There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from September of the previous year through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2590, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from January through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2600, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Average rating of opponents throughout the season, using the August rating list of that season.

3. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

4. Total Match Points versus Divisional Teams. Thus if Team A went 4.0 - 2.0 in Divisional Matches while Team B went 3.5 - 2.5 then Team A would have the better tiebreaks.

5. Total Game Points versus Divisional Teams

6. Total Game Points from Board 1

7. Total Game Points from Board 2

8. Total Game Points from Board 3

9. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

10. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Strength of Schedule; the team whose opponents have the highest combined record wins the tiebreak.

3. Average rating of opponents throughout the season, using the August rating list of that season.

4. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

5. Total Match Points versus Divisional Teams. Thus if Team A went 5.0 - 3.0 in Divisional Matches while Team B went 4.5 - 3.5 then Team A would have the better tiebreaks.

6. Total Game Points versus Divisional Teams

7. Total Game Points from Board 1

8. Total Game Points from Board 2

9. Total Game Points from Board 3

10. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

11. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If the regulation match is tied 2 - 2, the following tiebreak procedures will be take place after a ten minute break:

1. The fourth boards from each team will play each other. The team that won on the highest board during the original match will choose their color for the first game. If all regulation games were drawn, the lower rated team gets to choose colors for the first tiebreak game. The time control will be three minutes with a three second increment. The loser of this game will be eliminated, and the winner then faces Board Three of the opposing team.

2. This process continues with the next higher board on each team continually replacing any player of their team who gets eliminated.

3. If a game ends in a draw, both players are eliminated, except if at least one team is using its Board One in which case there is no elimination on a draw, instead colors reverse, and the game is replayed until there is a decisive result.

4. Colors will switch every game for the teams in all circumstances.

5. This process repeats itself until all four players from one team have been eliminated. Thus in order for your opponents to win the match, every one of your team members must be eliminated.

Return to the 2008 Schedule

Week 10 Results, USCL 2008

Wednesday, October 29th

1. Carolina Cobras vs Philadelphia Inventors7:00 PM EST
2. Boston Blitz vs Queens Pioneers7:15 PM EST
3. New York Knights vs New Jersey Knockouts7:30 PM EST
4. Tennessee Tempo vs Baltimore Kingfishers8:00 PM EST
5. Dallas Destiny vs Chicago Blaze8:45 PM EST
6. Miami Sharks vs San Francisco Mechanics8:45 PM EST
7. Arizona Scorpions vs Seattle Sluggers9:00 PM EST

• If you are wondering why some teams have an average rating of above 2401, click here

• All ratings listed below are August ratings - not always the ratings used for the league rating calculations!

• Team listed first gets White on Boards 1+3


team icon Carolina Cobras (6.0 – 3.0)vsPhiladelphia Inventors (2.0 – 7.0) team icon

All Time Series Record: (Philadelphia leads 2 - 1)

Starts at 7:00 PM EST

Time Control: Game in 90 with 30 second increment

Carolina CobrasPhiladelphia Inventors
IM Lev Milman: 25020.50.5GM Sergey Kudrin: 2600
FM Oleg Zaikov: 23760.01.0FM Tom Bartell: 2386
FM Ron Simpson: 23461.00.0WGM Jennifer Shahade: 2318
NM Craig Jones: 23201.00.0FM Michael Shahade: 2242
Average Rating: 2386Average Rating: 2387
Carolina Total2.51.5Philadelphia Total

team icon Boston Blitz (5.0 – 4.0)vsQueens Pioneers (7.0 - 2.0) team icon

All Time Series Record: (Boston leads 1.5 - 0.5)

Starts at 7:15 PM EST

Time Control: Game in 90 with 30 second increment

Boston BlitzQueens Pioneers
GM Larry Christiansen: 26701.00.0IM Dmitry Schneider: 2508
GM Eugene Perelshteyn: 26191.00.0IM Eli Vovsha: 2532
SM Marc Esserman: 23070.50.5IM Alex Lenderman: 2528
NM Ilya Krasik: 21441.00.0Benjamin Katz: 2108
Average Rating: 2435Average Rating: 2419
Boston Total3.50.5Queens Total

team icon New York Knights (4.0 - 5.0)vsNew Jersey Knockouts (4.5 - 4.5) team icon

