There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from September of the previous year through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2590, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from January through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2600, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Average rating of opponents throughout the season, using the August rating list of that season.

3. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

4. Total Match Points versus Divisional Teams. Thus if Team A went 4.0 - 2.0 in Divisional Matches while Team B went 3.5 - 2.5 then Team A would have the better tiebreaks.

5. Total Game Points versus Divisional Teams

6. Total Game Points from Board 1

7. Total Game Points from Board 2

8. Total Game Points from Board 3

9. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

10. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Strength of Schedule; the team whose opponents have the highest combined record wins the tiebreak.

3. Average rating of opponents throughout the season, using the August rating list of that season.

4. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

5. Total Match Points versus Divisional Teams. Thus if Team A went 5.0 - 3.0 in Divisional Matches while Team B went 4.5 - 3.5 then Team A would have the better tiebreaks.

6. Total Game Points versus Divisional Teams

7. Total Game Points from Board 1

8. Total Game Points from Board 2

9. Total Game Points from Board 3

10. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

11. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If the regulation match is tied 2 - 2, the following tiebreak procedures will be take place after a ten minute break:

1. The fourth boards from each team will play each other. The team that won on the highest board during the original match will choose their color for the first game. If all regulation games were drawn, the lower rated team gets to choose colors for the first tiebreak game. The time control will be three minutes with a three second increment. The loser of this game will be eliminated, and the winner then faces Board Three of the opposing team.

2. This process continues with the next higher board on each team continually replacing any player of their team who gets eliminated.

3. If a game ends in a draw, both players are eliminated, except if at least one team is using its Board One in which case there is no elimination on a draw, instead colors reverse, and the game is replayed until there is a decisive result.

4. Colors will switch every game for the teams in all circumstances.

5. This process repeats itself until all four players from one team have been eliminated. Thus in order for your opponents to win the match, every one of your team members must be eliminated.

Return to the 2006 Schedule

Week 2 Results, USCL 2006

Wednesday, September 6th

1. Philadelphia Masterminds vs Boston Blitz7:00 PM EST
2. Baltimore Kingfishers vs New York Knights7:15 PM EST
3. Dallas Destiny vs Tennessee Tempo8:00 PM EST
4. Miami Sharks vs San Francisco Mechanics8:30 PM EST
5. Seattle Sluggers vs Carolina Cobras9:00 PM EST

• If you are wondering why some teams have an average rating of above 2401, click here

• All ratings listed below are August ratings - not always the ratings used for the league rating calculations!

• Team listed first gets White on Boards 1+3


team icon Philadelphia Masterminds (0.0 - 1.0)vsBoston Blitz (1.0 - 0.0) team icon

Starts at 7:00 PM EST

Time Control: Game in 90 with 30 second increment

Philadelphia MastermindsBoston Blitz
IM Richard Costigan: 22870.01.0IM Igor Foygel: 2541
FM Norman Rogers: 22700.01.0FM Steven Winer: 2421
FM Michael Shahade: 22420.50.5FM William Kelleher: 2387
NM Elvin Wilson: 22401.00.0NM Ilya Krasik: 2202
Average Rating: 2260Average Rating: 2388
Philadelphia Total1.52.5Boston Total

team icon Baltimore Kingfishers (1.0 - 0.0)vsNew York Knights (1.0 - 0.0) team icon

Starts at 7:15 PM EST

Time Control: Game in 90 with 30 second increment

Baltimore KingfishersNew York Knights
GM Pawel Blehm: 25890.50.5GM Pascal Charbonneau: 2530
FM Tegshsuren Enkhbat: 24021.00.0FM Robert Hess: 2422
IM Larry Kaufman: 23941.00.0IM Jay Bonin: 2379
WGM Katerina Rohonyan: 22921.00.0Matt Herman: 2172
Average Rating: 2419Average Rating: 2376
Baltimore Total3.50.5New York Total

team icon Dallas Destiny (0.0 - 1.0)vsTennessee Tempo (0.0 - 1.0) team icon

Starts at 8:00 PM EST

Time Control: Game in 75 with 30 second increment

Dallas DestinyTennessee Tempo
GM Magesh Panchanathan: 25440.01.0IM Ron Burnett: 2423
FM Andrei Zaremba: 23671.00.0FM Todd Andrews: 2350
NM Keaton Kiewra: 22820.50.5FM Peter Bereolos: 2309
Nelson Lopez: 21360.50.5NM Jerry Wheeler: 2206
Average Rating: 2332Average Rating: 2322
Dallas Total2.02.0Tennessee Total

team icon Miami Sharks (0.0 – 1.0)vsSan Francisco Mechanics (1.0 – 0.0) team icon

Starts at 8:30 PM EST

Time Control: Game in 60 with 30 second increment

Miami SharksSan Francisco Mechanics
GM Julio Becerra: 26051.00.0IM Josh Friedel: 2528
IM Alejandro Moreno Roman: 24370.01.0IM Vince McCambridge: 2502
FM Marcel Martinez: 24150.01.0IM David Pruess: 2453
Luis Barredo: 21600.01.0NM Sam Shankland: 2161
Average Rating: 2404Average Rating: 2411
Miami Total1.03.0San Francisco Total

team icon Seattle Sluggers (1.0 - 0.0)vsCarolina Cobras (0.0 - 1.0) team icon

Starts at 9:00 PM EST

Time Control: Game in 60 with 30 second increment

Seattle SluggersCarolina Cobras
IM Georgi Orlov: 25741.00.0IM Lev Milman: 2504
IM Eric Tangborn: 24751.00.0FM Matthew Hoekstra: 2391
FM John Readey: 23260.01.0FM Oleg Zaikov: 2331
Michael Lee: 21241.00.0NM Craig Jones: 2294
Average Rating: 2375Average Rating: 2380
Seattle Total3.01.0Carolina Total