There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from September of the previous year through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2590, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from January through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2600, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Average rating of opponents throughout the season, using the August rating list of that season.

3. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

4. Total Match Points versus Divisional Teams. Thus if Team A went 4.0 - 2.0 in Divisional Matches while Team B went 3.5 - 2.5 then Team A would have the better tiebreaks.

5. Total Game Points versus Divisional Teams

6. Total Game Points from Board 1

7. Total Game Points from Board 2

8. Total Game Points from Board 3

9. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

10. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Strength of Schedule; the team whose opponents have the highest combined record wins the tiebreak.

3. Average rating of opponents throughout the season, using the August rating list of that season.

4. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

5. Total Match Points versus Divisional Teams. Thus if Team A went 5.0 - 3.0 in Divisional Matches while Team B went 4.5 - 3.5 then Team A would have the better tiebreaks.

6. Total Game Points versus Divisional Teams

7. Total Game Points from Board 1

8. Total Game Points from Board 2

9. Total Game Points from Board 3

10. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

11. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If the regulation match is tied 2 - 2, the following tiebreak procedures will be take place after a ten minute break:

1. The fourth boards from each team will play each other. The team that won on the highest board during the original match will choose their color for the first game. If all regulation games were drawn, the lower rated team gets to choose colors for the first tiebreak game. The time control will be three minutes with a three second increment. The loser of this game will be eliminated, and the winner then faces Board Three of the opposing team.

2. This process continues with the next higher board on each team continually replacing any player of their team who gets eliminated.

3. If a game ends in a draw, both players are eliminated, except if at least one team is using its Board One in which case there is no elimination on a draw, instead colors reverse, and the game is replayed until there is a decisive result.

4. Colors will switch every game for the teams in all circumstances.

5. This process repeats itself until all four players from one team have been eliminated. Thus in order for your opponents to win the match, every one of your team members must be eliminated.

Return to the 2006 Schedule

Week 1 Results, USCL 2006

Monday, August 28th

1. Tennessee Tempo vs Seattle Sluggers9:00 PM EST

Wednesday, August 30th

2. New York Knights vs Philadelphia Masterminds7:00 PM EST
3. Carolina Cobras vs Baltimore Kingfishers7:15 PM EST
4. Boston Blitz vs Miami Sharks7:30 PM EST
5. San Francisco Mechanics vs Dallas Destiny8:30 PM EST

• If you are wondering why some teams have an average rating of above 2401, click here

• All ratings listed below are August ratings - not always the ratings used for the league rating calculations!

• Team listed first gets White on Boards 1+3


team icon Tennessee TempovsSeattle Sluggers team icon

Starts at 9:00 PM EST

Time Control: Game in 75 with 30 second increment

Tennessee TempoSeattle Sluggers
IM Ron Burnett: 24230.01.0GM Gregory Serper: 2575
FM Todd Andrews: 23500.01.0IM Eric Tangborn: 2475
FM Peter Bereolos: 23090.01.0FM John Readey: 2326
NM Jerry Wheeler: 22060.01.0NM Nat Koons: 2258
Average Rating: 2322Average Rating: 2409
Tennessee Total0.04.0Seattle Total

team icon New York KnightsvsPhiladelphia Masterminds team icon

Starts at 7:00 PM EST

Time Control: Game in 90 with 30 second increment

New York KnightsPhiladelphia Masterminds
GM Pascal Charbonneau: 25300.01.0IM Richard Costigan: 2287
IM Irina Krush: 24410.50.5FM Norman Rogers: 2270
IM Jay Bonin: 23791.00.0NM Elvin Wilson: 2240
FM Boris Privman: 23151.00.0FM Boris Baczynskyj: 2206
Average Rating: 2416Average Rating: 2251
New York Total2.51.5Philadelphia Total

team icon Carolina CobrasvsBaltimore Kingfishers team icon

Starts at 7:15 PM EST

Time Control: Game in 90 with 30 second increment

Carolina CobrasBaltimore Kingfishers
IM Lev Milman: 25040.01.0FM Tegshsuren Enkhbat: 2402
FM Matthew Hoekstra: 23910.01.0IM Larry Kaufman: 2394
FM Oleg Zaikov: 23311.00.0WGM Katerina Rohonyan: 2292
NM Craig Jones: 22940.50.5FM Ralph Zimmer: 2249
Average Rating: 2380Average Rating: 2334
Carolina Total1.52.5Baltimore Total

team icon Boston BlitzvsMiami Sharks team icon

Starts at 7:30 PM EST

Time Control: Game in 90 with 30 second increment

Boston BlitzMiami Sharks
GM Larry Christiansen: 26631.00.0GM Julio Becerra: 2605
IM Igor Foygel: 25410.01.0IM Blas Lugo: 2447
NM Vadim Martirosov: 22701.00.0FM Marcel Martinez: 2415
NM Ilya Krasik: 22021.00.0Jose Cabrera: 2077
Average Rating: 2419Average Rating: 2386
Boston Total3.01.0Miami Total

team icon San Francisco MechanicsvsDallas Destiny team icon

Starts at 8:30 PM EST

Time Control: Game in 75 with 30 second increment

San Francisco MechanicsDallas Destiny
IM Vinay Bhat: 24631.00.0GM Magesh Panchanathan: 2544
IM David Pruess: 24530.01.0IM Davorin Kuljasevic: 2477
IM Dmitry Zilberstein: 24351.00.0FM Igor Schneider: 2435
NM Mark Pinto: 22171.00.0NM Keaton Kiewra: 2282
Average Rating: 2392Average Rating: 2435
San Francisco Total3.01.0Dallas Total