All Time Series Record: (Tied 1 - 1)

Starts at 7:30 PM EST

Time Control: Game in 90 with 30 second increment

New York KnightsNew Jersey Knockouts
GM Pascal Charbonneau: 25241.00.0GM Joel Benjamin: 2644
IM Irina Krush: 25340.01.0IM Dean Ippolito: 2500
SM Gregory Braylovsky: 24450.50.5NM Mackenzie Molner: 2397
NM Matt Herman: 22711.00.0Andrew Ng: 2175
Average Rating: 2444Average Rating: 2429
New York Total2.51.5New Jersey Total

team icon Tennessee Tempo (3.0 - 6.0)vsBaltimore Kingfishers (1.5 - 7.5) team icon

All Time Series Record: (Tied 0.5 - 0.5)

Starts at 8:00 PM EST

Time Control: Game in 75 with 30 second increment

Tennessee TempoBaltimore Kingfishers
GM Jaan Ehlvest: 26680.50.5GM Sergey Erenburg: 2592
FM Todd Andrews: 23500.01.0FM Tegshsuren Enkhbat: 2446
FM John Bick: 22491.00.0FM Ralph Zimmer: 2328
Gerald Larson: 21201.00.0NM Aaron Kahn: 2291
Average Rating: 2347Average Rating: 2414
Tennessee Total2.51.5Baltimore Total

team icon Dallas Destiny (5.5 – 3.5)vsChicago Blaze (4.0 - 5.0) team icon

All Time Series Record: (This is their first match)

Starts at 8:45 PM EST

Time Control: Game in 75 with 30 second increment

Dallas DestinyChicago Blaze
IM Davorin Kuljasevic: 25281.00.0IM Emory Tate: 2392
IM John Bartholomew: 24880.01.0FM Mehmed Pasalic: 2375
FM Andrei Zaremba: 23790.50.5IM Angelo Young: 2356
WFM Bayaraa Zorigt: 22171.00.0Adam Strunk: 2113
Average Rating: 2403Average Rating: 2309
Dallas Total2.51.5Chicago Total
Due to a lineup change, on Board Four Dallas will begin with 87 minutes while Chicago will begin with 63.


team icon Miami Sharks (6.0 – 3.0)vsSan Francisco Mechanics (6.5 – 2.5) team icon

All Time Series Record: (San Francisco leads 4.5 - 3.5)

Starts at 8:45 PM EST

Time Control: Game in 60 with 30 second increment

Miami SharksSan Francisco Mechanics
GM Julio Becerra: 26400.50.5GM Vinay Bhat: 2481
FM Bruci Lopez: 24860.50.5IM David Pruess: 2479
FM Osmany Perea: 24531.00.0IM Dmitry Zilberstein: 2426
Matan Prilleltensky: 21160.50.5NM Gregory Young: 2232
Average Rating: 2424Average Rating: 2405
Miami Total2.51.5San Francisco Total

team icon Arizona Scorpions (3.5 – 5.5)vsSeattle Sluggers (4.5 – 4.5) team icon

All Time Series Record: (Seattle leads 1 - 0)

Starts at 9:00 PM EST

Time Control: Game in 75 with 30 second increment

Arizona ScorpionsSeattle Sluggers
IM Levon Altounian: 25350.50.5GM Gregory Serper: 2592
IM Mark Ginsburg: 24100.01.0FM Slava Mikhailuk: 2437
FM Robby Adamson: 23771.00.0WGM Katerina Rohonyan: 2336
NM Warren Harper: 23511.00.0NM Michael Lee: 2314
Average Rating: 2418Average Rating: 2420
Arizona Total2.51.5Seattle Total