There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from September of the previous year through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2590, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from January through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2600, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Average rating of opponents throughout the season, using the August rating list of that season.

3. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

4. Total Match Points versus Divisional Teams. Thus if Team A went 4.0 - 2.0 in Divisional Matches while Team B went 3.5 - 2.5 then Team A would have the better tiebreaks.

5. Total Game Points versus Divisional Teams

6. Total Game Points from Board 1

7. Total Game Points from Board 2

8. Total Game Points from Board 3

9. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

10. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Strength of Schedule; the team whose opponents have the highest combined record wins the tiebreak.

3. Average rating of opponents throughout the season, using the August rating list of that season.

4. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

5. Total Match Points versus Divisional Teams. Thus if Team A went 5.0 - 3.0 in Divisional Matches while Team B went 4.5 - 3.5 then Team A would have the better tiebreaks.

6. Total Game Points versus Divisional Teams

7. Total Game Points from Board 1

8. Total Game Points from Board 2

9. Total Game Points from Board 3

10. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

11. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If the regulation match is tied 2 - 2, the following tiebreak procedures will be take place after a ten minute break:

1. The fourth boards from each team will play each other. The team that won on the highest board during the original match will choose their color for the first game. If all regulation games were drawn, the lower rated team gets to choose colors for the first tiebreak game. The time control will be three minutes with a three second increment. The loser of this game will be eliminated, and the winner then faces Board Three of the opposing team.

2. This process continues with the next higher board on each team continually replacing any player of their team who gets eliminated.

3. If a game ends in a draw, both players are eliminated, except if at least one team is using its Board One in which case there is no elimination on a draw, instead colors reverse, and the game is replayed until there is a decisive result.

4. Colors will switch every game for the teams in all circumstances.

5. This process repeats itself until all four players from one team have been eliminated. Thus in order for your opponents to win the match, every one of your team members must be eliminated.

Return to the 2015 Schedule

Wildcard Round Results, USCL 2015

Wednesday, November 4th

1. Carolina Cobras vs New Jersey Knockouts7:15 PM EST
2. Connecticut Dreadnoughts vs Manhattan Applesauce7:30 PM EST
3. Seattle Sluggers vs San Francisco Mechanics9:00 PM EST
4. Las Vegas Desert Rats vs Arizona Scorpions9:15 PM EST

• If you are wondering why some teams have an average rating of above 2401, click here

• All ratings listed below are August ratings - not always the ratings used for the league rating calculations!

• Team listed first gets White on Boards 1+3


team icon Carolina Cobras (4.0 - 6.0) vs New Jersey Knockouts (7.0 - 3.0) team icon

New Jersey receives Draw Odds

All Time Series Record: (New Jersey leads 6 - 4)

Starts at 7:15 PM EST

Time Control: Game in 75 with 30 second increment

Carolina CobrasNew Jersey Knockouts
IM Kassa Korley: 24851.00.0GM Alex Stripunsky: 2661
IM Jonathan Schroer: 24270.01.0GM Joel Benjamin: 2629
NM Aaron Balleisen: 22821.00.0SM Praveen Balakrishnan: 2422
NM Steve Wang: 22330.01.0 Ethan Klein: 2053
Average Rating: 2357Average Rating: 2441
Carolina Total2.02.0New Jersey Total

team icon Connecticut Dreadnoughts (5.5 - 4.5) vs Manhattan Applesauce (6.5 - 3.5) team icon

Manhattan receives Draw Odds

All Time Series Record: (Manhattan leads 2.5 - 0.5)

Starts at 7:30 PM EST

Time Control: Game in 75 with 30 second increment

Connecticut DreadnoughtsManhattan Applesauce
GM Michael Rohde: 25310.01.0GM Zviad Izoria: 2638
IM Danny Edelman: 24600.01.0GM Giorgi Kacheishvili: 2672
SM Kapil Chandran: 24201.00.0NM Levy Rozman: 2378
NM Yoon-Young Kim: 22401.00.0 Keith Espinosa: 1847
Average Rating: 2413Average Rating: 2384
Connecticut Total2.02.0Manhattan Total

team icon Seattle Sluggers (5.5 - 4.5) vs San Francisco Mechanics (6.0 - 4.0) team icon

San Francisco receives Draw Odds

All Time Series Record: (San Francisco leads 8.5 - 6.5)

Starts at 9:00 PM EST

Time Control: Game in 75 with 30 second increment

Seattle SluggersSan Francisco Mechanics
IM Michael Lee: 25030.01.0GM Daniel Naroditsky: 2711
FM Roland Feng: 23650.01.0GM Vinay Bhat: 2570
NM David Golub: 23211.00.0NM Siddharth Banik: 2258
NM Bryce Tiglon: 23050.01.0WFM Uyanga Byambaa: 2204
Average Rating: 2374Average Rating: 2436
Seattle Total1.03.0San Francisco Total

team icon Las Vegas Desert Rats (6.0 - 4.0) vs Arizona Scorpions (4.5 - 5.5) team icon

Las Vegas receives Draw Odds

All Time Series Record: (Tied 0.5 - 0.5)

Starts at 9:15 PM EST

Time Control: Game in 75 with 30 second increment

Las Vegas Desert RatsArizona Scorpions
GM Kayden Troff: 26191.00.0GM Rogelio Barcenilla: 2587
IM Dionisio Aldama: 25461.00.0FM Joel Banawa: 2496
FM Elliott Liu: 23291.00.0FM Robby Adamson: 2360
NM Eric Moskow: 21001.00.0NM Andrew Lebovitz: 2157
Average Rating: 2399Average Rating: 2400
Las Vegas Total4.00.0Arizona Total