There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from September of the previous year through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2590, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

There are a couple of reasons why a team in a match might have an average rating above 2400.75. They are:

1. Each team is allowed to use any rating list from January through August of the current year. The ratings shown on this page will all be from August though - sometimes resulting in a seemingly higher rating average than would legally be allowed.

2. When a team uses a player rated above 2600, that player only counts as 2600 when determining a lineup's legality. However what is shown on this page will be the actual average which of course might be higher.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Average rating of opponents throughout the season, using the August rating list of that season.

3. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

4. Total Match Points versus Divisional Teams. Thus if Team A went 4.0 - 2.0 in Divisional Matches while Team B went 3.5 - 2.5 then Team A would have the better tiebreaks.

5. Total Game Points versus Divisional Teams

6. Total Game Points from Board 1

7. Total Game Points from Board 2

8. Total Game Points from Board 3

9. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

10. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If there is a tie during the regular season as to the finishing order for playoff positioning, the following rules will be used (for instance if two teams are tied for second place with seven match points each). Tiebreak #1 is of course the first tiebreak with the lower ones being used only if all the above tiebreak procedures also result in a tie.

1. Total Team Game Points. Thus winning a match 4 - 0 will give you more tiebreak points than winning a match 3 - 1.

2. Strength of Schedule; the team whose opponents have the highest combined record wins the tiebreak.

3. Average rating of opponents throughout the season, using the August rating list of that season.

4. Head to Head Results. If you have beaten the opposing team 1.5 - 0.5 during the regular season, you will get the higher seeding.

5. Total Match Points versus Divisional Teams. Thus if Team A went 5.0 - 3.0 in Divisional Matches while Team B went 4.5 - 3.5 then Team A would have the better tiebreaks.

6. Total Game Points versus Divisional Teams

7. Total Game Points from Board 1

8. Total Game Points from Board 2

9. Total Game Points from Board 3

10. Total number of team wins. Thus if one team has a total of twenty five points, with twenty of these points being from wins, whereas another team has a total of twenty five points with only nineteen being from wins, the team with twenty wins has the better tiebreaks.

11. An Armageddon blitz game between chosen members of the teams

If there is a tie between three teams in both match points and game points, we will use the above rules to decide the order amongst the teams. The last resort will be an online blitz game between chosen members of the teams.

If the regulation match is tied 2 - 2, the following tiebreak procedures will be take place after a ten minute break:

1. The fourth boards from each team will play each other. The team that won on the highest board during the original match will choose their color for the first game. If all regulation games were drawn, the lower rated team gets to choose colors for the first tiebreak game. The time control will be three minutes with a three second increment. The loser of this game will be eliminated, and the winner then faces Board Three of the opposing team.

2. This process continues with the next higher board on each team continually replacing any player of their team who gets eliminated.

3. If a game ends in a draw, both players are eliminated, except if at least one team is using its Board One in which case there is no elimination on a draw, instead colors reverse, and the game is replayed until there is a decisive result.

4. Colors will switch every game for the teams in all circumstances.

5. This process repeats itself until all four players from one team have been eliminated. Thus in order for your opponents to win the match, every one of your team members must be eliminated.

Return to the 2014 Schedule

Quarterfinals Results, USCL 2014

Wednesday, November 12th

1. Miami Sharks vs Manhattan Applesauce7:30 PM EST
2. St. Louis Arch Bishops vs New Jersey Knockouts8:00 PM EST
3. Rio Grande Ospreys vs New York Knights8:30 PM EST
4. San Francisco Mechanics vs Dallas Destiny8:30 PM EST

• If you are wondering why some teams have an average rating of above 2401, click here

• All ratings listed below are August ratings - not always the ratings used for the league rating calculations!

• Team listed first gets White on Boards 1+3


team icon Miami Sharks (5.0 - 5.0) vs Manhattan Applesauce (7.5 - 2.5) team icon

Manhattan receives Draw Odds

All Time Series Record: (Tied 0.5 - 0.5)

Starts at 7:30 PM EST

Time Control: Game in 75 with 30 second increment

Miami SharksManhattan Applesauce
GM Julio Becerra: 26260.50.5GM Robert Hungaski: 2551
GM Renier Gonzalez: 25101.00.0IM Farai Mandizha: 2478
NM Federico Gonzalez: 23151.00.0FM Rico Salimbagat: 2286
NM Carlos Gaston Andretta: 22280.50.5NM Levy Rozman: 2382
Average Rating: 2420Average Rating: 2424
Miami Total3.01.0Manhattan Total

team icon St. Louis Arch Bishops (7.5 - 2.5) vs New Jersey Knockouts (7.5 - 3.5) team icon

St. Louis receives Draw Odds

All Time Series Record: (St. Louis leads 1 - 0)

Starts at 8:00 PM EST

Time Control: Game in 75 with 30 second increment

St. Louis Arch BishopsNew Jersey Knockouts
GM Wesley So: 27511.00.0GM Alex Stripunsky: 2656
GM Le Quang Liem: 27850.50.5GM Joel Benjamin: 2634
NM Matthew Larson: 22511.00.0IM Alexander Katz: 2380
NM Spencer Finegold: 21870.01.0 Ethan Klein: 2022
Average Rating: 2494Average Rating: 2423
St. Louis Total2.51.5New Jersey Total

team icon Rio Grande Ospreys (6.5 - 3.5) vs New York Knights (7.0 - 3.0) team icon

All Time Series Record: (This is their first meeting)

Starts at 8:30 PM EST

Time Control: Game in 60 with 30 second increment

Rio Grande OspreysNew York Knights
GM Anton Kovalyov: 27170.01.0GM Gata Kamsky: 2785
GM Andrey Stukopin: 26310.50.5SM Matt Herman: 2439
FM Robert Miramontes: 22210.01.0FM Michael Bodek: 2502
Simon Vasquez III: 21691.00.0FM David Brodsky: 2249
Average Rating: 2435Average Rating: 2494
Rio Grande Total1.52.5New York Total
If this match ties 2 – 2, there will be a special tiebreaker. Click here for the tiebreaker procedures.
team icon San Francisco Mechanics (7.0 - 4.0) vs Dallas Destiny (8.0 - 2.0) team icon

Dallas receives Draw Odds

All Time Series Record: (San Francisco leads 10 - 7)

Starts at 8:30 PM EST

Time Control: Game in 75 with 30 second increment

San Francisco MechanicsDallas Destiny
GM Daniel Naroditsky: 26751.00.0GM Conrad Holt: 2664
FM Yian Liou: 24750.01.0IM Jeffery Xiong: 2542
NM Vignesh Panchanatham: 23320.01.0NM Francisco Guadalupe II: 2351
NM Siddharth Banik: 22360.01.0NM Karthik Ramachandran: 2257
Average Rating: 2430Average Rating: 2454
San Francisco Total1.03.0Dallas Total