There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from September of the previous year through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2590, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from January through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2600, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Average rating of opponents throughout the season, using the August rating list of that season.

3. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

4. Total Match Points versus Divisional Teams. Thus if Team A went 4.0 - 2.0 in Divisional Matches while Team B went 3.5 - 2.5 then Team A would have the better tiebreaks.

5. Total Game Points versus Divisional Teams

6. Total Game Points from Board 1

7. Total Game Points from Board 2

8. Total Game Points from Board 3

9. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

10. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Strength of Schedule; the team whose opponents have the highest combined record wins the tiebreak.

3. Average rating of opponents throughout the season, using the August rating list of that season.

4. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

5. Total Match Points versus Divisional Teams. Thus if Team A went 5.0 - 3.0 in Divisional Matches while Team B went 4.5 - 3.5 then Team A would have the better tiebreaks.

6. Total Game Points versus Divisional Teams

7. Total Game Points from Board 1

8. Total Game Points from Board 2

9. Total Game Points from Board 3

10. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

11. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If the regulation match is tied 2 - 2, the following tiebreak procedures will be take place after a ten minute break:

1. The fourth boards from each team will play each other. The team that won on the highest board during the original match will choose their color for the first game. If all regulation games were drawn, the lower rated team gets to choose colors for the first tiebreak game. The time control will be three minutes with a three second increment. The loser of this game will be eliminated, and the winner then faces Board Three of the opposing team.

2. This process continues with the next higher board on each team continually replacing any player of their team who gets eliminated.

3. If a game ends in a draw, both players are eliminated, except if at least one team is using its Board One in which case there is no elimination on a draw, instead colors reverse, and the game is replayed until there is a decisive result.

4. Colors will switch every game for the teams in all circumstances.

5. This process repeats itself until all four players from one team have been eliminated. Thus in order for your opponents to win the match, every one of your team members must be eliminated.

Return to the 2006 Schedule

Week 5 Results, USCL 2006

Monday, September 25th

1. New York Knights vs Seattle Sluggers9:15 PM EST

Wednesday, September 27th

2. Carolina Cobras vs Boston Blitz7:00 PM EST
3. Philadelphia Masterminds vs Baltimore Kingfishers7:15 PM EST
4. Dallas Destiny vs Miami Sharks8:15 PM EST
5. San Francisco Mechanics vs Tennessee Tempo8:30 PM EST

• If you are wondering why some teams have an average rating of above 2401, click here

• All ratings listed below are August ratings - not always the ratings used for the league rating calculations!

• Team listed first gets White on Boards 1+3


team icon New York Knights (2.0 - 2.0)vsSeattle Sluggers (4.0 - 0.0) team icon

Starts at 9:15 PM EST

Time Control: Game in 60 with 30 second increment

New York KnightsSeattle Sluggers
GM Pascal Charbonneau: 25301.00.0GM Gregory Serper: 2575
IM Irina Krush: 24411.00.0IM Eric Tangborn: 2475
IM Jay Bonin: 23790.50.5FM Slava Mikhailuk: 2433
Matt Herman: 21720.50.5Michael Lee: 2124
Average Rating: 2381Average Rating: 2402
New York Total3.01.0Seattle Total

team icon Carolina Cobras (1.0 – 3.0)vsBoston Blitz (4.0 – 0.0) team icon

Starts at 7:00 PM EST

Time Control: Game in 90 with 30 second increment

Carolina CobrasBoston Blitz
IM Lev Milman: 25040.01.0GM Larry Christiansen: 2663
FM Matthew Hoekstra: 23910.01.0GM Eugene Perelshteyn: 2598
NM Craig Jones: 22941.00.0NM Vadim Martirosov: 2270
NM John Kirby: 22180.01.0NM Ilya Krasik: 2202
Average Rating: 2352Average Rating: 2433
Carolina Total1.03.0Boston Total

team icon Philadelphia Masterminds (0.0 - 4.0)vsBaltimore Kingfishers (2.0 - 2.0) team icon

Starts at 7:15 PM EST

Time Control: Game in 90 with 30 second increment

Philadelphia MastermindsBaltimore Kingfishers
FM Bryan Smith: 24420.50.5IM Larry Kaufman: 2394
IM Richard Costigan: 22870.50.5NM Ray Kaufman: 2268
FM Norman Rogers: 22701.00.0NM John Rouleau: 2295
NM Elvin Wilson: 22400.50.5FM Ralph Zimmer: 2249
Average Rating: 2310Average Rating: 2302
Philadelphia Total2.51.5Baltimore Total

team icon Dallas Destiny (1.0 – 3.0)vsMiami Sharks (2.0 – 2.0) team icon

Starts at 8:15 PM EST

Time Control: Game in 75 with 30 second increment

Dallas DestinyMiami Sharks
IM Jacek Stopa: 24320.01.0GM Julio Becerra: 2605
IM Davorin Kuljasevic: 24770.50.5IM Alejandro Moreno Roman: 2437
FM Igor Schneider: 24350.50.5FM Marcel Martinez: 2415
NM Keaton Kiewra: 22821.00.0Luis Barredo: 2160
Average Rating: 2407Average Rating: 2404
Dallas Total2.02.0Miami Total

team icon San Francisco Mechanics (3.5 - 0.5)vsTennessee Tempo (0.5 - 3.5) team icon

Starts at 8:30 PM EST

Time Control: Game in 75 with 30 second increment

San Francisco MechanicsTennessee Tempo
IM Josh Friedel: 25281.00.0IM Ron Burnett: 2423
IM Vince McCambridge: 25021.00.0FM Peter Bereolos: 2309
IM David Pruess: 24531.00.0NM Jerry Wheeler: 2206
Daniel Naroditsky: 20550.01.0Gerald Larson: 2110
Average Rating: 2385Average Rating: 2262
San Francisco Total3.01.0Tennessee Total