Baltimore Kingfishers (3.0 – 3.0)vsPhiladelphia Masterminds (1.5 – 4.5) team icon

Starts at 7:15 PM EST

Time Control: Game in 90 with 30 second increment

Baltimore KingfishersPhiladelphia Masterminds
FM Bruci Lopez: 24280.50.5GM Jaan Ehlvest: 2665
IM Larry Kaufman: 23941.00.0FM Bryan Smith: 2442
NM Ray Kaufman: 22680.01.0IM Richard Costigan: 2287
WGM Katerina Rohonyan: 22920.50.5NM Elvin Wilson: 2240
Average Rating: 2346Average Rating: 2409
Baltimore Total2.02.0Philadelphia Total

team icon Tennessee Tempo (0.5 - 5.5)vsBoston Blitz (5.0 - 1.0) team icon

Starts at 8:00 PM EST

Time Control: Game in 75 with 30 second increment

Tennessee TempoBoston Blitz
IM Ron Burnett: 24230.01.0GM Larry Christiansen: 2663
FM Todd Andrews: 23500.50.5FM William Kelleher: 2387
FM Peter Bereolos: 23090.01.0NM Charles Riordan: 2330
NM Jerry Wheeler: 22060.01.0NM Ilya Krasik: 2202
Average Rating: 2322Average Rating: 2396
Tennessee Total0.53.5Boston Total
Due to late submission of their lineup, each Tennessee player will begin with 70 minutes.


team icon San Francisco Mechanics (5.5 - 0.5)vsSeattle Sluggers (5.0 - 1.0) team icon

Starts at 9:00 PM EST

Time Control: Game in 75 with 30 second increment

San Francisco MechanicsSeattle Sluggers
IM Josh Friedel: 25281.00.0GM Gregory Serper: 2575
IM Vinay Bhat: 24631.00.0FM Slava Mikhailuk: 2433
IM David Pruess: 24530.01.0FM John Readey: 2326
NM Sam Shankland: 21610.01.0Michael Lee: 2124
Average Rating: 2401Average Rating: 2365
San Francisco Total2.02.0Seattle Total
Due to a lineup change, on Boards Two and Three San Francisco will begin with 85 minutes while Seattle will begin with 65.