There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from September of the previous year through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2590, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from January through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2600, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Average rating of opponents throughout the season, using the August rating list of that season.

3. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

4. Total Match Points versus Divisional Teams. Thus if Team A went 4.0 - 2.0 in Divisional Matches while Team B went 3.5 - 2.5 then Team A would have the better tiebreaks.

5. Total Game Points versus Divisional Teams

6. Total Game Points from Board 1

7. Total Game Points from Board 2

8. Total Game Points from Board 3

9. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

10. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Strength of Schedule; the team whose opponents have the highest combined record wins the tiebreak.

3. Average rating of opponents throughout the season, using the August rating list of that season.

4. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

5. Total Match Points versus Divisional Teams. Thus if Team A went 5.0 - 3.0 in Divisional Matches while Team B went 4.5 - 3.5 then Team A would have the better tiebreaks.

6. Total Game Points versus Divisional Teams

7. Total Game Points from Board 1

8. Total Game Points from Board 2

9. Total Game Points from Board 3

10. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

11. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If the regulation match is tied 2 - 2, the following tiebreak procedures will be take place after a ten minute break:

1. The fourth boards from each team will play each other. The team that won on the highest board during the original match will choose their color for the first game. If all regulation games were drawn, the lower rated team gets to choose colors for the first tiebreak game. The time control will be three minutes with a three second increment. The loser of this game will be eliminated, and the winner then faces Board Three of the opposing team.

2. This process continues with the next higher board on each team continually replacing any player of their team who gets eliminated.

3. If a game ends in a draw, both players are eliminated, except if at least one team is using its Board One in which case there is no elimination on a draw, instead colors reverse, and the game is replayed until there is a decisive result.

4. Colors will switch every game for the teams in all circumstances.

5. This process repeats itself until all four players from one team have been eliminated. Thus in order for your opponents to win the match, every one of your team members must be eliminated.

Return to the 2009 Schedule

Quarterfinals Results, USCL 2009

Monday, November 9th

1. New York Knights vs Boston Blitz7:00 PM EST (Boston advances on a draw)
2. New Jersey Knockouts vs Baltimore Kingfishers7:15 PM EST (New Jersey advances on a draw)

Wednesday, November 11th

3. Miami Sharks vs Seattle Sluggers9:00 PM EST (Seattle advances on a draw)
4. Arizona Scorpions vs San Francisco Mechanics9:15 PM EST (San Francisco advances on a draw)

• If you are wondering why some teams have an average rating of above 2401, click here

• All ratings listed below are August ratings - not always the ratings used for the league rating calculations!

• Team listed first gets White on Boards 1+3


team icon New York Knights (5.0 - 5.0)vsBoston Blitz (7.5 - 2.5) team icon

Boston receives Draw Odds

All Time Series Record: (Tied 5.5 - 5.5)

Starts at 7:00 PM EST

Time Control: Game in 90 with 30 second increment

New York KnightsBoston Blitz
GM Giorgi Kacheishvili: 26661.00.0GM Larry Christiansen: 2662
GM Pascal Charbonneau: 25601.00.0GM Eugene Perelshteyn: 2588
NM Matt Herman: 22750.01.0NM Vadim Martirosov: 2235
NM Yaacov Norowitz: 23540.50.5NM Ilya Krasik: 2252
Average Rating: 2464Average Rating: 2434
New York Total2.51.5Boston Total

team icon New Jersey Knockouts (8.0 – 2.0)vsBaltimore Kingfishers (4.5 – 5.5) team icon

New Jersey receives Draw Odds

All Time Series Record: (New Jersey leads 3.5 - 1.5)

Starts at 7:15 PM EST

Time Control: Game in 90 with 30 second increment

New Jersey KnockoutsBaltimore Kingfishers
GM Joel Benjamin: 26411.00.0GM Sergey Erenburg: 2616
IM Dean Ippolito: 25350.50.5IM Tegshsuren Enkhbat: 2430
SM Mackenzie Molner: 24460.50.5FM Shinsaku Uesugi: 2354
Sean Finn: 21141.00.0WIM Tsagaan Battsetseg: 2265
Average Rating: 2434Average Rating: 2416
New Jersey Total3.01.0Baltimore Total

team icon Miami Sharks (6.0 – 4.0)vsSeattle Sluggers (7.5 – 2.5) team icon

Seattle receives Draw Odds

All Time Series Record: (Seattle leads 4 - 3)

Starts at 9:00 PM EST

Time Control: Game in 75 with 30 second increment

Miami SharksSeattle Sluggers
GM Julio Becerra: 26151.00.0GM Hikaru Nakamura: 2759
IM Blas Lugo: 23511.00.0GM Gregory Serper: 2592
IM Alejandro Moreno Roman: 23311.00.0FM Michael Lee: 2384
NM Eric Rodriguez: 22900.50.5NM Howard Chen: 2195
Average Rating: 2397Average Rating: 2483
Miami Total3.50.5Seattle Total

team icon Arizona Scorpions (6.0 – 4.0)vsSan Francisco Mechanics (6.5 - 3.5) team icon

San Francisco receives Draw Odds

All Time Series Record: (Tied 1 - 1)

Starts at 9:15 PM EST

Time Control: Game in 75 with 30 second increment

Arizona ScorpionsSan Francisco Mechanics
GM Alejandro Ramirez: 26010.50.5GM Patrick Wolff: 2623
FM Daniel Rensch: 24340.01.0GM Vinay Bhat: 2504
FM Robby Adamson: 23400.01.0FM Daniel Naroditsky: 2371
NM Leo Martinez: 22300.01.0NM Yian Liou: 2149
Average Rating: 2401Average Rating: 2412
Arizona Total0.53.5San Francisco Total